<?xml version="1.0" encoding="UTF-8" standalone="yes"?><oembed><version><![CDATA[1.0]]></version><provider_name><![CDATA[GameUP24]]></provider_name><provider_url><![CDATA[https://gameup24.wordpress.com]]></provider_url><author_name><![CDATA[William A.]]></author_name><author_url><![CDATA[https://gameup24.wordpress.com/author/louzwate/]]></author_url><title><![CDATA[Team Fortress 2 Update&nbsp;Released]]></title><type><![CDATA[link]]></type><html><![CDATA[<p><img src="https://steamstore-a.akamaihd.net/public/shared/images/responsive/share_steam_logo.png" title="News - Team Fortress 2 Update Released"></p>
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<p>&#013;<br />
								An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:</p>
<p><b>Matchmaking Changes</b></p>
<ul>
<li>The initial load time into a match no longer counts against a player&#8217;s abandon timer</li>
<li>Changed the timeout before a missing player is marked as having abandoned a competitive match to be three minutes from the first time a player disconnects from the server, rather than from the moment the match is formed</li>
<li>Queue times should now be significantly faster when dealing with large numbers of placement and recently-placed players in queue</li>
<li>Moved the Competitive MMR change notification so it no longer overlaps your rank</li>
<li>Fixed continuing to receive the prompt to rejoin a match after you have been dropped from said match</li>
<li>Fixed a case where players would receive a rank change in matches that dissolved due to abandon</li>
</ul>
<p><b>General</b></p>
<ul>
<li>Added a stomp animation to Pyro that plays when coming down after blasting off from the Thermal Thruster</li>
<li>Added HLPugs.tf tournament medals</li>
<li>Added Gette it Onne! tournament medals</li>
<li>Added TFCL tournament medals</li>
<li>Added Copenhagen Games tournament medals</li>
<li>Fixed Medics having an accelerated Übercharge build-rate when healing full-health Snipers who are using The Razorback</li>
<li>Fixed being able to capture control points during setup time</li>
<li>Fixed the Golden Wrench not having an offset when using minimized viewmodels</li>
<li>Fixed the Private Maggot Muncher hiding the Soldier&#8217;s hat when equipped</li>
<li>Fixed the Medic&#8217;s auto-call feature not including enemy Spies disguised as the Medic&#8217;s team</li>
<li>Fixed The Lugermorph not displaying when inspected in the backpack</li>
<li>Fixed unusual effects on the Brass Bucket rendering in the wrong spot</li>
<li>Fixed Mann vs. Machine late-join failing for parties of two or more</li>
<li>Fixed the Short Circuit orb not changing particle color after being deflected</li>
<li>Fixed the Short Circuit orb not being able to destroy rockets/grenades during the first 0.25 seconds of their lifetime</li>
<li>Updated models and materials for the Private Maggot Muncher</li>
<li>Updated the localization files</li>
</ul>
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<p><em>Source: <a style="text-decoration:none;" href="http://store.steampowered.com/news/39125/">Steam RSS News Feed</a></em></p>
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