<?xml version="1.0" encoding="UTF-8" standalone="yes"?><oembed><version><![CDATA[1.0]]></version><provider_name><![CDATA[GameUP24]]></provider_name><provider_url><![CDATA[https://gameup24.wordpress.com]]></provider_url><author_name><![CDATA[William A.]]></author_name><author_url><![CDATA[https://gameup24.wordpress.com/author/louzwate/]]></author_url><title><![CDATA[PUBG development delayed as developers grapple with&nbsp;cheaters]]></title><type><![CDATA[link]]></type><html><![CDATA[<div><img src='https://cdn.vox-cdn.com/thumbor/4GFvr4RyF1Hcal-PNMXxVJoK-8I=/346x0:1919x885/640x360/cdn.vox-cdn.com/uploads/chorus_image/image/58759325/pubg_feb.0.jpg' style='max-width:600px;' /></p>
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<p>More on the game’s new map will be revealed next month</p>
<p><a href="https://www.polygon.com/game/playerunknowns-battlegrounds/39654"><em>PlayerUnknown’s Battlegrounds</em></a><em> </em>developer PUBG Corp.<em> </em>has delayed several major upcoming features, including the launch of the game’s new map, as the company focuses on rampant cheating. In a post today <a href="https://steamcommunity.com/games/578080/announcements/detail/2742000471562664977">on the <em>Battlegrounds </em>Steam page</a>, the developer said that anti-cheat efforts have also set back communication with fans about plans for 2018 and beyond.</p>
<p>“Early this year, development of some of the major features and systems was delayed as our focus shifted towards tightening our anti-cheat effort,” PUBG Corp. said. “Also, due to other reasons, we have not been able to show you the team’s development roadmap for 2018.”</p>
<p>Cheating has been on the rise in <em>Battlegrounds</em> since the back half of 2017, as the game gained a large international audience <a href="https://www.polygon.com/2017/11/22/16690874/pubg-tencent-publishing-deal-socialist-values-playerunknowns-battlegrounds">through partnerships in mainland China</a>. BattleEye, a third-party client which handles some of the anti-cheat work for PUBG Corp., claimed that it had banned <a href="https://www.polygon.com/2018/2/5/16973984/pubg-cheat-ban-1-million-january-china-battleeye">more than 2.5 million players</a> through the end of January. If the rate of increase in bans remains the same, the total number could easily exceed <a href="https://www.polygon.com/2018/2/15/17016332/pubg-sales-xbox-pc-active-players">four million players in total by the end of February</a>. That’s more than 13 percent of the game’s current player base on PC.</p>
<p>PUBG Corp. hopes to reveal details next month about its 2018 roadmap, both in terms of <em>Battlegrounds</em>’ ongoing development and the game’s third map.</p>
<p>The new map was announced last year, and is expected to feature a landscape pulled from <a href="https://www.polygon.com/e3/2017/6/12/15782664/playerunknowns-battlegrounds-vaulting-new-maps-e3-2017">the area around the Adriatic Sea</a>. So far, little is known about it, other than a new team of designers <a href="https://www.polygon.com/2017/7/4/15919088/playerunknowns-battlegrounds-desert-map-screenshots">hired on in Madison, Wisconsin</a> is working on it. That team includes <a href="https://shawnwiederhoeft.artstation.com/">terrain artist Shawn Wiederhoeft</a>, who has worked in the past on <a href="https://www.polygon.com/game/call-of-duty-ghosts/12449"><em>Call of Duty: Ghosts</em></a> and <a href="https://www.polygon.com/game/we-happy-few/38177"><em>We Happy Few</em></a>. That team also worked on <em>Battlegrounds’ </em>most recent expansion, a map called Miramar, which is <a href="https://www.polygon.com/2017/12/6/16741750/playerunknowns-battlegrounds-miramar-map-cosmetics-packs-xbox-one-game-preview">post-apocalyptic and arid</a>.</p>
<p>The Steam post, which also serves as the latest set of patch notes, also indicated that players would now be segregated by the speed and quality of their internet connection. </p>
<p>“Users with lower pings will be prioritized during matchmaking,” PUBG Corp. said, meaning that players with the fastest internet connections will be allowed to join new games faster. </p>
<p>Other changes include the following:</p>
<ul>
<li>Some fences on Miramar were replaced with unbreakable versions “in order to optimize the client.”</li>
<li>Players will no longer be able to enter first-person or otherwise see inside the plane during the initial drop “to improve the early game client and server performance.” To compensate, players will have a counter in the lower left corner of the screen indicating how many players are left on the plane.</li>
<li>Reporting players who have cheated through the replay system will not include a one minute-long file centered on the map location where the report was made. Redundant reports of the same player will no longer be accepted.</li>
</ul>
<p>The update includes <a href="https://steamcommunity.com/games/578080/announcements/detail/2742000471562664977">various bug fixes as well</a>.</p>
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<p><em>Source: <a style="text-decoration:none;" href="https://www.polygon.com/2018/2/20/17032214/new-pubg-map-delay-anti-cheat">Polygon &#8211;  Full</a></em></div>
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