<?xml version="1.0" encoding="UTF-8" standalone="yes"?><oembed><version><![CDATA[1.0]]></version><provider_name><![CDATA[GameUP24]]></provider_name><provider_url><![CDATA[https://gameup24.wordpress.com]]></provider_url><author_name><![CDATA[William A.]]></author_name><author_url><![CDATA[https://gameup24.wordpress.com/author/louzwate/]]></author_url><title><![CDATA[Borderlands 3: The Final&nbsp;Preview]]></title><type><![CDATA[link]]></type><html><![CDATA[<div><img src='https://assets1.ignimgs.com/2019/08/13/5-borderlands3-finalpreview-blogroll-1565725632185.jpg?width=1280' style='max-width:600px;' /></p>
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<p>After spending several hours with a mid-summer build of Borderlands 3 I can now say with confidence that the series’ fast-paced looter-shooter formula remains almost entirely unchanged. Borderlands 3 is unapologetically stylized, silly, and decidedly not shoehorned into the mold of a game as a service like Anthem or Destiny.
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<p>That’s not to say Gearbox hasn’t taken a few cues from other recent trends. For instance, you can slide down hills and ping anything in sight a la Apex Legends, and in a series first, each of the four classes can choose between multiple action skills. But otherwise, things felt functionally and thematically similar to previous entries – which isn’t inherently a bad thing. What I played of Borderlands 3 was filled to the brim with the off-color humor, slew of creative weaponry, and straightforward four-player co-op fun we know and love.
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<p><a href="http://www.ign.com/articles/2019/08/14/borderlands-3-the-final-preview-a-ign-first">Continue reading…</a></p>
<p><em>Source: <a style="text-decoration:none;" href="http://www.ign.com/articles/2019/08/14/borderlands-3-the-final-preview-a-ign-first">IGN</a></em></div>
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