<?xml version="1.0" encoding="UTF-8" standalone="yes"?><oembed><version><![CDATA[1.0]]></version><provider_name><![CDATA[GameUP24]]></provider_name><provider_url><![CDATA[https://gameup24.wordpress.com]]></provider_url><author_name><![CDATA[William A.]]></author_name><author_url><![CDATA[https://gameup24.wordpress.com/author/louzwate/]]></author_url><title><![CDATA[A Quiet Place Part 2: How They Kept The Gimmick Scary For The&nbsp;Sequel]]></title><type><![CDATA[link]]></type><html><![CDATA[<div><img src='https://gamespot1.cbsistatic.com/uploads/screen_medium/1582/15828986/3643113-image.jpg' style='max-width:600px;' /></p>
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<p dir="ltr">Introducing gimmicks to horror movies may not be a revolutionary concept&#8211;in fact, it&#8217;s <a href="https://www.gamespot.com/gallery/11-best-horror-movie-gimmicks-ever/2900-3415/">practically a trope all its own</a>&#8211;but that doesn&#8217;t stop the <a href="https://www.gamespot.com/gallery/everything-we-know-about-a-quiet-place-2-so-far/2900-2602/">A Quiet Place</a> series from shining in its own, terrifying way. Set in a world beset by noise-hating, practically unkillable alien monsters, the first Quiet Place movie took an up close and personal look at one family&#8217;s fight for survival with a baby on the way, which is maybe the absolute worst case scenario for a world where making any noise gets you brutally killed. That, of course, begs the question&#8211;how do you up the ante for the sequel while still maintaining the gimmick as it&#8217;s been established? How does <a href="https://www.gamespot.com/articles/a-quiet-place-2s-latest-trailer-gets-loud-and-scar/1100-6474031/">A Quiet Place Part 2</a> invent new scares when the series already explored the concept so effectively in the original?</p>
<p dir="ltr">GameSpot spoke with long-time John Krazinski collaborator and A Quiet Place producer Brad Fuller to get the behind-the-scenes perspective on keeping the second movie just as horrifying as the first. &quot;If it felt to an audience that we were going back to all the same beats in the first movie, I think that we would have failed in making this,&quot; he explained. &quot;I think that people respond to when they see this movie is they love the family and they love this family surviving, and it&#8217;s incumbent upon us to put that family in new and different situations where we see how they handle them.&quot;</p>
<p dir="ltr">To engineer these moments, Fuller elaborated that they often looked for ways to up the stakes and the tension without necessarily leaning too hard on their alien creatures. &quot;We have to continue figuring situations out. [There are major moments that are] scary and it has nothing to do with the alien, necessarily,&quot; he said. &quot;Stuff like that, where you know the alien&#8217;s around, but it causes a different effect, I think, is satisfying to an audience.&quot;</p>
<p><a href="https://www.gamespot.com/articles/a-quiet-place-part-2-how-they-kept-the-gimmick-sca/1100-6474288/?ftag=CAD-01-10abi2f/">Continue Reading at GameSpot</a></p>
<p><em>Source: <a style="text-decoration:none;" href="https://www.gamespot.com/articles/a-quiet-place-part-2-how-they-kept-the-gimmick-sca/1100-6474288/?ftag=CAD-01-10abi2f">GameSpot</a></em></div>
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