<?xml version="1.0" encoding="UTF-8" standalone="yes"?><oembed><version><![CDATA[1.0]]></version><provider_name><![CDATA[GameUP24]]></provider_name><provider_url><![CDATA[https://gameup24.wordpress.com]]></provider_url><author_name><![CDATA[William A.]]></author_name><author_url><![CDATA[https://gameup24.wordpress.com/author/louzwate/]]></author_url><title><![CDATA[Fortnite v5.20 patch notes: read all the changes and&nbsp;updates]]></title><type><![CDATA[link]]></type><html><![CDATA[<div><img src='https://cdn.vox-cdn.com/thumbor/bYN6aDZCAdcScAwpjn-aTBsmuek=/0x0:1920x1080/640x360/cdn.vox-cdn.com/uploads/chorus_image/image/60750805/patch_520.0.jpg' style='max-width:600px;' /></p>
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<p>A fourth shotgun has been added to the mix</p>
<p><a href="https://www.polygon.com/game/fortnite/2417"><em>Fortnite</em></a><em>’s </em>latest patch has arrived, and it has brought a new shotgun and a whole lot of bug fixes. </p>
<p>The centerpiece of this patch is the brand new Double Barrel Shotgun, which should help shake things up a bit since last patch was completely dominated by its new Compact SMG. This new shotgun offers massive damage and should even be able to one-shot kill opponents. The downside is you’ll have to be awfully close to your opponent to do enough damage to get the kill that quickly. </p>
<p>Epic also fixed a number of game-breaking bugs, including a few issues that caused the game to crash and the “ghost footsteps” that could be heard after a player died in <a href="https://www.polygon.com/fortnite/2018/7/24/17606610/fortnite-patch-v5-1-change-list-birthday-compact-smg-playground">patch v5.10</a>. </p>
<p>Patch v5.20 also adds a new Limited Time Mode called Steady Storm to <em>Battle Royale</em> that is exactly what it sounds like: the storm keeps progressing toward an unknown center location and never stops. This is sure to be one of the most chaotic game modes Epic has ever released; every player will be forced to spend the game trying to stay ahead of the encroaching storm. </p>
<p>To view the patch notes in full, you can check out <a href="https://www.epicgames.com/fortnite/en-US/patch-notes/v5-20?lang=en-US">Epic’s official release</a>. </p>
<hr>
<h2>Limited Time Mode: Steady Storm</h2>
<ul>
<li>One Storm that closes in over the course of 15 minutes.</li>
<li>There are no safe zone circles. Keep an eye on the map to predict where the Storm will close in.</li>
<li>The Storm does 10 damage per second.</li>
<li>Profile Stats (K/D &amp; Wins) and Challenges are tracked in this mode.</li>
</ul>
<hr>
<h2>Weapons and Items</h2>
<p><strong>Double Barrel Shotgun added. </strong></p>
<ul>
<li>Available in Epic and Legendary variants.</li>
<li>Can be found from floor loot, chests, Supply Drops, and Vending Machines.</li>
<li>Delivers high burst damage at very close range but damage falls off heavily at distance. </li>
<li>Fires 10 pellets like other Shotguns, has a larger spread, lower critical damage multiplier (1.25x), and a 2 second cooldown time when swapping weapons. </li>
</ul>
<blockquote>
<p>Epic Variant </p>
<p>Up to 143 base damage per shot at extreme close range. </p>
<p>Legendary Variant</p>
<p>Up to 150 base damage per shot at extreme close range.</p>
</blockquote>
<p><strong>Vending Machine Rebalance</strong></p>
<ul>
<li>Vending Machines spawn more often, cost less, and have an increased chance to spawn at a higher rarity.</li>
</ul>
<blockquote>
<p>Common Vending Machine </p>
<p>Spawn chance reduced from 7.27% to 6.67%.</p>
<p>Material cost reduced from 100 to 75.</p>
<p>Uncommon Vending Machine</p>
<p>Spawn chance increased from 14.55% to 20%.</p>
<p>Material cost reduced from 200 to 150.</p>
<p>Rare Vending Machine</p>
<p>Spawn chance increased from 14.55% to 20%.</p>
<p>Material cost reduced from 300 to 225.</p>
<p>Epic Vending Machine </p>
<p>Spawn chance increased from 5.45% to 18.67%.</p>
<p>Material cost reduced from 400 to 300.</p>
<p>Legendary Vending Machine</p>
<p>Spawn chance increased from 3.64% to 8%.</p>
<p>Material cost reduced from 500 to 375.</p>
<p>Chance for no Vending Machine to spawn at a location reduced from 54.67% to 26.66%</p>
</blockquote>
<p><strong>Reduced Remote Explosives drop count and max stack size.</strong></p>
<ul>
<li>Drop count reduced from 4 to 3.</li>
<li>Max stack size reduced from 10 to 6.</li>
</ul>
<p><strong>Bug Fixes</strong></p>
<ul>
<li>Fixed an issue that would sometimes cause the storm in phase 6 to do 1 less damage than intended.</li>
<li>Fixed replication issues caused by interacting with a Guided Missile.</li>
</ul>
<hr>
<h2>Gameplay </h2>
<ul>
<li>The weapon fire position now more closely follows the actual player position when crouching and un-crouching. </li>
</ul>
<blockquote>
<p>Shooting while leaving the crouched stance will no longer fire bullets from full standing height until the animation is complete.</p>
</blockquote>
<ul>
<li>Crouch does not interrupt emotes anymore and is disabled when emoting.</li>
</ul>
<p><strong>Bug Fixes</strong></p>
<ul>
<li>Certain player models will no longer obstruct camera angles or block crosshairs on slopes.</li>
<li>Fixed an issue where a wall would become invisible when destroyed on a client, but would still have some health on the server.</li>
<li>The camera will no longer instantly transition when attempting to aim certain weapons while in midair.</li>
<li>Trap selection will no longer unintentionally cycle when switching to available traps.</li>
<li>Fixed an unintentional camera adjustment when entering and exiting targeting while transitioning in and out of crouch.</li>
<li>Visual effects will now properly play when a vehicle impacts an environment prop.</li>
<li>Fixed reliability issues when using a rocket launcher to boost shopping carts or the ATK.</li>
<li>Fixed an occasional failure of glider deploying after exiting a Rift.</li>
<li>Switching weapons after an emote will now play the correct weapon switch animation.</li>
<li>Slurp Juice will no longer continue to heal or provide shields after being knocked down.</li>
<li>Player placed map markers will no longer appear to jitter on the minimap or in the world.</li>
</ul>
<hr>
<h2>Performance </h2>
<ul>
<li>Significant GPU optimization on Switch. Moved to the high-end forward renderer. This increases dynamic resolution by 10% in expensive scenes. </li>
<li>Optimized the way explosives modify buildings to lighten the load on dedicated servers.</li>
<li>Building props have more efficient network usage when taking damage.</li>
<li>Melee animation trails now use significantly less network traffic.</li>
<li>Optimized C4 network usage, the impact sound no longer broadcasts to players outside a certain range. It now only plays for players that are close enough to the impact.</li>
</ul>
<hr>
<h2>Audio</h2>
<ul>
<li>Added new equip sounds to grenades.</li>
<li>Add the ability to honk while driving the ATK.</li>
<li>Lowered the volume of impact sounds when harvesting vehicles.</li>
<li>Added audio effects for when spectating squadmates leave the match.</li>
<li>In the Locker menu, glider audio will fade out when it’s unselected.</li>
</ul>
<p><strong>Bug Fixes</strong></p>
<ul>
<li>Thermal Scoped Assault Rifle scope-in sounds are no longer hard-panned to the left on Switch.</li>
<li>Audio for the rocket incoming sound will now properly play during close range fights.</li>
<li>Ambient audio loops will no longer stack on each other and play at once. This was creating a sound phasing issue that sounded similar to a “fighter jet”.</li>
<li>Footsteps will no longer sound uneven for players outside your field of view.</li>
<li>Players will no longer hear ‘ghost footsteps’ after eliminating an enemy.</li>
</ul>
<hr>
<h2>UI</h2>
<ul>
<li>The Challenges menu can now be opened in-game.</li>
<li>Additionally, Daily and Suggested Challenges have been added to the in-game map screen.</li>
<li>Modified the <em>Battle Royale</em> Challenges screen to display the remaining challenge bundle unlock time as a countdown once it is less than 13 hours away.</li>
<li>Show off your skills in the elimination feed when you land a trick in All Terrain Karts.</li>
</ul>
<p><strong>Bug Fixes</strong></p>
<ul>
<li>Fixed an issue with the buttons at the top of the Outfit style selection screen overlapping with the draggable window title bar area.</li>
<li>Eliminations at Haunted Hills Challenge will now display as hard.</li>
<li>Players who have unlocked the ability to select color styles for the Carbide and Omega Outfits will no longer randomly become locked out of that option.</li>
<li>The ‘Toggle Favorite’ option no longer shows when selecting styles.</li>
<li>The Build Bar no longer stays active if it was active on the warmup island.</li>
<li>Quest updates and vehicle key hints no longer overlap on the HUD.</li>
<li>Punctuation in the Challenge descriptions has been corrected.</li>
<li>Fixed clipping on the Item Return screen for systems with aggressive Safe Zone settings.</li>
<li>Changing setting while inside the Battle Bus will no longer bring up the full HUD earlier than intended.</li>
<li>The HUD will now show the vehicle currently being driven rather than the one that was driven last.</li>
</ul>
<hr>
<h2>Art and Animation </h2>
<ul>
<li>Updated the effect of lighting on character models.</li>
<li>Added equip and holding animations for all grenades.</li>
</ul>
<p><strong>Bug Fixes</strong></p>
<ul>
<li>The size of the Soccer ball in the juggling emote has been fixed.</li>
<li>Leaning while on All Terrain Karts no longer cancels emotes.</li>
<li>Player models will no longer appear twisted while controlling the Guided Missile.</li>
</ul>
<hr>
<h2>Replay System </h2>
<ul>
<li>Cameras no longer get stuck in a bad state while following the Battle Bus.</li>
<li>Rapidly skipping through a replay on non-desktop platforms no longer causes a crash.</li>
<li>The players remaining counter for the 50v50 LTM now appears properly when viewing replays.</li>
<li>The damage numbers toggle in replays now works properly.</li>
<li>Damage numbers now properly appear on the final elimination during replays.</li>
<li>Player list on the Map screen now works correctly using a gamepad.</li>
<li>Health and shield bars on map screen player list now display correctly.</li>
</ul>
<hr>
<h2>Mobile</h2>
<ul>
<li>Customizable fire mode selection screen added to mix and match fire modes.</li>
<li>Added FPS (frames per second) mode setting for mobile devices.</li>
<li>Added another individual quickbar button to the HUD layout tool.</li>
<li>Added mobile Elimination Feed.</li>
<li>Separated Quickbar buttons are more visible in the HUD Layout tool.</li>
<li>Harvest tool will now alternate between itself and the previously selected item when tapped.</li>
</ul>
<p><strong>Bug Fixes</strong></p>
<ul>
<li>Completed or expired Challenges are now cleared while navigating between Challenges.</li>
<li>Ramps will no longer be built through other ramps.</li>
<li>Shooting when interacting with objects no longer occurs.</li>
<li>Fixed inconsistency with mobile low power mode support.</li>
</ul>
<div><a href="https://art19.com/shows/quality-control/episodes/4aedee58-2a55-40b1-ab11-07c38aa06828/embed?primary_color=%23ff0052&#038;theme=light-gray-blue">https://art19.com/shows/quality-control/episodes/4aedee58-2a55-40b1-ab11-07c38aa06828/embed?primary_color=%23ff0052&#038;theme=light-gray-blue</a></div>
<p><em>Source: <a style="text-decoration:none;" href="https://www.polygon.com/fortnite/2018/8/7/17659864/fortnite-v5-20-patch-notes-change-list-double-barrel-shotgun">Polygon &#8211;  Full</a></em></div>
</div>
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