<?xml version="1.0" encoding="UTF-8" standalone="yes"?><oembed><version><![CDATA[1.0]]></version><provider_name><![CDATA[Grinding Down]]></provider_name><provider_url><![CDATA[https://grindingdown.wordpress.com]]></provider_url><author_name><![CDATA[Paul]]></author_name><author_url><![CDATA[https://grindingdown.wordpress.com/author/mylifecomics/]]></author_url><title><![CDATA[Some early impressions for Dragon Age:&nbsp;Origins]]></title><type><![CDATA[link]]></type><html><![CDATA[<p><img loading="lazy" data-attachment-id="561" data-permalink="https://grindingdown.wordpress.com/2010/02/23/some-early-impressions-for-dragon-age-origins/daredcliffe/" data-orig-file="https://grindingdown.files.wordpress.com/2010/02/daredcliffe.jpg" data-orig-size="1280,720" data-comments-opened="1" data-image-meta="{&quot;aperture&quot;:&quot;0&quot;,&quot;credit&quot;:&quot;&quot;,&quot;camera&quot;:&quot;&quot;,&quot;caption&quot;:&quot;&quot;,&quot;created_timestamp&quot;:&quot;0&quot;,&quot;copyright&quot;:&quot;&quot;,&quot;focal_length&quot;:&quot;0&quot;,&quot;iso&quot;:&quot;0&quot;,&quot;shutter_speed&quot;:&quot;0&quot;,&quot;title&quot;:&quot;&quot;}" data-image-title="DAredcliffe" data-image-description="" data-medium-file="https://grindingdown.files.wordpress.com/2010/02/daredcliffe.jpg?w=300" data-large-file="https://grindingdown.files.wordpress.com/2010/02/daredcliffe.jpg?w=1024" class="aligncenter size-full wp-image-561" title="DAredcliffe" src="https://grindingdown.files.wordpress.com/2010/02/daredcliffe.jpg?w=500&#038;h=281" alt="" width="500" height="281" srcset="https://grindingdown.files.wordpress.com/2010/02/daredcliffe.jpg?w=500&amp;h=281 500w, https://grindingdown.files.wordpress.com/2010/02/daredcliffe.jpg?w=1000&amp;h=562 1000w, https://grindingdown.files.wordpress.com/2010/02/daredcliffe.jpg?w=150&amp;h=84 150w, https://grindingdown.files.wordpress.com/2010/02/daredcliffe.jpg?w=300&amp;h=169 300w, https://grindingdown.files.wordpress.com/2010/02/daredcliffe.jpg?w=768&amp;h=432 768w" sizes="(max-width: 500px) 100vw, 500px" /></p>
<p>Just crossed the ten-hour mark for <strong>Dragon Age: Origins</strong>. In ten hours, as an elf mage, I&#8217;ve done very little. Conversely, I&#8217;ve <em>experienced</em> a lot. I&#8217;m currently mucking about in Redcliffe, on a quest to storm the town&#8217;s castle and find out what is happening with Arl Eamon. It&#8217;s definitely turning into a great game, and I know in my heart of hearts that I will love it immensely, but I can&#8217;t help and nitpick because some of the issues I&#8217;ve noticed should most definitely not be there in a game of this caliber.</p>
<p>Right. Onwards to lists of things&#8230;</p>
<h3>THINGS I LOVE</h3>
<ul>
<li>The world. Amazingly detailed even if it is more or less a mesh of Tolkien&#8217;s Middle-Earth and George R.R. Martin&#8217;s <em>A Song of Ice and Fire</em> series. And I&#8217;ve only unlocked&#8230;14%. Love the treatment of elves, as well as the Circle of Magi and their emotionless servants. The Codex can be a bit overwhelming at first, but it&#8217;s worth scouring for sure.</li>
<li>The writing. It&#8217;s sort of BioWare&#8217;s thing.</li>
<li>So much to do, so many options. And most of the time you don&#8217;t get to pick them all or go back and try another, which makes perfect sense. Some games are just more forgiving than others; not this one; your actions are yours. And even if it didn&#8217;t have the different origin stories, <strong>Dragon Age: Origins</strong> has plenty of replay value. The dialogue options are great and varied, the structure of quests have multiple outcomes, and once you get to Lothering it becomes a sort of choose-your-own adventure; I most likely won&#8217;t go straight to Redcliffe with my next character.</li>
</ul>
<h3>THINGS I&#8217;M UNSURE OF</h3>
<ul>
<li>The inventory menus. They are deep and fairly organized, but still a bit of work to get through. Especially when assigning spells to the controller&#8217;s face buttons. It can be clunky, but it might just take me some more time to get used to.</li>
<li>Combat tactics. Have not set any of these up, but I want to. The problem? The interface is not very clear.</li>
<li>Why can&#8217;t a mage unlock treasure chests? I should at least be able to cast a magic missile on it.</li>
</ul>
<h3>THINGS I HATE</h3>
<ul>
<li>At least three times during a cutscene, a character has completely walked through another character. Not even in a fantasy world like Ferelden should that be possible.</li>
<li>Also a cutscene complaint: with friendly fire, I accidentally set Alistair on fire with a flame spell, and then we hopped into a cutscene where, limbs ablaze, Alistair stood calmly and spoke without any realization that that horrible burning smell was actually him.</li>
<li>My character, Carys, likes to wear an enchanter&#8217;s cowl. It helps with his magic and/or willpower (I can&#8217;t actually remember at this point). Anyways, he&#8217;s definitely wearing it when running around town or doing battle, but the moment we hop into a cutscene&#8230;he is not. Yet if I changed his staff or robes, that&#8217;s been updated. I don&#8217;t understand this.</li>
<li>Nineteen things happening all at once, all of them going by in a blur of swooshes. So, say you just talked to a dude. When the cutscene ends, you get a bunch of pop-up messages that say &#8220;New codex entry!&#8221; &#8220;New quest!&#8221; &#8220;Quest updated!&#8221; &#8220;Items received!&#8221; &#8220;Alistair approves (+3)!&#8221; &#8220;Morrigan disapproves (-7)!&#8221; And then it&#8217;s all gone before you even realized what happened.</li>
<li>And the graphics. Sometimes they are pretty, most of the time they are not. Thankfully, gameplay makes up for them each and every time. I&#8217;m just surprised it&#8217;s not as polished-looking as, say, <strong>Mass Effect 2</strong>, made by the very same company.</li>
</ul>
<p>Either way, I&#8217;m itchin&#8217; to play more.</p>
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