<?xml version="1.0" encoding="UTF-8" standalone="yes"?><oembed><version><![CDATA[1.0]]></version><provider_name><![CDATA[GameUP24]]></provider_name><provider_url><![CDATA[https://gameup24.wordpress.com]]></provider_url><author_name><![CDATA[William A.]]></author_name><author_url><![CDATA[https://gameup24.wordpress.com/author/louzwate/]]></author_url><title><![CDATA[2017 was the year of the&nbsp;platformer]]></title><type><![CDATA[link]]></type><html><![CDATA[<div><img src='https://cdn.vox-cdn.com/thumbor/seCQ2xZu8vFzS6vRC-GUS_n84WY=/0x0:1280x720/640x360/cdn.vox-cdn.com/uploads/chorus_image/image/58060583/SW_SMO_scrn_41.0.0.jpg' style='max-width:600px;' /></p>
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<p id="3v2PEu">2017 was a very good year for video games across the board, but the platforming genre had a particularly strong showing this year. </p>
<p id="bxV8wl">Platformers ask players to jump from one object to another, with that traversal of the environment being the challenging or enjoyable thing to do. Other elements like puzzle-solving, retreading areas of the map with new traversal abilities or collection gameplay may come into play, but the heart of the platformer will always be found in controlling a humanoid plumber or anthropomorphic hedgehog in fantastic, architecturally ridiculous environments. It’s a genre defined by Mario, Sonic and Mega Man.</p>
<p id="LkiFHu">The platformer was surprisingly prominent this year. There were excellent platformers, disappointing platformers and platformers that sold shockingly well. Here’s a look back at 2017’s best &#8230; and the rest.</p>
<h3 id="xgZwJ3">Return of the Kings</h3>
<p id="gZNpjW"><a href="http://ift.tt/2s8Yscd"><em>Super Mario Odyssey</em></a>, my personal game of the year and <a href="http://ift.tt/2BnK716">Polygon’s collective #3</a>, rethought what a Mario platformer should be in a post-<em>Breath of the Wild</em> world. </p>
<p id="nKWvUp">Nintendo took lessons learned from <em>Super Mario 64</em> and <em>Super Mario Sunshine</em>, continuing its sandbox-style take on the Super Mario series for something exciting and fresh. It left a lot of familiar Mario elements behind (for the better), while infusing it with heaps of nostalgia. It will be fascinating to see how Nintendo can possibly top (or even match) <em>Odyssey</em> in Mario’s next Switch adventure.</p>
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<p>    <span class="e-image__meta"><figcaption><em>Sonic Mania</em></figcaption><cite>Christian Whitehead/Headcannon/PagodaWest Games/Sega</cite></p>
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<p id="01tTBZ">Mario’s rival, Sonic the Hedgehog, didn’t fare quite as well in 2017.</p>
<p id="0fXcy3">While <a href="http://ift.tt/2tVRB4E"><em>Sonic Mania</em></a>, a game made for and by the fans of Sega’s still-kicking mascot, resonated with Sonic enthusiasts by imagining an alternate timeline in which Sonic got a 2D, Saturn-era platformer, Sonic’s <em>other</em> game <a href="http://ift.tt/2hImKo1">fell flatter</a>. <a href="http://ift.tt/2tW5ob5"><em>Sonic Forces</em></a> continued the inconsistent, so-so streak of 3D Sonic the Hedgehog platformers that require balancing raw speed with the freedom of exploration. </p>
<p id="5wF2HX">Many fans still liked <em>S</em><em>onic Forces</em> (<a href="http://ift.tt/2hkHXa5">for the most part</a>), even though critics clearly didn’t.</p>
<h3 id="dIwvFb">Nostalgia Plays</h3>
<p id="bMidId">Just as Nintendo looked to Mario’s groundbreaking Nintendo 64 3D platformer for inspiration, so too did many of the veteran creators behind <em>Banjo-Kazooie</em>. </p>
<p id="gPysyh">The Kickstarter-crowdfunded <a href="http://ift.tt/2C2BiYt"><em>Yooka-Laylee</em></a> arrived a little later than expected, and was slavish to its googly-eyed, collect-a-thon roots. <em>Banjo-Kazooie</em> fans had their particular itches scratched by platforming duo Yooka the chameleon and Laylee the bat, but critics <a href="http://ift.tt/2p5r6r9">knocked the game</a> for feeling stuck in the past.</p>
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<p>    <span class="e-image__meta"><figcaption><em>Yooka-Laylee</em></figcaption><cite>Playtonic Games</cite></p>
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<p id="6b8lIX">More surprising than former Rare developers delivering a very Rare revival was reception to Activision revisiting the Crash Bandicoot series. </p>
<p id="yZJTYy">The publisher, with help from developer Vicarious Visions, re-released the first three Crash games as the <a href="http://ift.tt/2vm8vxb"><em>Crash Bandicoot N. Sane Trilogy</em></a> for PlayStation 4. The collection quickly became a best-seller, with more than 2.5 million copies sold worldwide, according to one analyst. With Activision’s Skylanders franchise on the wane — and the toys-to-life franchise all-but dead — the publisher must take this as a sign that there’s a thirst for jorts-wearing marsupials. There’s little doubt we’ll see more Crash soon.</p>
<p id="f5dpQg">It was a big year for retro revivals, with a great remake in the form of <em>Wonder Boy</em><em>: The Dragon’s Trap</em> and the underappreciated preservation effort <a href="http://ift.tt/2C0fyMJ"><em>The Disney Afternoon Collection</em></a> (A word of advice: Get it before that Disney license expires and the game is pulled from digital retailers). </p>
<p id="Uy09rq">Even Bubsy the Bobcat was exhumed for a new game, <em>Bubsy: The Woolies Strike Back</em>. That definitely came out this year.</p>
<p id="z3qvhH">Now let’s move on.</p>
<h3 id="SSip8T">New Generations</h3>
<p id="WX00vf">Not only was 2017 a great year for platformers starring familiar mascots, it was a banner year for relative newcomers. Image and Form’s <em>SteamWorld Dig</em><em> 2</em> breathed new life into the Metroidvania-style platformer, while LittleBigPlanet developer Tarsier Studios delivered the excellent, dark puzzle-platformer <a href="http://ift.tt/2D91Mqo"><em>Little Nightmares</em></a>. I’ll mention <a href="http://ift.tt/2tW5m2X"><em>Cuphead</em></a> as well, even if it truly belongs in the run and gun genre, a game category that’s hopefully on the cusp of a wider revival.</p>
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<p>    <span class="e-image__meta"><figcaption><em>Snake Pass</em></figcaption><cite>Sumo Digital</cite></p>
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<p id="UblWGx">Then there was <a href="http://ift.tt/2C2dqUT"><em>A Hat in Time</em></a>, another crowdfunded homage to the likes of <em>Super Mario 64</em> and <em>Banjo-Kazooie</em>. Originally unveiled and funded on Kickstarter in 2013, <em>A Hat in Time</em> also features hat-based gameplay and wears its influence on its sleeve. </p>
<p id="zk7VOS">Sumo Digital has worked on Sonic the Hedgehog, LittleBigPlanet and Disney Infinity games, took the platformer in a new direction with <em>Snake Pass</em>. The game steered the genre toward slithering instead of jumping. <em>Snake Pass</em> wasn’t perfect, but it showed promise and had a charming pair of protagonists in Noodle and Doodle.</p>
<p id="4ZwMHM"><a href="http://ift.tt/2r5FPa6"><em>Mighty No. 9</em></a> developer Inti Creates continued to make amends for that game by bringing action-platformers <em>Mighty Gunvolt Burst</em> and the <em>Azure Striker Gunvolt</em> two-pack to Nintendo Switch, a platform that’s overflowing with quality platforming games at this point. </p>
<p id="U0lSg8">Seriously, many of the games mentioned above were released for Switch this year in addition to <em>Cave Story</em><em>+</em>, <em>The End is Nigh</em>, <em>Shovel Knight</em>, <em>Shantae: Half-Genie Hero</em>, <em>Rayman Legends</em> and <em>Blaster Master Zero</em>. The Switch is a must-have system if you like platformers. </p>
<p id="HiTGSQ">And while I’m loathe to beat up on <em>Mighty No. 9</em> for the umpteenth time, that game seems to at least have forced Capcom to realize there’s some desire for <a href="http://ift.tt/2AqTBIc">a new Mega Man game</a>, which hopefully portends a healthy 2018 for the platforming genre.</p>
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<p><em>Source: <a style="text-decoration:none;" href="http://ift.tt/2pvjYJ2">Polygon &#8211;  Full</a></em></div>
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