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                    Sailing the 7,000 seas.                </p>
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                            By <a href="http://people.ign.com/2plus2isjoe">Joe Skrebels</a>                        </span><br />
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<p>It&#8217;s never been quite clear how many players will be able to fit in a <a class="autolink" title="Sea of Thieves" href="http://www.ign.com/games/sea-of-thieves">Sea of Thieves</a> server, and it turns out there&#8217;s a very good reason for that &#8211; Rare&#8217;s approach to servers is very different to most online games, meaning there&#8217;s no definitive answer.</p>
<p>The developer&#8217;s focus is on keeping player encounters regular, but not too frequent &#8211; the magic number is apparently to see another ship, on average, every fifteen minutes to half an hour, making every encounter different, as well as giving non-violent players the chance to escape.</p>
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<p>But in a map as large and spread out as Sea of Thieves&#8217;, a high number of players might still be too spread out, or a small group too bunched together, to keep that magic number in check. The solution for Rare is to focus on the distance between players in a server, not just how many players are on that server.</p>
<p>&#8220;We step in to ensure that you do have that frequency of encounter,&#8221; explains lead designer Mike Chapman to IGN. &#8220;So when we detect that there&#8217;s fewer people near you, we migrate you to preserve that ratio, so we kind of move you seamlessly across servers.&#8221;</p>
<p>That seamlessness is the key. All servers are synchronised, meaning that day-night cycles and even weather remain consistent for every player playing at one time. When you&#8217;re migrated, the idea is that players will feel interested rather than interrupted &#8211; meaning you won&#8217;t be kicked out of the game to join a new server.</p>
<p>Instead, your boat will continue sailing as normal, but the screen will react to show you something strange is happening: &#8220;When you see it happen,&#8221; says Chapman, &#8220;you see a cryptic riddle on screen and hear the music, it kind of refers to the fact that the world is changing.&#8221;</p>
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<p>The upshot is that, practically, there&#8217;s no hard-and-fast maximum or minimum number of players in one Sea of Thieves server as long as everyone&#8217;s still hitting that magic number, and it should never really feel like you&#8217;re being placed and replaced into new versions of the world.</p>
<p>For more tidbits about Sea of Thieves, we&#8217;ve got you covered &#8211; from <a href="http://www.ign.com/articles/2018/02/13/sea-of-thieves-will-add-microtransactions-around-3-months-after-release-2" target="_blank">how the game will handle microtransactions</a>, to <a href="http://www.ign.com/articles/2018/02/13/sea-of-thieves-dev-explains-why-the-maximum-crew-size-is-4-players" target="_blank">why the maximum party size is 4</a>, to how everything kicks off, and <a href="http://www.ign.com/articles/2018/02/13/sea-of-thieves-how-it-starts-what-youre-aiming-for-and-kraken-attacks" target="_blank">what it is you&#8217;re aiming to achieve</a>.</p>
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<p><em>Joe Skrebels is IGN&#8217;s UK News Editor, and thinks it would be very cool if that server migration riddle led to treasure. Follow him on <a href="http://twitter.com/2plus2isjoe" target="_blank" rel="nofollow">Twitter</a>.</em></p>
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<p><em>Source: <a style="text-decoration:none;" href="http://www.ign.com/articles/2018/02/13/sea-of-thieves-doesnt-have-a-maximum-or-minimum-server-size">IGN PC Articles</a></em></p>
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