<?xml version="1.0" encoding="UTF-8" standalone="yes"?><oembed><version><![CDATA[1.0]]></version><provider_name><![CDATA[GameUP24]]></provider_name><provider_url><![CDATA[https://gameup24.wordpress.com]]></provider_url><author_name><![CDATA[William A.]]></author_name><author_url><![CDATA[https://gameup24.wordpress.com/author/louzwate/]]></author_url><title><![CDATA[Hands on with Dark Souls-inspired Code&nbsp;Vein]]></title><type><![CDATA[link]]></type><html><![CDATA[<div><img src='https://cdn.vox-cdn.com/thumbor/pxkGJH_dsqEtymdu_IxhEHOTD2w=/0x0:1920x1080/640x360/cdn.vox-cdn.com/uploads/chorus_image/image/58467377/CV_Battle.0.jpg' style='max-width:600px;' /></p>
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<p>We go dungeon-fighting with a vampire</p>
<p><a href="https://www.polygon.com/game/code-vein/39731"><em>Code Vein</em></a> is an action role-playing game from the director of many of the <a href="https://www.polygon.com/franchise/god-eater/8780">God Eater</a> games. It’s drawn comparisons with the<a href="https://www.polygon.com/2016/4/12/11412098/dark-souls-3-guide"> Dark Souls</a> series, which publisher Bandai Namco handles outside Japan. Most particularly, these comparisons come about because <a href="https://www.polygon.com/2017/4/18/15339780/code-vein-bandai-namco-vampire-rpg"><em>Code Vein</em></a> focuses on exploration in dank locations, one-on-one combat and frightful bosses. </p>
<p>We spent some time with the game earlier this week, and brought back gameplay footage in the video above. It offers a sense of the game’s pacing and of its aesthetic, which will also draw comparisons with<a href="https://www.polygon.com/2015/3/27/8209199/bloodborne-review-PS4-playstation-4-exclusive"> <em>Bloodborne</em></a>. </p>
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<aside><q>Assistants give the game a flavor of its own</q></aside>
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<p>The anime-style of the game underpins a dark story about vampires. The protagonist searches for life-giving blood, taking what they can from enemies encountered along the way. The blood also offers pathways to RPG-style upgrades that make a big difference in combat, most especially against the larger monsters. </p>
<p>Alongside the main character, there’s a choice of AI assistants who come with their own skills and buffs. These can be interchanged at a home base, bringing in a tactical element to partnerships. They must also be helped in situations where their survival is key to progress. </p>
<p>There’s also a significant variety of weapons and tools which are used to extract blood from enemies, though there are limits on how many can be carried at once. It’s a good idea to sneak up on them when using these devices. </p>
<p>Once alert, the monsters move fast and sometimes in concert with one another. And this is when the game’s capacity for fast movement, dodging and jumping are most useful. </p>
<p>During my time with the game, I couldn’t get a sense for each and every weapon, but I did enjoy buttering up targets with long range projectiles before steaming in with massive blades, taking the time to retreat when my health looked in peril. </p>
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<aside><q>Combat is supplemented with a focus gauge which increases the power of attacks</q></aside>
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<p>As a vampire, I have access to various spells (or “gifts”) which are selected from a cluster of icons on the bottom-right hand of the screen. These include special weapons as well as useful buffs. All this is supplemented with a focus gauge which increases the power of attacks. It looks like focus increases with smartly timed combat moves, both offensive and defensive. </p>
<p>I got the feeling that this is not going to be an easy game. The boss encountered at the end of this demo is no slouch. That’s another area where those <a href="https://www.polygon.com/franchise/dark-souls/10276">Dark Souls</a> comparisons are useful. </p>
<p><em>Code Vein</em> is being directed by Hiroshi Yoshimura, who led the work on various God Eater games, which are most often compared to the <a href="https://www.polygon.com/game/monster-hunter-world/39974">Monster Hunter</a> series. The melding of all these influences makes this more than a generic hack-and-slash journey, with some deeper tactical considerations in play at all times. </p>
<p>Bandai Namco’s <em>Code Vein</em> is due out on PlayStation 4, Windows PC and Xbox One some time in 2018. </p>
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<p><em>Source: <a style="text-decoration:none;" href="https://www.polygon.com/videos/2018/1/26/16934476/code-vein-gameplay-video-preview-dark-souls">Polygon &#8211;  Full</a></em></div>
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