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<img src="https://i0.wp.com/assets1.ignimgs.com/2018/05/17/rage-2-1526547519124_1280w.png" title="Rage 2 Is Primarily Being Developed by Avalanche Studios, Id Working with Them on a Creative Level - IGN" /></p>
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                    id Software is working with Avalanche to make sure Rage 2 still feels like an id game.                </p>
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                            By <a href="http://www.ign.com/videos/series/tom-marks">Tom Marks</a>                        </span><br />
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<p dir="ltr">Speaking to IGN at QuakeCon 2018, developer Avalanche Studios explained that they were the primary developer on <a title="Rage 2," href="http://www.ign.com/games/rage-2">Rage 2,</a> the sequel developed in collaboration with id Software.</p>
<p dir="ltr">&#8220;We at Avalanche are making the game,&#8221; said Avalanche game Director Magnus Nedfors. He told me that id has been working closely with them on the creative level &#8220;since day one,&#8221; but that &#8220;we have written the code, we have made the art and that stuff &#8212; that part of development is made in Stockholm by Avalanche.&#8221;</p>
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<p dir="ltr">&#8220;It&#8217;s a close collaboration still with the people at id, learning from them when it comes to the shooting and so on,&#8221; Nedfors said. That influence is clear, as the guns and the pace of Rage 2 feel very similar to Doom. &#8220;They&#8217;ve taught us a lot about the id-style of combat,&#8221; he explained, saying id studio director Tim Willits wanted to make sure that Rage 2&#8217;s shooting still felt like an id game.</p>
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<p>They&#8217;ve taught us a lot about the id-style of combat.</p>
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<p dir="ltr">Nedfors said that Bethesda and Avalanche had been in contact for years looking for a project they could work on together. Then Bethesda reached out asking if they&#8217;d be interested in making a sequel to Rage, and Nedfors recalled, &#8220;we were like &#8216;yeah, that would be f***ing awesome.&#8217; I was super stoked from day one.&#8221;</p>
<p dir="ltr">&#8220;They were super good to work with in the beginning, because they didn&#8217;t come and say &#8216;we want this game,&#8217;&#8221; Nedfors explained. &#8220;I think it was kind of the other way around, like &#8216;hey, what would you do if you got the opportunity to make a sequel to Rage?&#8217; And they kind of handed it over to us, and we could build up our ideas before they showed any of their stuff.&#8221;</p>
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<p dir="ltr">Nedfors said they had the creative freedom to say &#8220;this is what we would like to do,&#8221; and that their vision &#8220;matched really well&#8221; to what id was thinking as well. Avalanche is developing the game with their own creative freedom alongside guidance from id, with Nedfors saying &#8220;it&#8217;s been a great collaboration.&#8221;</p>
<p dir="ltr">Rage 2 just revealed some <a href="http://www.ign.com/articles/2018/08/10/rage-2-gameplay-story-details-revealed" target="_blank">new gameplay and early story details</a> at QuakeCon, with more gameplay to come next week. id&#8217;s other game, Doom Eternal, also got a&#160;<a href="http://www.ign.com/articles/2018/08/10/doom-eternal-gameplay-story-details-revealed" target="_blank">first gameplay and story details</a>&#160;reveal.</p>
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<p><em>Tom Marks is IGN&#8217;s PC Editor and pie maker. You can follow him on <a href="http://www.twitter.com/tomrmarks" target="_blank" rel="nofollow">Twitter</a>.</em></p>
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<p><em>Source: <a style="text-decoration:none;" href="http://www.ign.com/articles/2018/08/10/rage-2-is-primarily-being-developed-by-avalanche-studios-id-working-with-them-on-a-creative-level">IGN Video Games</a></em></div>
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