<?xml version="1.0" encoding="UTF-8" standalone="yes"?><oembed><version><![CDATA[1.0]]></version><provider_name><![CDATA[GameUP24]]></provider_name><provider_url><![CDATA[https://gameup24.wordpress.com]]></provider_url><author_name><![CDATA[William A.]]></author_name><author_url><![CDATA[https://gameup24.wordpress.com/author/louzwate/]]></author_url><title><![CDATA[Stardew Valley creator back-burners other project to focus on new&nbsp;content]]></title><type><![CDATA[link]]></type><html><![CDATA[<div><img src='https://cdn.vox-cdn.com/thumbor/7hHTc35fcIUHHolUy5MD4A-qm_w=/0x0:1920x1080/640x360/cdn.vox-cdn.com/uploads/chorus_image/image/62686822/ss_b887651a93b0525739049eb4194f633de2df75be.1920x1080.0.0.jpg' style='max-width:600px;' /></p>
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<p>Took over publishing rights for most versions on Friday</p>
<p>The creator of <a href="https://www.polygon.com/game/stardew-valley/38933"><em>Stardew Valley</em></a>, who <a href="https://www.polygon.com/2018/11/30/18120098/stardew-valley-developer-publisher-changes">recently split</a> with the game’s original publisher and took back those rights just yesterday, <a href="https://www.stardewvalley.net/whats-in-store-for-stardew-valley/">told players in an update yesterday</a> that he is prioritizing ongoing development of his farming simulator, and putting another project on hold while he does so.</p>
<p>Eric Barone (also known as ConcernedApe) was speaking to community concerns over the fact he had been working on a new game prior to taking over <em>Stardew Valley</em>’s publishing, and had said that he wanted to devote all of his time to that project without creating new <em>Stardew Valley </em>content. Barone said that was no longer the case; while he had felt burnt out at times, “I keep getting new ideas for ways to improve and expand upon the game.</p>
<p>“There’s also such a wonderful community surrounding the game,” Barone added, “and I like making you guys happy.”</p>
<p>That means a new update (version 1.4) is coming to <em>Stardew Valley</em> and, beyond that, Barone will form a development team to help him work on more content. <em>Stardew Valley</em> has been a one-person show to this point. When that team is in place, Barone will then divide his time between <em>Stardew Valley </em>and his unannounced project.</p>
<p>“I still plan on having a very active role in the future of <em>Stardew Valley,</em>” he wrote, “and the originator of all major Stardew Valley decisions and content.” Music and writing will remain exclusively his province, Barone explained, but things like “programming, fixing bugs, administrative/business work, or even pixel art … I think I’d be okay with having some help.”</p>
<p>Barone took over publishing duties for <em>Stardew Valley’s </em><a href="https://www.polygon.com/linux">Linux</a>, <a href="https://www.polygon.com/mac">Mac</a>, <a href="https://www.polygon.com/ps4">PlayStation 4</a>, <a href="https://www.polygon.com/vita">PlayStation Vita</a>, <a href="https://www.polygon.com/windows">Windows</a> PC and <a href="https://www.polygon.com/xbox-one">Xbox One</a> versions from U.K.-based Chucklefish effective yesterday, Dec. 14. Chucklefish is still in charge of the <a href="https://www.polygon.com/nintendo-switch">Nintendo Switch</a>, <a href="https://www.polygon.com/android">Android</a> and <a href="https://www.polygon.com/ios">iOS</a> versions. The two had partnered on all versions going back to <em>Stardew Valley</em>’s original launch for PC in 2013.</p>
<p>Barone’s top priority for <em>Stardew Valley</em> meantime is to bring the version 1.3 multiplayer update to Xbox One and PlayStation 4 soon. The feature recently launched in the game on Nintendo Switch.</p>
<p><em>Source: <a style="text-decoration:none;" href="https://www.polygon.com/2018/12/15/18142259/stardew-valley-1-4-update-pc-xbox-one-ps4-nintendo-switch">Polygon</a></em></div>
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