<?xml version="1.0" encoding="UTF-8" standalone="yes"?><oembed><version><![CDATA[1.0]]></version><provider_name><![CDATA[GameUP24]]></provider_name><provider_url><![CDATA[https://gameup24.wordpress.com]]></provider_url><author_name><![CDATA[William A.]]></author_name><author_url><![CDATA[https://gameup24.wordpress.com/author/louzwate/]]></author_url><title><![CDATA[Celeste is hard — but it doesn’t have to&nbsp;be]]></title><type><![CDATA[link]]></type><html><![CDATA[<div><img src='https://cdn.vox-cdn.com/thumbor/OPe4u57vmugxNWz84rzxm16QmhQ=/0x0:1920x1080/640x360/cdn.vox-cdn.com/uploads/chorus_image/image/58471567/01.0.png' style='max-width:600px;' /></p>
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<p>The game’s Assist Mode is a genius accessibility option</p>
<p>Everyone had told me that <a href="https://www.polygon.com/game/celeste/39577"><em>Celeste</em></a> — a beautiful, brutal platformer from the <a href="https://www.polygon.com/game/towerfall/11522"><em>TowerFall</em></a> team — was not the game for me. I’m the person who found <a href="https://www.polygon.com/game/cuphead/37436"><em>Cuphead</em></a> far more <a href="https://www.polygon.com/2017/8/23/16187052/cuphead-difficulty-gamescom-2017">enjoyable to watch than play</a>, for example; other than its beautiful artwork, all I knew about <em>Celeste</em> was that it was extremely difficult.</p>
<p>What I didn’t know until I tried it myself is that the game doesn’t have to be that way. Loading up <em>Celeste</em> for the first time, the game greets you with comforting messages: “Just breathe,” “Why are you so nervous?” and “You can do this” — that admittedly bely its difficulty. I died a lot; I died over and over again. But knowing that the game itself had faith in me was empowering and comforting. </p>
<p>Still, I don’t really love to play games where all I do is crash and burn. I also don’t love to admit defeat, and either dip out of a game entirely or bump down to the easiest difficulty setting. The good news is that I’m still playing <em>Celeste</em>, because<em> Celeste</em>’s Assist Mode lets me tweak what could become an otherwise painful, frustrating time. </p>
<p>Unlike the similar Assist Modes in Nintendo games of late (think <a href="https://www.polygon.com/game/super-mario-odyssey/39528"><em>Super Mario Odyssey</em></a>’s dotted directional lines or <em>Mario Kart 8</em><em> Deluxe</em>’s <a href="https://www.polygon.com/2017/4/28/15475694/mario-kart-8-deluxe-turn-off-smart-steering">auto-steering</a>), <em>Celeste</em>’s version is granular enough to make the assistance feel like a learning tool. There’s a handful of options available to cycle through at will, like becoming invincible, extending the all-important air dash ability and slowing the whole game down in 10 percent intervals. Assist Mode allows for any combination of these to work at any time; if my redhead hiker hit one of the mountain’s spikes more than I could stand in one area, I could just turn her invincible for a hot second to alleviate the pain.</p>
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<p lang="en" dir="ltr">Celeste&#8217;s &quot;Assist Mode&quot; is such a clever way of making a difficult game accessible to a wider audience. It&#8217;s framed perfectly too &#8211; not insulting, not condescending, just accepting. <a href="https://t.co/errjcE5TcQ">pic.twitter.com/errjcE5TcQ</a></p>
<p>— Matt Rowlabo (@matt_roly) <a href="https://twitter.com/matt_roly/status/956493360641982464?ref_src=twsrc%5Etfw">January 25, 2018</a>
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<p>The game doesn’t actively encourage or discourage these handicaps; there’s a constant reminder to play <em>Celeste</em> the first time through without any assistance. But there is also a pleasant sense of acceptance on the part of the developers, who seem to know that this game could push those with a limited amount of time or patience away. (One of the team members, Ian Hamilton, <a href="https://twitter.com/ianhamilton_/status/956964635760037888">wrote on Twitter</a> that it only took “a couple of days’ work” to introduce these accessibility options, which is an inspiring note.)</p>
<p>I will never take the time to learn <em>Cuphead</em>’s sequences for survival, and that means I won’t get to experience what otherwise looks like a gorgeous and expertly made game. But I’m going to keep climbing Celeste Mountain, because I’m not afraid to admit that more often than not, I appreciate a helping hand. </p>
<p><em>Source: <a style="text-decoration:none;" href="https://www.polygon.com/2018/1/26/16935964/celeste-difficulty-assist-mode">Polygon &#8211;  Full</a></em></div>
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