<?xml version="1.0" encoding="UTF-8" standalone="yes"?><oembed><version><![CDATA[1.0]]></version><provider_name><![CDATA[GameUP24]]></provider_name><provider_url><![CDATA[https://gameup24.wordpress.com]]></provider_url><author_name><![CDATA[William A.]]></author_name><author_url><![CDATA[https://gameup24.wordpress.com/author/louzwate/]]></author_url><title><![CDATA[Bungie cancels Destiny 2 livestream as tensions with community&nbsp;rise]]></title><type><![CDATA[link]]></type><html><![CDATA[<div><img src='https://cdn.vox-cdn.com/thumbor/whTAhbS2dJ-zggheabgP4iROKnU=/0x0:3840x2160/640x360/cdn.vox-cdn.com/uploads/chorus_image/image/57779327/destiny_2_curse_of_osiris_ps4_crucible_map_3840.0.jpg' style='max-width:600px;' /></p>
<div><img alt="" src="http://ift.tt/2k96mkm"></p>
<p>How will Bungie handle this?</p>
<p>Bungie will not hold tomorrow’s planned reveal livestream for <a href="http://ift.tt/2s4YCzK"><em>Destiny 2</em></a>’s <a href="http://ift.tt/2hnOQ7A"><em>Curse of Osiris</em></a> expansion, the studio <a href="http://ift.tt/2AgAyAo">announced today</a>. Instead, said Bungie, it will publish a blog post with “higher priority information” about the future of the game.</p>
<p>“We are investing all our efforts into delivering some higher priority information about <em>Destiny 2</em>,” said David “DeeJ” Dague, community manager at Bungie, in a <a href="http://ift.tt/2AgAyAo">post on the studio’s forums</a> this afternoon. “You’ll hear from studio leadership about their assessment of Destiny all up, they’ll talk about our goals for the game going forward, and you’ll also learn about how we’re reacting to your feedback with some game updates that will arrive in the next few weeks.”</p>
<div>
<aside>
<div></div>
</aside>
</div>
<p>The <a href="http://ift.tt/2z47pbR">previously scheduled</a> livestream, the third and final one for <em>Curse of Osiris</em>, would have focused on showing off the gear that players will be able to earn in the expansion. But it’s probably wise for Bungie to cancel a promotional event for a paid add-on at this time, considering the animosity that many <em>Destiny 2</em> players are currently feeling toward the studio.</p>
<p><em>Destiny 2</em>’s player base is having something of a crisis of confidence in Bungie at the moment. Although the studio presumably hopes to revive interest in the game with <em>Curse of Osiris</em> — which is scheduled to launch Dec. 5, one week from today — many of the most hardcore Guardians have been stewing for weeks about what they see as <em>Destiny 2</em>’s fundamental problems. Just look at the angry threads on the front page of the Destiny subreddit, which touch on issues like <a href="http://ift.tt/2k8tQGj">PS4-exclusive content</a>, <a href="http://ift.tt/2js05wl">exotic emotes</a> and a <a href="http://ift.tt/2zMVY95">lack of variety</a>.</p>
<p>But relations between Bungie and the community were stretched to the breaking point by the recent discovery that <em>Destiny 2</em> was <a href="http://ift.tt/2zC3Hqc">misleading players about the amount of experience points they were earning</a> — a tactic that many people interpreted as yet another way the game subtly pushes players to spend money on microtransactions. This kind of thing produces two sentiments that no one ever likes: feeling that you’ve been lied to, and that your time has been wasted.</p>
<div>
<aside>
<div></div>
</aside>
</div>
<p>The resulting furor caused Bungie to respond during the Thanksgiving weekend. The studio confirmed the community’s suspicions and said it was implementing a fix. But players soon found out that the solution apparently involved <a href="http://ift.tt/2i7o6Mo">doubling the amount of XP necessary to level up</a>, which only caused a further outcry in the community.</p>
<p>Luke Smith, game director on <em>Destiny 2</em>, then <a href="https://twitter.com/thislukesmith/status/934489098294722560">announced on Twitter</a> that during the week after Thanksgiving, Bungie was planning to detail the changes to systems and mechanics that are coming in the game’s December update. He <a href="https://twitter.com/thislukesmith/status/934489194432303104">also said</a> that he and project lead Mark Noseworthy would be “answering some questions and addressing community feedback.” It’s unclear if that’s still happening now that the livestream has been canceled.</p>
<p>A month ago, Bungie published a <a href="http://ift.tt/2gIqq8l">list of updates</a> that it was working on for <em>Destiny 2</em>, including changes designed to address many of the community’s most common complaints. It was meant as an olive branch to the game’s die-hard players, who had grown frustrated with what they saw as a lack of communication from the studio. (At the time, Bungie had not yet <a href="http://ift.tt/2hnOQ7A">detailed <em>Curse of Osiris</em> officially</a>.) But with the company and its community embroiled in this fresh controversy, it’s clear that Bungie has to do a lot to win back the hearts and minds of the <em>Destiny 2</em> player base.</p>
<p><em>Source: <a style="text-decoration:none;" href="http://ift.tt/2iekiZG">Polygon &#8211;  Full</a></em></div>
</div>
]]></html><thumbnail_url><![CDATA[https://i0.wp.com/cdn.vox-cdn.com/thumbor/whTAhbS2dJ-zggheabgP4iROKnU=/0x0:3840x2160/640x360/cdn.vox-cdn.com/uploads/chorus_image/image/57779327/destiny_2_curse_of_osiris_ps4_crucible_map_3840.0.jpg?fit=440%2C330&ssl=1]]></thumbnail_url><thumbnail_width><![CDATA[440]]></thumbnail_width><thumbnail_height><![CDATA[248]]></thumbnail_height></oembed>