<?xml version="1.0" encoding="UTF-8" standalone="yes"?><oembed><version><![CDATA[1.0]]></version><provider_name><![CDATA[GameUP24]]></provider_name><provider_url><![CDATA[https://gameup24.wordpress.com]]></provider_url><author_name><![CDATA[William A.]]></author_name><author_url><![CDATA[https://gameup24.wordpress.com/author/louzwate/]]></author_url><title><![CDATA[‘Wheely World’ Receives an Update With a Revamped Control&nbsp;System]]></title><type><![CDATA[link]]></type><html><![CDATA[<div><img src='https://cdn.toucharcade.com/wp-content/uploads/2018/09/WheelyWorld.jpg' style='max-width:600px;' /></p>
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<p><a href="https://toucharcade.com/games/wheely-world"><img src="https://toucharcade.com/wp-content/images/app/1364940359/100x100bb.jpg" alt="" /></a> You may remember my review of <em>Wheely World</em> <a href="http://toucharcade.com/link/http://itunes.apple.com/us/app/id1364940359?mt=8">(Free)</a> because, in all honesty, it wasn&#8217;t really that great. During the <a href="https://toucharcade.com/2018/09/07/wheely-world-review/">review</a> we lamented the control system and the way it basically made me feel like there was no discernable link between what I was trying to make the vehicle do and what its on-screen representation actually did. That disconnect made the game infuriating to play at times, which was a real shame. However, when I spotted that an update to the game was available, it piqued my interest. When I saw that the control system had been reworked, I became very interested indeed.</p>
<p><img src="https://cdn.toucharcade.com/wp-content/uploads/2018/09/WheelyWorld.jpg" alt="" /></p>
<p>Before we jump into the update itself, allow me to refresh your memory as to just how bad things were when it came to controls when I reviewed <em>Wheely World</em> earlier this month:</p>
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<p>If I sound like I haven&#8217;t enjoyed my time with Wheely World, that&#8217;s not necessarily the case. It&#8217;s an enjoyable diversion, but absolutely not something I can play for too long before the red mist starts to descend. Yes, that may be because I&#8217;m just not very good at it, but I don&#8217;t think that&#8217;s it. There&#8217;s something about the way the game feels that is hard to put into words, but there&#8217;s just a lag behind the controls that constantly made me feel like I was doing everything a split second too slow, and in a game where twitch reactions are the be-all and end-all of survival, that gets pretty annoying, pretty fast.</p>
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<p>That&#8217;s pretty damming, I&#8217;m sure you&#8217;ll agree. So when I saw the words &#8220;control overhaul&#8221; in the release notes for yesterday&#8217;s update, I couldn&#8217;t help but get my hopes up. Thankfully, the folks at Cloudland Studios have gotten things right at the second attempt, and boy does it make a difference.</p>
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<span class="embed-youtube" style="text-align:center; display: block;"><iframe class="youtube-player" width="640" height="360" src="https://www.youtube.com/embed/c1_eAqpGKVg?version=3&#038;rel=1&#038;showsearch=0&#038;showinfo=1&#038;iv_load_policy=1&#038;fs=1&#038;hl=en&#038;autohide=2&#038;wmode=transparent" allowfullscreen="true" style="border:0;" sandbox="allow-scripts allow-same-origin allow-popups allow-presentation"></iframe></span>
<p>Playing <em>Wheely World</em> is now a fun time all around, devoid of that frustration that made the initial release so unenjoyable at times. What I will say though is this &#8211; if you have a few minutes to spare, try the updated game out and see how it feels. If you&#8217;ve previously played the game and found yourself not enjoying it, try it again. You won&#8217;t regret it. Beyond the all-important control improvements, the update also brings with it tweaked obstacles in the Candy World level, as well as general UI improvements, including the removal of the world-reset countdown if there&#8217;s a popup on-screen. All-in-all, a solid update.</p>
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<p><em>Source: <a style="text-decoration:none;" href="https://toucharcade.com/2018/09/19/wheely-world-update/">TouchArcade</a></em></div>
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