<?xml version="1.0" encoding="UTF-8" standalone="yes"?><oembed><version><![CDATA[1.0]]></version><provider_name><![CDATA[GameUP24]]></provider_name><provider_url><![CDATA[https://gameup24.wordpress.com]]></provider_url><author_name><![CDATA[William A.]]></author_name><author_url><![CDATA[https://gameup24.wordpress.com/author/louzwate/]]></author_url><title><![CDATA[Video: RiME Is An Example Of How Not To Port A Game To&nbsp;Switch]]></title><type><![CDATA[link]]></type><html><![CDATA[<div><img src="http://ift.tt/2ACQ6v7" title="Video: RiME Is An Example Of How Not To Port A Game To Switch - Nintendo Life"></p>
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<p><strong><a href="http://ift.tt/2q6uB4h">RiME&#8217;s</a></strong> finally out on Switch, and the results are&#8230; <em>disappointing</em>. The game&#8217;s bewitching atmosphere and rewarding puzzles are swallowed up by some irksome performance problems, and in conclusion it&#8217;s perhaps the worst way to experience the game &#8211; yet it&#8217;s also the most expensive, at the time of writing.</p>
<p>Our video man Alex has compared the Nintendo port with the Xbox One edition to highlight some of the technical woes. <em>Spoiler alert: he&#8217;s not a fan.</em></p>
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<p><em>Source: <a style="text-decoration:none;" href="http://ift.tt/2zETqsc">Nintendo Life</a></em></p>
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