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                    Axel and Blaze return, fast and furious as ever.                </p>
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                            By <a href="http://people.ign.com/dornbush-ign">Jonathon Dornbush</a>                        </span><br />
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<p>To play <a class="autolink" title="Streets of Rage 4" href="http://www.ign.com/games/streets-of-rage-4">Streets of Rage 4</a> feels pretty much exactly like I hoped it would: Like playing Streets of Rage. While the beat ‘em up genre has seen a number of variations since Streets of Rage first hit the gaming streets, it felt wonderful for a few minutes to be transported back into the flow of one of my favorite Genesis games.</p>
<p>From the second I pushed forward on the D-Pad, Axel and Blaze moved, punched, kicked, and body slammed with the cadence and fury that I remembered. Axel could still grapple enemies and heave them over his head — always a satisfying take down — and Blaze could high kick foes like Nora and Big Ben into oblivion. It was easy to fall back into the rhythm of trapping foes into a flurry of punches only to lay down a massive kick and decimate a whole wave of them.</p>
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<p>But a tiny tweak to the fighting makes co-op play even more of a joy this time around. Players can juggle enemies with one another. At the very least in my demo, crowd control with my fellow player was a blast as we’d trade enemies from opposite sides of the screen, corralling them into the center of the area until there was no hope left for them.</p>
<p>All of this action went down in the fourth entry’s striking, vibrant new art style. It looks downright gorgeous — the angular lines of character models and the bustling backdrops come together to create some vivid and memorable locales.</p>
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<p>But a bit could still be done to make these levels somewhat more readable. I had occasional trouble identifying where to pick up some food from to regenerate health now and then, making a sacrificial death easier to stomach. I didn’t have that issue with money to pick up, and can only hope the food is adjusted slightly to be just as readable.</p>
<p>Streets of Rage 4 isn’t trying to revolutionize the franchise, and that’s a good thing. The wave of nostalgia that hit when playing for 15 minutes was absolutely what I wanted with the unexpected new entry in this franchise.</p>
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<p><em>Jonathon Dornbush is IGN&#8217;s News Editor. Find him on Twitter <a href="http://twitter.com/jmdornbush" target="_blank" rel="nofollow">@jmdornbush</a>.</em></p>
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<p><em>Source: <a style="text-decoration:none;" href="http://www.ign.com/articles/2018/09/02/streets-of-rage-4-is-the-same-great-beat-em-up-with-a-surprising-new-art-style-pax-west-2018">IGN Video Games</a></em></div>
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