<?xml version="1.0" encoding="UTF-8" standalone="yes"?><oembed><version><![CDATA[1.0]]></version><provider_name><![CDATA[GameUP24]]></provider_name><provider_url><![CDATA[https://gameup24.wordpress.com]]></provider_url><author_name><![CDATA[William A.]]></author_name><author_url><![CDATA[https://gameup24.wordpress.com/author/louzwate/]]></author_url><title><![CDATA[Death March Club is a new ‘death game’ from Danganronpa, Zero Escape&nbsp;creators]]></title><type><![CDATA[link]]></type><html><![CDATA[<div><img src='https://cdn.vox-cdn.com/thumbor/MUACyGuObud_MH-vRfd3GZVvJfY=/0x0:2400x1350/640x360/cdn.vox-cdn.com/uploads/chorus_image/image/61650665/death_march_club_vis.0.jpg' style='max-width:600px;' /></p>
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<p id="oIubPp">Two creators behind the <a href="https://www.polygon.com/franchise/danganronpa/40150">Danganronpa</a> and <a href="https://www.polygon.com/franchise/zero-escape/10052">Zero Escape</a> series of visual novel games have teamed up to create what they call &#8220;a death game that nobody has ever seen before.&#8221; Their project is called <a href="https://www.polygon.com/game/death-march-club/40441"><em>Death March Club</em></a>, and much like Kazutaka Kodaka and Kotaro Uchikoshi&#8217;s previous works, it stars a group of kids thrust into a deadly <a href="https://en.wikipedia.org/wiki/Battle_Royale_(film)"><em>Battle Royale</em></a>-esque game.</p>
<p id="9b7vV5">This time, however, the game makers are skewing younger. <em>Death March Club</em>&#8217;s cast of 12 school kids are all about 12 years old.</p>
<p id="VTAmZr">We spoke with the developers at Tokyo Game Show last month, and they gave us early details on their new type of death game. </p>
<p id="DCuxIG">After a bus accident, the preteens who star in <em>Death March Club</em> find themselves stuck in an underwater amusement park, where a murderous clown forces them to play a deadly game. Players will assume the role of Reycho, an unusual young boy who Uchikoshi says is easy to identify and empathize with. He&#8217;ll be joined by Vanilla, a girl with an &#8220;innocent, light personality&#8221; who&#8217;s also &#8220;quite dynamic and active,&#8221; according to Uchikoshi. Players will interact with the game&#8217;s other 11 characters, in episodes of treason and friendship, Uchikoshi said, while also solving puzzles in 2D action.</p>
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<p><img alt="" src="https://cdn.vox-cdn.com/thumbor/zulnkyBAi3OHF4PAMdzeh5XWGg8=/0x0:1920x1080/1200x0/filters:focal(0x0:1920x1080):no_upscale()/cdn.vox-cdn.com/uploads/chorus_asset/file/13215001/dmc_Screenshot_Talk01.jpg" /></p>
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<p>    <span><figcaption><em>Death March Club</em></figcaption><cite>Too Kyo Games</cite></p>
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<p id="dU7oTP">Yukio Futatsugi, whose studio Grounding is handling development of the game&#8217;s action components, said the mechanics will &#8220;leverage the personalities of the characters.&#8221; Kodaka explained that those characters are elementary school-aged because &#8220;they obviously have different ways of thinking&#8221; compared to high school students or adults, and that will inform how <em>Death March Club</em> will play.</p>
<p id="zPh4Uy">&#8220;One of the strong themes [of <em>Death March Club</em>] is growth,&#8221; Kodaka said. &#8220;Having all of these characters grow is part of the story, and that&#8217;s why we have characters in elementary school. That growth is easier to [express]. If it&#8217;s an adult, it&#8217;s not going to be growth, it will be change.&#8221;</p>
<p id="YwIQ0i">Kodaka added that another design goal was to have &#8220;an extended contrast between the setting of a death game with elements of horror, but implementing children in the theme park. It&#8217;s a way to create a big contrast.&#8221;</p>
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<p><img alt="Artwork of a cage in an amusement park in Death March Club" src="https://cdn.vox-cdn.com/thumbor/x6G2eVDpdPXGiTDr3TsaLDLEx10=/0x0:2400x1697/1200x0/filters:focal(0x0:2400x1697):no_upscale()/cdn.vox-cdn.com/uploads/chorus_asset/file/13215009/0010_amusement_park.jpg" /></p>
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<p>    <span><figcaption>Concept art of <em>Death March Club</em>.</figcaption><cite>Too Kyo Games</cite></p>
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<p id="4i5vOb"><em>Death March Club</em> is the first of multiple projects in development at the <a href="https://www.polygon.com/2018/9/11/17845946/too-kyo-games-danganronpa-zero-escape-creators-studio">recently formed Too Kyo Games</a>. It&#8217;s being developed in Unity and will come to PC sometime in the year 2020. Too Kyo itself is small, only about seven full-time employees and 10 external contractors. Too Kyo joined with Grounding, which developed <a href="https://www.polygon.com/game/crimson-dragon/13640"><em>Crimson Dragon</em></a>, and Izanagi Games to bring Kodaka and Uchikoshi&#8217;s project to life.</p>
<p id="mmdBxZ">Kodaka and Uchikoshi teamed up and split from their previous company, Spike Chunsoft, because they wanted to work on something new and different, they said. Shinsuke Umeda, the game&#8217;s producer at Izanagi Games, said that getting the two creators together along with Futatsugi (the creator of Sega&#8217;s Panzer Dragoon series) was a miracle in terms of timing. Umeda added that the group is revealing <em>Death March Club</em> early, well over a year before it will be released, because they&#8217;re following in the footsteps of other indie developers. They want to find an international publisher to partner with, he said, and that Too Kyo &#8220;wanted to really show more of the development phase to users, and try to incorporate users&#8217; reaction to the game.&#8221;</p>
<p id="ljpGxu">More details on <em>Death March Club</em> are available on <a href="https://www.deathmarchclub.com">the game&#8217;s official website</a>.</p>
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<p><em>Source: <a style="text-decoration:none;" href="https://www.polygon.com/2018/10/4/17936360/death-march-club-too-kyo-games-danganronpa-zero-escape">Polygon</a></em></div>
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