<?xml version="1.0" encoding="UTF-8" standalone="yes"?><oembed><version><![CDATA[1.0]]></version><provider_name><![CDATA[GameUP24]]></provider_name><provider_url><![CDATA[https://gameup24.wordpress.com]]></provider_url><author_name><![CDATA[William A.]]></author_name><author_url><![CDATA[https://gameup24.wordpress.com/author/louzwate/]]></author_url><title><![CDATA[Gylt Dev Compares Stadia To &#8220;Early Days Of Steam,&#8221; And Loves Developing For&nbsp;It]]></title><type><![CDATA[link]]></type><html><![CDATA[<div><img src='https://gamespot1.cbsistatic.com/uploads/screen_medium/313/3136061/3625104-gylt.jpg' style='max-width:600px;' /></p>
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<p><a href="https://www.gamespot.com/stadia/">Google Stadia</a> has had a rocky launch period, and reviews, including <a href="https://www.gamespot.com/articles/google-stadia-review-streaming-is-only-half-the-st/1100-6471524/">our own</a>, have largely been apprehensive. But the system has a big fan in Raul Rubio, CEO and creative director at Tequila Works, the studio behind the Stadia-exclusive horror game <a href="https://www.gamespot.com/gylt/">Gylt</a>.</p>
<p>Speaking to <a href="https://www.gamesindustry.biz/articles/2020-01-15-upcoming-stadia-features-will-blow-peoples-minds-says-tequila-works-ceo">Gamesindustry.biz</a>, Rubio says that the developer was approached by Google two years before the system&#8217;s launch, and says that the studio had a &quot;very open and honest dialog&quot; with Google. He says that Gylt was, ultimately, the &quot;smoothest production for a Tequila Works game ever.&quot; Earlier titles from the studio include <a href="https://www.gamespot.com/deadlight/">Deadlight</a>, <a href="https://www.gamespot.com/rime/">Rime</a>, and <a href="https://www.gamespot.com/groundhog-day-like-father-like-son/">Groundhog Day: Like Father, Like Son</a>.</p>
<p>Rubio says that he &quot;only has good words&quot; about the team behind Stadia, saying that they were &quot;very hands off&quot; and let the studio work autonomously. He says that while Google shared a lot of data, they did not focus on the game&#8217;s artistic ambitions when providing notes: &quot;most of the time it was facts, like where people were getting stuck in the game.&quot;</p>
<p>Rubio says that he has been impressed by Stadia, and the way it works regardless of your hardware, thanks to streaming technology. &quot;It&#8217;s going to get better,&quot; he opines. &quot;In fact, one day when we look back, people will wonder why people were questioning streaming at all. I&#8217;m not talking about Stadia specifically. I&#8217;m talking about streaming in general.&quot;</p>
<p>Addressing the complaints, Rubio says that in his opinion, &quot;this is like the early days of Steam in a sense that this is when people were complaining that it took too long to download&#8230; (and that) the price was exactly the same as a boxed game.&quot;</p>
<p>He also says that there are &quot;many features that are super cool that are not active yet&quot; for Stadia. It&#8217;s not yet clear what features Rubio is referring to, but hopefully we&#8217;ll find out more about Google&#8217;s ambitions for Stadia in 2020.</p>
<p><em>Source: <a style="text-decoration:none;" href="https://www.gamespot.com/articles/gylt-dev-compares-stadia-to-early-days-of-steam-an/1100-6472798/">GameSpot</a></em></div>
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