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<img src="https://assets1.ignimgs.com/2018/11/02/diabloimmortal-blogroll-1541202501613_1280w.jpg" title="Diablo 2 Producer: 'Blizzard Doesn't Understand Gamers Anymore' - IGN" /></p>
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                    Mark Kern says the Diablo: Immortal reveal was &#8220;a huge bait-n-switch feeling moment.&#8221;                </p>
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                            By <a href="http://people.ign.com/2plus2isjoe">Joe Skrebels</a>                        </span><br />
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<p>Ex-Blizzard employee Mark Kern, who worked as a producer on Diablo 2, has blamed the publisher for the <a title="Diablo: Immortal" href="https://www.ign.com/games/diablo-immortal">Diablo: Immortal</a> backlash.</p>
<p>In a lengthy <a href="https://twitter.com/Grummz/status/1059206672143409155" target="_blank" rel="nofollow">Twitter thread</a>, the developer said: &#8220;I hate to say it, but what you are seeing is Blizzard not understanding gamers anymore.&#8221;</p>
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<p>Kern&#8217;s point is centred around how Blizzard teased and revealed the game, rather than the form of the game itself:</p>
<p>&#8220;There is nothing wrong with having a mobile version of Diablo. In fact, I would have wanted one as an option&#8221;, he explained. &#8220;But the way it was hinted at, and presented, and the failure of Blizzard management to predict the backlash caught me my surprise. Blizzard used to be really gamer driven&#8221;.</p>
<p>Kern asserts that by <a href="https://uk.ign.com/articles/2018/08/08/blizzard-has-multiple-diablo-projects-in-the-works" target="_blank">teasing a Diablo announcement</a> &#8211; even if we knew that <a href="https://uk.ign.com/articles/2018/10/18/blizzcon-2018-diablo-4-blizzard-will-announce-new-diablo-projects-when-the-time-is-right" target="_blank">it wasn&#8217;t Diablo 4</a> in advance &#8211; it created an expectation for existing PC players that they would see a PC product, leading to &#8220;a huge bait-n-switch feeling moment.&#8221;</p>
<p>He adds that, in his time at the company, Blizzard would have predicted this kind of response in advance: &#8220;Blizzard never used to have to ask, because it was made up of hard core gamers from top to bottom [&#8230;] I would have had a line of devs outside my door telling me [the Immortal reveal] was a bad move.&#8221;</p>
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<p>Diablo: Immortal is a <a href="https://uk.ign.com/articles/2018/11/03/diablo-immortal-reveal-met-with-negative-response-by-community" target="_blank">massively multiplayer mobile spin-off</a> for the series, being developed in partnership with NetEase.</p>
<p>Its announcement was <a href="https://uk.ign.com/articles/2018/11/03/diablo-immortal-reveal-met-with-negative-response-by-community" target="_blank">met with a fan backlash</a>, garnering an unfavourable like/dislike ration for its trailer on YouTube, questions as to whether it was a reskin of a previous NetEase game, and even a question at the Blizzcon Diablo panel asking if Immortal was &#8220;an out-of-season April Fool&#8217;s joke.&#8221;</p>
<p>Blizzard&#8217;s Mark Cheng has since responded, saying that he doesn&#8217;t &#8220;think mobile should be a dirty word&#8221;.</p>
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<p><em>Joe Skrebels is IGN&#8217;s UK News Editor, and he was away all weekend, so coming back to all this has been quite a surprise. Follow him on <a href="https://twitter.com/2plus2isjoe" target="_blank" rel="nofollow">Twitter</a>.</em></p>
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<p><em>Source: <a style="text-decoration:none;" href="http://www.ign.com/articles/2018/11/05/diablo-2-producer-blizzard-doesnt-understand-gamers-anymore">IGN</a></em></div>
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