<?xml version="1.0" encoding="UTF-8" standalone="yes"?><oembed><version><![CDATA[1.0]]></version><provider_name><![CDATA[GameUP24]]></provider_name><provider_url><![CDATA[https://gameup24.wordpress.com]]></provider_url><author_name><![CDATA[William A.]]></author_name><author_url><![CDATA[https://gameup24.wordpress.com/author/louzwate/]]></author_url><title><![CDATA[IGN Happy Hour: City of Brass&nbsp;Special]]></title><type><![CDATA[link]]></type><html><![CDATA[<div><img src='https://ifttt.com/images/no_image_card.png' style='max-width:600px;' /></p>
<div><img src="https://i0.wp.com/assets1.ignimgs.com/2018/05/21/phh-city-of-brass-1280-1526871452741_1280w.jpg" title="IGN Happy Hour: City of Brass Special - IGN"></p>
<div>
<div id="article-content" class="article-content">
<div class="article-subhead">
<p class="article-share-count-container">
                        <span class="icon icon-sharrow" /><br />
                        <span class="page-share-count">Share.</span>
                    </p>
<p>
                    Uppercut Games come in for a chat.                </p>
</div>
<p>                                    <span class="article-byline icon-pointy"><br />
                        <span><br />
                            By <a href="http://people.ign.com/Cam_IGN_AU">Cam Shea</a>                        </span><br />
                    </span></p>
<p id="queen" class="chess article no-hero" />
<p>Well, <em>that could have been awkward</em>. IGN recently gave the new Uppercut Games title <a class="autolink" title="City of Brass" href="http://www.ign.com/games/city-of-brass">City of Brass</a> a less than glowing review, but that actually made this episode of IGN Happy Hour all the more interesting.</p>
<p>IGN&#8217;s Cam Shea and Dan Crowd were joined in the studio by Uppercut Games&#8217; Andrew James and Ed Orman for a fascinating chat about the design process (and why the whip is this game&#8217;s Gravity Gun), the importance of feedback, lessons learned over seven years as an indie studio, and much more. Big thanks to the guys for coming in!</p>
<p><a href="http://traffic.libsyn.com/ignau/IGN_Happy_Hour_City_of_Brass.mp3" target="_blank" rel="nofollow"><strong>Download the IGN Happy Hour: City of Brass Special &#8211; Audio Version</strong></a></p>
<p>Or stream it right here:</p>
<p class="iframe-container" />
<p>And if you like what you hear, you can get more of Cam and Dan along with Luke, Lucy and Tristan on the IGN AU Pubcast. Catch up on the latest bunch of episodes below:</p>
<h2><strong>IGN AU Pubcast 170: Thiccc With Three Cs</strong></h2>
<p class="iframe-container" />
<h2><strong>IGN AU Pubcast 169: 1999 Style</strong></h2>
<p class="iframe-container" />
<h2><strong>IGN AU Pubcast 168: The First Men to Pogo Stick up Everest</strong></h2>
<p class="iframe-container" />
<h2><strong>IGN AU Pubcast 167: Three Men and a Little Lucy</strong></h2>
<p class="iframe-container" />
<h2><strong>IGN AU Pubcast 166: Controllable Action, Uncontrollable Fun</strong></h2>
<p class="iframe-container" />
<p />
<p class="accentDivider" />
<p />
<p><em>Cam Shea is Editor in Chief for IGN&#8217;s Australian content team and tries to spend as much time as possible in Japan. He&#8217;s on <a href="https://twitter.com/jazzebration" rel="nofollow">Twitter</a>.</em></p>
</p></div>
</p></div>
<p><em>Source: <a style="text-decoration:none;" href="http://www.ign.com/articles/2018/05/20/ign-happy-hour-city-of-brass-special">IGN Video Games</a></em></div>
</div>
]]></html><thumbnail_url><![CDATA[https://i0.wp.com/ifttt.com/images/no_image_card.png?fit=440%2C330&ssl=1]]></thumbnail_url><thumbnail_width><![CDATA[440]]></thumbnail_width><thumbnail_height><![CDATA[272]]></thumbnail_height></oembed>