<?xml version="1.0" encoding="UTF-8" standalone="yes"?><oembed><version><![CDATA[1.0]]></version><provider_name><![CDATA[GameUP24]]></provider_name><provider_url><![CDATA[https://gameup24.wordpress.com]]></provider_url><author_name><![CDATA[William A.]]></author_name><author_url><![CDATA[https://gameup24.wordpress.com/author/louzwate/]]></author_url><title><![CDATA[Elite: Dangerous’ big fleet carrier update pushed into&nbsp;2020]]></title><type><![CDATA[link]]></type><html><![CDATA[<div><img src='https://cdn.vox-cdn.com/thumbor/2NLT-YhuJjjshWQgYPWqvN9a_90=/0x203:1200x878/640x360/cdn.vox-cdn.com/uploads/chorus_image/image/65539851/Fleet_Carrier.0.jpg' style='max-width:600px;' /></p>
<div><img alt="The Fleet Carrier from Elite Dangerous" src="https://cdn.vox-cdn.com/thumbor/2NLT-YhuJjjshWQgYPWqvN9a_90=/0x203:1200x878/640x360/cdn.vox-cdn.com/uploads/chorus_image/image/65539851/Fleet_Carrier.0.jpg"><br />
<small>Frontier</small></p>
<p>The delay gives the developers time to work on bug fixes</p>
<p>Frontier Developers, the team behind the <a href="https://www.polygon.com/game/elite-dangerous/7715"><em>Elite: Dangerous</em></a><em> </em>spacefaring game on PC and consoles, now says it will delay the launch of player-owned fleet carriers. The massive ships were promised in a December update, but now will be pushed back to the second quarter of 2020.</p>
<p>“In order to improve your overall experience,” wrote community manager Will Flanagan yesterday <a href="https://forums.frontier.co.uk/threads/community-update-22-10.527123/">on the game’s official forums</a>, “we have decided to refocus our efforts on addressing key issues and bugs. Since the launch of the September Update, we’ve been taking a deeper look at our internal development roadmap, the way in which we utilise public betas, and the content of our next updates. “</p>
<p>The update in question was one of the largest ever for the game, <a href="https://www.polygon.com/2014/6/13/5805734/elite-dangerous-150-dollar-beta">which first launched in 2014</a>. It added <a href="https://www.polygon.com/2019/4/10/18304957/elite-dangerous-april-update-beginners-zone">a new tutorial, as well as a starting area</a> that blocked off new players from the rest of the community. <a href="https://www.polygon.com/franchise/elite/7714"><em>Elite</em></a> can be played solo, but defaults to an always-online massively multiplayer mode that is known for its <a href="https://www.polygon.com/features/2019/2/6/18212249/elite-dangerous-distant-worlds-2-ganks-iridium-wing">hardcore player-versus-player community as well as griefers</a>. The newbie zone was Frontier’s attempt to onboard new players and beef up the now six-year-old community.</p>
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<p>While Frontier has been commercially successful with its theme park-themed games, among them the recent <a href="https://www.polygon.com/2018/6/11/17446768/jurassic-world-evolution-review-pc-ps4-xbox-one"><em>Jurassic World Evolution</em></a>, content releases for <em>Elite</em> have slowed in the past few years. The next major update for the game, which players will have to purchase <a href="https://www.polygon.com/features/2015/12/10/9880302/elite-dangerous-horizons-preview">like the <em>Horizons </em>expansion from 2015</a>, isn’t expected until late 2020.</p>
<p><em>Source: <a style="text-decoration:none;" href="https://www.polygon.com/2019/10/23/20929147/elite-dangerous-fleet-carriers-delayed">Polygon</a></em></div>
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