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                    &#8220;I felt like we needed to have the best.&#8221;                </p>
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                            By <a href="http://people.ign.com/alexcosborn">Alex Osborn</a>                        </span><br />
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<p>A Warcraft adventure game called <a class="autolink" title="Warcraft Adventures: Lord of the Clans" href="http://www.ign.com/games/warcraft-adventures-lord-of-the-clans">Warcraft Adventures: Lord of the Clans</a> was in development at Blizzard in the mid-90s, but never saw the light of day in part because of Blizzard North co-founder and Diablo creator David Brevik.</p>
<p>On the latest episode of our monthly interview show <a href="http://www.ign.com/articles/2016/02/04/ign-unfiltered-every-episode-ever" target="_blank">IGN Unfiltered</a>, Brevik revealed why he&#8217;s responsible for the cancellation of Warcraft Adventures, which was <a href="http://www.ign.com/articles/2016/09/12/cancelled-blizzard-point-n-click-game-warcraft-adventures-lord-of-the-clans-leaks" target="_blank">leaked a couple of years ago</a>. At the time, educational software company Davidson (the parent company of Blizzard at the time) found success releasing a variety of adventure games, and Blizzard thought it would be a good idea to create something similar with a Warcraft skin.</p>
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<p>During development, however, he didn&#8217;t feel like the game was up to Blizzard&#8217;s quality and innovation standards. So Brevik said he told the studio: &#8220;Guys, this really isn&#8217;t kind of a modern game. It doesn&#8217;t feel like a big evolution in Blizzard. It doesn&#8217;t feel like this is really something significant. It feels like a me-too product that doesn&#8217;t really have anything that&#8217;s revolutionary or anything that&#8217;s different, and it&#8217;s kind of a basic point-and-click adventure game. And I don&#8217;t think we should do this product.&#8221;</p>
<p>Brevik wanted Blizzard to stand for quality over quantity, so he pushed to have the project scrapped. &#8220;I said, &#8216;I don&#8217;t want to be kind of the GM of video games, I want to be the Ferrari of video games—and so is this a Ferrari?&#8217; And they agreed that it&#8217;s not, and so it got canceled,&#8221; he explained. &#8220;It was good, it was fine, it just wasn&#8217;t the best. And I felt like we needed to have the best.&#8221;</p>
<p>Be sure to check out our full <a href="http://www.ign.com/articles/2016/02/04/ign-unfiltered-every-episode-ever" target="_blank">IGN Unfiltered</a> interview with Brevik for his thoughts on the possibility of a Diablo II remaster, what his version of Diablo III would have looked like, and more. While you&#8217;re at it, check out our comprehensive look at the <a href="http://www.ign.com/articles/2009/08/18/ign-presents-the-history-of-warcraft" target="_blank">history of Warcraft</a>,</p>
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<p><em>Alex Osborn is a freelance writer for IGN. Find him on Twitter at <a href="https://twitter.com/alexcosborn" rel="nofollow">@alexcosborn</a>.</em></p>
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<p><em>Source: <a style="text-decoration:none;" href="http://www.ign.com/articles/2018/02/23/how-diablos-creator-killed-warcraft-adventures-a-ign-unfiltered">IGN PC Articles</a></em></p>
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