<?xml version="1.0" encoding="UTF-8" standalone="yes"?><oembed><version><![CDATA[1.0]]></version><provider_name><![CDATA[GameUP24]]></provider_name><provider_url><![CDATA[https://gameup24.wordpress.com]]></provider_url><author_name><![CDATA[William A.]]></author_name><author_url><![CDATA[https://gameup24.wordpress.com/author/louzwate/]]></author_url><title><![CDATA[Need for Speed Heat has no microtransactions — and that might be a bad&nbsp;thing?]]></title><type><![CDATA[link]]></type><html><![CDATA[<div><img src='https://cdn.vox-cdn.com/thumbor/gj2-VGp5R8088cF6bi1y0ymX7qM=/0x0:1920x1080/640x360/cdn.vox-cdn.com/uploads/chorus_image/image/65669610/need_for_speed_heat_art_1920.0.jpg' style='max-width:600px;' /></p>
<div><img alt="Need for Speed Heat artwork with a yellow sports car facing off against a Corvette police car at night on rainy streets" src="https://cdn.vox-cdn.com/thumbor/gj2-VGp5R8088cF6bi1y0ymX7qM=/0x0:1920x1080/640x360/cdn.vox-cdn.com/uploads/chorus_image/image/65669610/need_for_speed_heat_art_1920.0.jpg"><br />
<small>Ghost Games/Electronic Arts</small></p>
<p>Does EA have confidence in a flagship brand?</p>
<p>In <a href="https://www.polygon.com/game/need-for-speed-heat/40594"><em>Need for Speed Heat</em></a>, the elephant <em>not </em>in the room is microtransactions. Don’t get me wrong, having a clean game, free of that kind of icky, pocket-picking influence, is a fundamentally a good thing. But the fact EA launched this without any microtransaction marketplace is the strongest sign the publisher has little to no expectations for it. This may <a href="https://www.polygon.com/2013/1/30/3934302/electronic-arts-taking-medal-of-honor-out-of-the-rotation">go the way of the Medal of Honor series</a>.</p>
<p>Flashback:<em> </em><a href="https://www.polygon.com/game/need-for-speed-payback/39862"><em>Need for Speed Payback</em></a><em> </em><a href="https://www.polygon.com/2017/11/11/16636968/need-for-speed-payback-review">launched in 2017 </a>alongside <a href="https://www.polygon.com/game/star-wars-battlefront-2/39700"><em>Star Wars Battlefront 2</em></a><em> </em><a href="https://www.polygon.com/2017/11/13/16639542/loot-crates-battlefront-2-reviews">with a similar loot-box model</a> — random draws, available for real money, that upgrade your experience and drive your career progression. But, because it wasn’t <a href="https://www.polygon.com/franchise/star-wars/741">Star Wars</a>, and also because <a href="https://www.polygon.com/game/need-for-speed/39111">Need for Speed</a> didn’t have a companion movie launching at the same time, fewer lawmakers in <a href="https://www.polygon.com/2017/11/22/16690182/battlefront-2-loot-crates-hawaii-belgium-banned-regulation-investigate">Hawaii, Belgium</a> and elsewhere noticed.</p>
<p>EA’s product focus during Andrew Wilson’s tenure as CEO has been software-as-a-service. The publisher’s games — even <a href="https://www.polygon.com/game/nba-live-19/40380"><em>NBA Live 19</em></a><em> — </em>have had to show some kind of open-ended revenue model. Titles like <a href="https://www.polygon.com/franchise/ncaa-football/1203">NCAA Football</a> and <a href="https://www.polygon.com/game/ea-sports-ufc/13352">EA Sports UFC</a> forced in Ultimate Team modes, no matter how incongruent that concept is with the sport being played.</p>
<p><a href="https://www.polygon.com/franchise/need-for-speed/688"><em>Need for Speed</em></a><em> Heat </em>has zero microtransactions at launch. Again: good thing! But it’s perverse that, in 2019, a mainstream observer could see that meaning it’s a stepchild product to the publisher. And unless you think I’m being too inside-baseball with that analysis, Target <a href="https://www.polygon.com/2019/11/6/20951410/black-friday-cyber-monday-2019-target-gaming-deals">already put out a Black Friday ad</a> discounting the game to $35 <em>one week before its release</em>.</p>
<p>I can remember <a href="https://kotaku.com/need-for-speed-undercover-review-youre-not-good-and-5093090">sludging through <em>Need for Speed: Undercover </em>a decade ago</a> and being <em>grateful</em> that I could buy the Bugatti Veyron to blow by the rubber-banding police pursuit and finally finish the son of a bitch. <em>Need for Speed Heat </em>doesn’t even offer that. There <a href="https://www.pcgamer.com/need-for-speed-heat-will-never-have-loot-boxes/">may be some DLC car packs later on</a>, but at this point, it’s a total throwback. Everything on the disc, unlockable, like we’re back in 2005 or something.</p>
<p>I agree, given all of the specialty press’s coverage and scolding of microtransactions and premium DLC, that it may be unfair of me to interpret this first as a corporate lack of confidence, rather than celebrate <em>Need for Speed Heat </em>as a high-value product that all gamers should enjoy. I <a href="https://www.polygon.com/reviews/2019/11/8/20954105/need-for-speed-heat-review-ps4-xbox-one-pc-release-dates">stand behind my review</a>, the racing systems are enjoyable, the progression is understandable, it’s kinda grindy, but so is <a href="https://www.polygon.com/game/death-stranding/39186"><em>Death Stranding</em></a><em> </em>and <em>Need for Speed Heat </em>at least has more payoff earlier in the game.</p>
<p>But still, this the landscape that EA and its peers have shaped over the past decade. If a game launches with a big microtransaction component, they think they have a winner. If it doesn’t &#8230; well &#8230;</p>
<p><em>Source: <a style="text-decoration:none;" href="https://www.polygon.com/2019/11/9/20956974/need-for-speed-heat-microtransactions-mtx-pc-ps4-xbox-one">Polygon</a></em></div>
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