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                    Some much-needed alone time.                </p>
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                            By <a href="http://ift.tt/2vY7kkt">Jordan Oloman</a>                        </span><br />
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<p>Wolfenstein 2: The New Colossus has been developed without multiplayer to ensure that the storytelling is not &#8220;diluted&#8221;</p>
<p>In an interview with <a href="http://ift.tt/2zwM7zz" target="_blank" rel="nofollow">Gamesindustry.biz</a>, MachineGames&#8217; Tommy Tordsson Bjork talked about the team&#8217;s single-player focus when developing the sequel.</p>
<p>&#8220;The only way we can create these super immersive narrative experiences is if we can solely focus on the single-player. Having a multiplayer component in this work process would just dilute it all. That&#8217;s the danger if you try to do two things at once.&#8221;</p>
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<p>Tjordsson Bjork further went on to clarify that MachineGames do not believe they are a first-person shooter developer.</p>
<p>&#8220;We call them action adventures rather than shooters because we feel there&#8217;s so much more to them than just shooting.&#8221;</p>
<p>The interview also touched upon MachineGames&#8217; thoughts on the real-world parallels within their story, including the political commentary present in their marketing.</p>
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<p>Tordsson Bjork made it clear that the game was not a conscious attempt to comment on modern politics, (the story was first conceived in 2014) but the contrasts can only improve the storytelling.</p>
<p>&#8220;You can feel the emotion better if you have something to contrast it; the light and the dark, humour and seriousness. Those contrasts are what I like about storytelling&#8221;</p>
<p>&#8220;It&#8217;s horrible seeing Nazis in America, but we started writing this story back in 2014. We couldn&#8217;t possibly know what was going to happen by 2017. What we want to do when we write the story is to make something more timeless, and not a specific commentary on our time.&#8221;</p>
<p><a class="autolink" title="Wolfenstein 2: The New Colossus" href="http://ift.tt/2sdrxUt">Wolfenstein 2: The New Colossus</a> will be releasing this Friday, October 27. For an in-depth look into what has inspired the sequel, check out our <a href="http://ift.tt/2y3ed4p" target="_blank">interview with creative director Jen Matthies.</a></p>
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<p><em>Jordan Oloman is a Freelance Writer for IGN. Follow him on <a href="http://twitter.com/JordanOloman" target="_blank" rel="nofollow">Twitter</a>.</em></p>
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<p><em>Source: <a style="text-decoration:none;" href="http://ift.tt/2gAPoqf">IGN Video Games</a></em></div>
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