<?xml version="1.0" encoding="UTF-8" standalone="yes"?><oembed><version><![CDATA[1.0]]></version><provider_name><![CDATA[GameUP24]]></provider_name><provider_url><![CDATA[https://gameup24.wordpress.com]]></provider_url><author_name><![CDATA[William A.]]></author_name><author_url><![CDATA[https://gameup24.wordpress.com/author/louzwate/]]></author_url><title><![CDATA[Christine Love on Creating Visual Novels and Inclusivity in&nbsp;Games]]></title><type><![CDATA[link]]></type><html><![CDATA[<div><img src='https://i0.wp.com/oyster.ignimgs.com/wordpress/stg.ign.com/2019/01/hwmg_branded-720x7201.jpg' style='max-width:600px;' /></p>
<div>
<div>
<div id="article-content">
<div>
<p>
                        <span /><br />
                        <span>Share.</span>
                    </p>
<p>
                    &#8220;Art is about how you relate to the human experience.&#8221;                </p>
</div>
<p>                                    <span><br />
                        <span><br />
                            By <a href="http://people.ign.com/jessieannwade">Jessie Wade</a>                        </span><br />
                    </span></p>
<p id="queen" />
<p>Episode 3 of Humans Who Make Games features Christine Love, the writer and developer behind popular indie games such as Digital: A Love Story, <a title="Analogue: A Hate Story," href="https://www.ign.com/games/analogue-a-hate-story">Analogue: A Hate Story,</a> and Ladykiller in a Bind.</p>
<p>Adam Conover, the host of Humans Who Make Games chatted with Love about everything from how she dropped out of college to pursue Analogue: A Hate Story to incorporating queer relationships in games.</p>
<p><strong><a href="https://itunes.apple.com/us/podcast/humans-who-make-games-with-adam-conover/id1432764935?mt=2&amp;uo=4&amp;at=10l6XA" target="_blank" rel="nofollow">Listen to Humans Who Make Games Episode 3</a>.</strong></p>
<p>Love&#8217;s only formal programming training was at a two-week long summer camp with five other kids in a basement, as she felt more connected to writing before combining the two later on.</p>
<p>&#8220;Just learning how to clone Pac-Man in Visual C++. That was enough,&#8221; Love said.</p>
<p>Digital: A Love Story was Love&#8217;s first game, and she purposely chose to set the game a year before she was born, in 1988. Even though the game was released in 2010, Love chose to have a retro BBS interface, as she was inspired by the book, The Hacker Crackdown by Bruce Sterling, which was all about the hacker crackdown era in the &#8217;80s.</p>
<p>While working on Analogue: A Hate Story &#8211; basically a sequel to Digital &#8211; Love ended up dropping out of college one year before she was set to graduate, as she was struggling with poor grades. She said she had two choices: to either finish school or finish the game, hoping to make enough money from it to pay rent. &#8220;It was the dumbest decision of my life, but also the best one.&#8221;</p>
<p />
<div>
<p>&#8220;</p>
<p>It was the dumbest decision of my life, but also the best one.</p>
</div>
<p />
<p>Love thinks the indie community is a great way for the non-traditional artist or programmers to find a job.</p>
<p>&#8220;I feel like lately the way games have been democratized is that you are starting to see people from frankly even poorer financial situations than I was ever in actually have some hope of like getting by, and queer artists who couldn&#8217;t like even necessarily hold traditional work, or people like with mental illness who can&#8217;t hold traditional work who like wouldn&#8217;t get hired are finding ways.&#8221;</p>
</p>
<p>On her thoughts of inclusivity in games,&#160;Love talks about the importance of perspectives from all different people to end up with the best artwork.&#160;&#8221;By an outside perspective, you&#8217;re making art that is different and is interesting and isn&#8217;t just representing the same sort of well-off white male nerds with a certain history,&#8221; she said. &#8220;You are getting perspective outside of that and as a result, you get better artwork &#8211; because I feel like art is just always elevated by being able to pull from different influences and different people&#8217;s perspectives.&#8221;</p>
<p />
<div>
<p>&#8220;</p>
<p>Art is about how you relate to the human experience.</p>
</div>
<p />
<p>&#8220;Art is about how you relate to the human experience,&#8221; Love said, &#8220;and like there is more than sentimentality. There&#8217;s more than just feeling bad.&#8221;</p>
<p>In terms of relationships and the narratives, Love said it&#8217;s more than just the end game.</p>
<p>&#8220;In a lot of games&#8230; often love stories start with &#8211; or rather they end with &#8211; someone gets the girl and you know they kiss or they fuck or they whatever and like that&#8217;s it. That&#8217;s the endpoint, that&#8217;s the &#8216;you win&#8217;. &#8216;You got it&#8217;. But that&#8217;s that not really how relationships work&#8230; like romance isn&#8217;t just the chase. It&#8217;s actually being with someone,&#8221; Love said.</p>
<p>For more on Love&#8217;s process when creating visual novels and to hear her thoughts on plot twists and surprises in narratives,&#160;<a href="https://itunes.apple.com/us/podcast/humans-who-make-games-with-adam-conover/id1432764935?mt=2#episodeGuid=9bb5374e-1916-11e9-a633-7ba7928530aa&amp;uo=4&amp;at=10l6XA&amp;uo=4&amp;at=10l6XA" target="_blank" rel="nofollow">listen to the full episode 3 of Humans Who Make Games podcast</a>&#160;and subscribe on <a href="https://itunes.apple.com/us/podcast/humans-who-make-games-with-adam-conover/id1432764935?mt=2#episodeGuid=9bb5374e-1916-11e9-a633-7ba7928530aa&amp;uo=4&amp;at=10l6XA&amp;uo=4&amp;at=10l6XA" target="_blank" rel="nofollow">iTunes</a> so you don&#8217;t miss an episode.</p>
<p />
<p />
<p />
<p><em>Jessie Wade is a writer at IGN. Chat with her on Twitter <a href="https://www.twitter.com/jessieannwade" target="_blank" rel="nofollow">@jessieannwade</a>.</em></p>
</p></div>
</p></div>
<p><em>Source: <a style="text-decoration:none;" href="http://www.ign.com/articles/2019/01/30/christine-love-on-creating-visual-novels-a-humans-who-make-games-episode-3">IGN</a></em></div>
</div>
]]></html><thumbnail_url><![CDATA[https://i0.wp.com/oyster.ignimgs.com/wordpress/stg.ign.com/2019/01/hwmg_branded-720x7201.jpg?fit=440%2C330]]></thumbnail_url><thumbnail_width><![CDATA[330]]></thumbnail_width><thumbnail_height><![CDATA[330]]></thumbnail_height></oembed>