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                    Voting with your wallet&#8230; for more digital content.                </p>
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                            By <a href="http://people.ign.com/sethgmacy">Seth G. Macy</a>                        </span><br />
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<p>Activision Blizzard had its year-end call with investors today, revealing $7 billion in net revenue for its 2017 fiscal year. For the fourth quarter of the year, digital revenue accounted for $1.62 billion, over half of its total $2.64 billion for Q4.</p>
<p><a class="autolink" title="Call of Duty: Black Ops III" href="http://www.ign.com/games/call-of-duty-black-ops-3">Call of Duty: Black Ops III</a>&#8216;s Zombie Chronicles add-on was the number-one game add-on for Sony PlayStation 4, but &#8220;player investment in virtual goods and service&#8221; last year exceeded DLC for Call of Duty and Destiny.</p>
<p>That means things like Overwatch loot boxes, for example. The popularity of loot boxes and their revenue-generating possibilities has caused more than just investors to take notice. <a href="http://www.ign.com/articles/2017/11/22/belgium-aims-to-ban-loot-boxes-in-europe" target="_blank">Belgium proposed banning loot boxes</a> altogether across the European Union, and one state lawmaker in the United States also wants to <a href="http://www.ign.com/articles/2017/11/22/us-legislator-wants-to-limit-sale-of-games-with-loot-boxes-in-wake-of-battlefront-ii" target="_blank">limit the sale of loot boxes in Hawaii</a>, his home state.</p>
<p><a class="autolink" title="Call of Duty: WWII" href="http://www.ign.com/games/call-of-duty-ww2">Call of Duty: WWII</a> sold 30% of its total copies digitally, setting a one-day record for the PlayStation store. Call of Duty: WW2 was also the <a href="http://www.ign.com/articles/2018/01/18/call-of-duty-wwii-was-the-best-selling-game-for-december-2017" target="_blank">best selling game of December 2017</a> and the top-selling game of last year.</p>
<p>Activision Blizzard&#8217;s overall net bookings, which is how it measures &#8220;net amount of products and services sold digitally or sold‐in physically in the period,&#8221; totaled $7.16 billion, of which $5.43 billion was digital.</p>
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<p><em>Seth Macy listens to all these earnings calls because he actually likes them. Follow him on Twitter <a href="http://www.twitter.com/sethmacy" target="_blank" rel="nofollow">@sethmacy</a>.</em></p>
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<p><em>Source: <a style="text-decoration:none;" href="http://www.ign.com/articles/2018/02/08/activision-blizzard-earnings-show-people-like-spending-lots-of-money-on-digital-content">IGN PC Articles</a></em></p>
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