<?xml version="1.0" encoding="UTF-8" standalone="yes"?><oembed><version><![CDATA[1.0]]></version><provider_name><![CDATA[GameUP24]]></provider_name><provider_url><![CDATA[https://gameup24.wordpress.com]]></provider_url><author_name><![CDATA[William A.]]></author_name><author_url><![CDATA[https://gameup24.wordpress.com/author/louzwate/]]></author_url><title><![CDATA[Fallout 76’s Todd Howard: No cross-console play because ‘Sony is not as helpful as everyone would&nbsp;like.’]]></title><type><![CDATA[link]]></type><html><![CDATA[<div><img src='https://cdn.vox-cdn.com/thumbor/hC62Kxq4UcFoDSpbeTCsW_B6WN4=/0x0:3840x2160/640x360/cdn.vox-cdn.com/uploads/chorus_image/image/60235913/fallout_76_trailer_tv_3840.0.jpg' style='max-width:600px;' /></p>
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<p>PS4’s reluctance to support cross-platform play comes back into the spotlight</p>
<p>Todd Howard, the Bethesda Game Studios director and creative leader behind the forthcoming <a href="https://www.polygon.com/game/fallout-76/40362"><em>Fallout 76</em></a>, bluntly called out Sony when a German publication asked why that game wouldn’t support cross platform play.</p>
<p>“You cannot do cross-play in 76,” Howard said, <a href="https://www.gamestar.de/artikel/fallout-76-kein-crossplay-weil-sich-sony-querstellt,3331670.html">according to GameStar.de</a> (via <a href="https://www.cnet.com/news/fallout-76-wont-have-cross-platform-multiplayer-because-of-sony-says-director/">CNET</a>). “We’d really love that but right now we can’t. Sony is not as helpful as everyone would like.”</p>
<p>We reached out to a Bethesda Softworks representative for additional comment and were told the publisher had nothing more to add.</p>
<p><em>Fallout</em><em> 76</em> is <a href="https://www.polygon.com/2018/6/20/17474776/fallout-76-news-gameplay-release-date-beta-platforms">an online-only multiplayer game</a> launching in November for <a href="https://www.polygon.com/ps4">PlayStation 4</a>, Windows PC and <a href="https://www.polygon.com/xbox-one">Xbox One</a>. Microsoft, more two years ago, opened up the Xbox One platform to cross-console play <a href="https://www.polygon.com/2016/5/24/11759296/rocket-league-cross-platform-play-xbox-one">beginning with <em>Rocket League</em></a>, while Sony held firm that the PlayStation 4 would not participate in cross-platform play with other consoles. Last year, Sony said it was holding out of allowing <em>Minecraft</em> players on PS4 to mingle with users on other consoles, citing its inability to guarantee a safe experience for all of its users, especially for a game with such a young installation base. Phil Spencer, the Xbox division boss, <a href="https://www.polygon.com/e3/2017/6/15/15806514/cross-platform-play-spencer-xbox-playstation-e3-2017">dismissed Sony’s complaint out of hand</a>.</p>
<p>In September 2017, a “configuration issue” at Epic Games <a href="https://www.polygon.com/2017/9/18/16329656/fortnite-cross-platform-play">allowed <em>Fortnite</em> players on Xbox One and PS4 to briefly mingle</a>; Epic quickly corrected it, and the two player populations have been separated since.</p>
<p>Epic Games announced at E3 2018 that the ultrahot <a href="https://www.polygon.com/franchise/fortnite/40156"><em>Fortnite</em></a><em>: Battle Royale </em>was coming to the <a href="https://www.polygon.com/nintendo-switch">Nintendo Switch</a>, and it <a href="https://www.polygon.com/e3/2018/6/13/17460468/fortnite-nintendo-switch-downloads-2-million">launched on June 12 for that platform</a> with 2 million downloads on the first day, reigniting the cross-console play question. Making matters worse, gamers soon discovered that if they had used their Epic Games account to play <em>Fortnite</em> on PS4, they <a href="https://www.polygon.com/2018/6/14/17463114/sony-ps4-fortnite-response-nintendo-switch-account">were locked out of using it on the Switch or Xbox</a>.</p>
<p>Microsoft and Nintendo ramped up the pressure on PlayStation with <a href="https://www.polygon.com/2018/6/21/17488962/minecraft-switch-update-xbox-one-ps4-cross-platform">a remarkable joint advertisement</a> on June 21 touting <em>Minecraft</em>’s compatibility between the Nintendo Switch and Xbox One.</p>
<p>Last week, Shawn Layden, the president and chief executive of Sony Interactive Entertainment America, <a href="https://www.polygon.com/2018/6/27/17509634/fortnite-playstation-4-cross-platform-account-nintendo-switch">told Eurogamer</a> that the company was “looking at a lot of the possibilities,” and would soon arrive at a solution “which will be understood and accepted by our gaming community.”</p>
<p>Bethesda Softworks also has had a somewhat fractious relationship with Sony. The publisher launched its “Creation Club” suite of mod support for <em>Fallout 4</em><em> </em>and <em>The Elder Scrolls 5: Skyrim</em><em> Special Edition</em> for Windows PC and Xbox One in mid 2016. By September of that year, Bethesda still had not rolled out the service on PlayStation 4, and appeared to give up, <a href="https://www.polygon.com/2016/9/9/12861416/fallout-4-ps4-mod-support-skyrim-ps4-mod-support">blaming Sony’s approval processes</a>. A month later, the two sides patched up and Creation Club <a href="https://www.polygon.com/2016/10/5/13177296/fallout-4-ps4-mods-confirmed-skyrim-special-edition-ps4-pro-4k-support">was rolled out to PS4 users</a>.</p>
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<p><em>Source: <a style="text-decoration:none;" href="https://www.polygon.com/2018/7/1/17522794/fallout-76-ps4-xbox-one-cross-platform-play">Polygon &#8211;  Full</a></em></div>
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