<?xml version="1.0" encoding="UTF-8" standalone="yes"?><oembed><version><![CDATA[1.0]]></version><provider_name><![CDATA[GameUP24]]></provider_name><provider_url><![CDATA[https://gameup24.wordpress.com]]></provider_url><author_name><![CDATA[William A.]]></author_name><author_url><![CDATA[https://gameup24.wordpress.com/author/louzwate/]]></author_url><title><![CDATA[For Metal Gear Solid: The Board Game, IDW tapped the perfect&nbsp;designer]]></title><type><![CDATA[link]]></type><html><![CDATA[<div><img src='https://cdn.vox-cdn.com/thumbor/1R5-QynacIRlvFttq3UjDZ5GQWE=/0x0:1800x1013/640x360/cdn.vox-cdn.com/uploads/chorus_image/image/62665698/mgs.0.jpg' style='max-width:600px;' /></p>
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<p id="fcl8gR">Today IDW Games announced <em>Metal Gear Solid</em><em>: The Board Game</em>, the latest in a <a href="https://www.polygon.com/2018/11/30/18115108/assassins-creed-brotherhood-of-venice-board-game-preview-release-date">long line of video game franchises</a> to make the move to tabletop. IDW products are historically hit or miss, but this time around my hopes are high. That&#8217;s because the company has signed on Emerson Matsuuchi, the designer behind <em>Specter Ops</em>, a modern classic.</p>
<p id="nbgctV">In <em>Specter Ops</em>, players take on the role of corporate assassins lurking in the shadows. One player plots their moves in secret on a separate sheet of paper. Meanwhile, everyone else at the table moves is forced to move their pawns in the open on a large, colorful game board. The conclusion of every game is either a stealthy getaway or a bloody cyberpunk street battle. It&#8217;s a formula Matsuuchi reprised this year with a sequel, <em>Specter Ops: Broken Covenant,</em> published by Plaid Hat Games.</p>
<p id="q2alQ9">I can&#8217;t think of a better system to borrow from for a game celebrating Hideo Kojima&#8217;s <a href="https://knowyourmeme.com/memes/snake-in-a-box">cardboard clad commando</a>.</p>
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<p><img alt="" data-upload-width="564" src="https://cdn.vox-cdn.com/thumbor/xj4WfqFjZDHpColDwsGelYBqBW8=/0x0:564x766/1200x0/filters:focal(0x0:564x766):no_upscale()/cdn.vox-cdn.com/uploads/chorus_asset/file/13619795/metal_gear_cover.png" /></p>
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<p>    <span><figcaption>A mockup of the cover for <em>Metal Gear Solid: The Board Game</em><br />
</figcaption><cite>IDW Games</cite></p>
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<p id="N7XVVI">&#8220;I&#8217;m probably the biggest fan of <em>Metal Gear Solid</em>,&#8221; Matsuuchi said today <a href="https://idwgames.com/mgstbg_pr/">in a news release</a>. &#8220;Ever since playing the first <em>Metal Gear Solid</em>, it has forever altered the way I view games. The story it told was so memorable and the gameplay experience so rich that it has shaped my expectation of games as both a designer and gamer. So the opportunity to bring this masterpiece to the table has been an honor and dream come true. I&#8217;m excited to be able to capture the tactical stealth action that is the hallmark of the franchise as well as create a new experience and story for the Snake fans. Age hasn&#8217;t slowed him down one bit.&#8221;</p>
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<p><img alt="Gen Con 2018 &#8212; A selection of miniatures from Specter Ops: Broken Covenant." data-upload-width="1920" src="https://cdn.vox-cdn.com/thumbor/GBA6EjvLGzsnylxgv1Zxb1930-Q=/0x0:1920x1280/1200x0/filters:focal(0x0:1920x1280):no_upscale()/cdn.vox-cdn.com/uploads/chorus_asset/file/11939089/spectreops.jpg" /></p>
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<p>    <span><figcaption>A selection of miniatures from <em>Specter Ops: Broken Covenant</em>.</figcaption><cite>Charlie Hall/Polygon</cite></p>
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<p id="nyB8SN">The game&#8217;s art will be courtesy of comic artist Kenneth Loh, whose work includes pages and covers for the G.I. Joe, Kiss and Dead Rising comics, among others.</p>
<p id="5Bcm28"><em>Metal Gear Solid: The Board Game</em> is based on the original <a href="https://www.polygon.com/game/metal-gear-solid/7341"><em>Metal Gear Solid</em></a>, released by Konami in 1998. Players will take on the role of Solid Snake, Meryl Silverburgh, Dr. Hal &#8220;Otacon&#8221; Emmerich, and Gray Fox. Gameplay will be fully cooperative, and task players with using unique skills to remain hidden during sandbox-style missions with multiple pathways to victory. Enemies will be controlled by an AI.</p>
<p id="3znXlB">We should know more about how the game plays just by next year&#8217;s E3 in June 2019, where the game will debut to the public. </p>
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<p><em>Source: <a style="text-decoration:none;" href="https://www.polygon.com/2018/12/11/18136765/metal-gear-solid-board-game-idw-2019">Polygon</a></em></div>
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