<?xml version="1.0" encoding="UTF-8" standalone="yes"?><oembed><version><![CDATA[1.0]]></version><provider_name><![CDATA[GameUP24]]></provider_name><provider_url><![CDATA[https://gameup24.wordpress.com]]></provider_url><author_name><![CDATA[William A.]]></author_name><author_url><![CDATA[https://gameup24.wordpress.com/author/louzwate/]]></author_url><title><![CDATA[GreedFall: An Unknown World That You Will Shape With&nbsp;Diplomacy]]></title><type><![CDATA[link]]></type><html><![CDATA[<div><img src='https://assets1.ignimgs.com/2019/08/21/greedfall-blogroll-1566424246391.jpg?width=1280' style='max-width:600px;' /></p>
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<p>At Gamescom 2019, the CEO of Spiders Jehanne Rousseau discussed more details of GreedFall, the upcoming action-RPG that will be released on September 10, 2019, on Xbox One, PlayStation 4, and PC.
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<p>Speaking to IGN&#8217;s Brian Altano and Max Scoville, Rousseau talked about how a big part of GreedFall is about diplomacy, and revealed more about character customization, companions, factions, natives and the language created for them by Spiders, and so much more.
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<p>GreedFall is set in a world that is heavily inspired by 17th century Europe, but with a heavy influence of fantasy, magic and fantastical creatures. The Old World is plagued with a deadly, incurable disease called Malichor, but a remote and hidden island called Teer Fradee has been discovered that has been spared from it and may hold the key to curing the world of it.
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<p><a href="http://www.ign.com/articles/2019/08/21/greedfall-diplomacy-companions-and-an-unknown-world-shine-through-in-this-new-action-rpg">Continue reading…</a></p>
<p><em>Source: <a style="text-decoration:none;" href="http://www.ign.com/articles/2019/08/21/greedfall-diplomacy-companions-and-an-unknown-world-shine-through-in-this-new-action-rpg">IGN</a></em></div>
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