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                    The three new content updates will follow Cursed Sails in July and Forsaken Shores in September.                </p>
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                            By <a href="http://www.ign.com/videos/series/brandin-tyrrel">Brandin Tyrrel</a>                        </span><br />
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<p>There are at least three more big content updates planned for <a class="autolink" title="Sea of Thieves" href="http://www.ign.com/games/sea-of-thieves">Sea of Thieves</a> this year.</p>
<p>The three unannounced content expansions will follow the content roadmap Rare has already projected to run through September – The Hungering Deep which was released on May 29, Cursed Sails coming some time in July, and Forsaken Shores dropping in September.</p>
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<p>Speaking to IGN, Rare studio head Craig Duncan and Sea of Thieves design director Mike Chapman revealed the team’s new strategy for keeping a quick cadence of content creation going in the coming months and years.</p>
<p>“We&#8217;ve always talked about wanting to change perceptions of what multiplayer could be,” Chapman said. “One way you could look at it is we&#8217;ve done the really hard part. And now we&#8217;ve got this magical opportunity to make all the areas of the game richer. And beyond The Hungering Deep, Cursed Sails, and Forsaken Shores is coming, there&#8217;s going to be three more this year as well.”</p>
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<p>&#8220;We&#8217;re trying to make amazing content as quick as we can,&#8221; Duncan said, &#8220;but obviously we&#8217;re prototyping new mechanics. [The Hungering Deep’s] Megalodon is very different from Forsaken Shores, very different from Cursed Sails.&#8221;</p>
<p>&#8220;We&#8217;ve actually organized the teams in a leapfrog fashion. So now that the Hungering Deep team are finished they&#8217;re working on the next thing.&#8221;</p>
<p>Now that the Hungering Deep team is finished, they&#8217;ve leapfrogged to next the update in line, the unannounced update following Forsaken Shores. And when the Cursed Sails team ships their update in July, they&#8217;ll work on the update beyond that, and so on and so forth.</p>
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<p>&#8220;Our goal is to try and give each team more runway but keep the cadence quick,&#8221; Duncan said. &#8220;We&#8217;re actually bringing on a fourth team as well, so we&#8217;ve got more people working on Sea of Thieves now than when we shipped. I think the takeaway we want everyone to know is if you&#8217;ve got into to Sea of Thieves – we are fully committed to Sea of Thieves in the future.&#8221;</p>
<p>Rare has been steadily <a href="http://www.ign.com/articles/2018/04/25/sea-of-thieves-update-fixes-flying-ships-teases-new-cosmetics" target="_blank">fixing major issues</a> alongside <a href="http://www.ign.com/articles/2018/05/01/sea-of-thieves-update-adds-sweet-launch-crew-limited-edition-rifle" target="_blank">adding new cosmetics</a> and introducing the much-needed option for <a href="http://www.ign.com/articles/2018/05/15/sea-of-thieves-next-patch-will-introduce-private-crews-hungering-deep-details-coming-soon" target="_blank">Sea of Thieves private crews</a>. Be sure to check out our <a href="http://www.ign.com/articles/2018/03/28/sea-of-thieves-review" target="_blank">Sea of Thieves review</a>, and visit our <a href="http://www.ign.com/games/sea-of-thieves" target="_blank">Sea of Thieves hub</a> for all the latest news and information.</p>
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<p><em>Brandin Tyrrel is IGN&#8217;s Xbox Editor. You can find him on </em><em><a href="http://www.ign.com/watch/unlocked">Unlocked</a>, or </em>chat over on<em> <a href="https://twitter.com/BrandinTyrrel" rel="nofollow">Twitter at @BrandinTyrrel</a>.</em></p>
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<p><em>Source: <a style="text-decoration:none;" href="http://www.ign.com/articles/2018/07/03/sea-of-thieves-getting-3-more-new-content-updates-this-year">IGN Video Games</a></em></div>
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