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                    &#8220;I don&#8217;t think Rare got credit for the cool stuff it did on Kinect.&#8221;                </p>
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                            By <a href="http://people.ign.com/alexcosborn">Alex Osborn</a>                        </span><br />
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<p>Rare studio head Craig Duncan is proud of the work his team did for Kinect, and speaking to IGN, he highlighted the studio&#8217;s desire to take on the unique challenges the technology presented, as well as the cool things Rare was able to accomplish with <a class="autolink" title="Kinect Sports" href="http://www.ign.com/games/kinect-sports">Kinect Sports</a>.</p>
<p>&#8220;Everything I&#8217;ve ever done, I&#8217;ve learned&#8230; and I think <a class="autolink" title="Kinect" href="http://www.ign.com/games/kinect">Kinect</a> is the ultimate kind of version of that,&#8221; Duncan said on the latest episode of our monthly interview show <a href="http://www.ign.com/articles/2016/02/04/ign-unfiltered-every-episode-ever" target="_blank">IGN Unfiltered</a>. He highlighted the challenge in developing games for a controller that uses an entirely different form of input and how that type of challenge appeals to Rare&#8217;s sensibilities.</p>
<p>&#8220;I think there is something in Rare&#8217;s DNA—and I think you can see this in Sea of Thieves—that when we&#8217;re challenged, when it&#8217;s hard, when we&#8217;re trying to do something new and difficult that no one&#8217;s done before, I think Rare has this almost insatiable need to go do it and prove people wrong and do something different,&#8221; Duncan explained. &#8220;And I think Kinect definitely represented that.&#8221;</p>
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<p>He also spoke about the challenge in developing for a device that was receiving so much negative feedback. &#8220;I think that&#8217;s hard for a team to be working on something that they are putting passion in that they know—it seems like not everyone wants,&#8221; Duncan said of Kinect.</p>
<p>&#8220;I don&#8217;t think Rare got credit for the cool stuff it did on Kinect,&#8221; he continued, highlighting the &#8220;champion creator&#8221; feature they developed for Kinect Sports Rivals—read <a href="http://www.ign.com/articles/2014/04/07/kinect-sports-rivals-review" target="_blank">IGN&#8217;s review</a>—where a player can stand in front of the Kinect and the game makes a version of that person. He also pointed out how Kinect Sports was incredibly successful and &#8220;one of the biggest franchises in Xbox,&#8221; and said it&#8217;s because &#8220;the team did a great job executing that game.&#8221;</p>
<p>Don&#8217;t miss our full <a href="http://www.ign.com/articles/2016/02/04/ign-unfiltered-every-episode-ever" target="_blank">IGN Unfiltered</a> interview with Duncan for more from the head of Rare, including what the future holds for Sea of Thieves, his thoughts on the possibility of other studios working with Rare&#8217;s IP, and more.</p>
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<p><em>Alex Osborn is a freelance writer for IGN. Find him on Twitter at <a href="https://twitter.com/alexcosborn" rel="nofollow">@alexcosborn</a>.</em></p>
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<p><em>Source: <a style="text-decoration:none;" href="http://www.ign.com/articles/2018/03/23/kinect-represented-rares-need-to-do-something-different-a-ign-unfiltered">IGN PC Articles</a></em></p>
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