<?xml version="1.0" encoding="UTF-8" standalone="yes"?><oembed><version><![CDATA[1.0]]></version><provider_name><![CDATA[Grinding Down]]></provider_name><provider_url><![CDATA[https://grindingdown.wordpress.com]]></provider_url><author_name><![CDATA[Paul]]></author_name><author_url><![CDATA[https://grindingdown.wordpress.com/author/mylifecomics/]]></author_url><title><![CDATA[Watch me flout the Spirit&nbsp;Flute]]></title><type><![CDATA[link]]></type><html><![CDATA[<p>I&#8217;ve progressed further with <strong>The Legend of Zelda: Spirit Tracks</strong>, now ready to tackle the Sand Temple, but man oh man&#8230;it&#8217;s been a struggle. A struggle to not throw my Nintendo DS across the room out of frustration, that is. See, a lot of reviews have complained about how boring riding the train is versus the shippy freedom of <strong>The Legend of Zelda: The Phantom Hourglass</strong> and that traveling between towns and temples is such a chore. It is. But here&#8217;s the biggest problem with Link&#8217;s latest outing:</p>
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<p>Yup, <em>music.</em></p>
<p>Actually, the music in <strong>Spirit Tracks</strong> is pretty good. It&#8217;s bouncy and bubbly when it needs to be, dark and alarming when enemies show up, and soft and ethereal during Zelda&#8217;s many musing moments. The trouble is with the Spirit Flute. This device is used in two ways. The first is to play tiny little riffs that will do a variety of things in-game: awaken statues, call birds, heal yourself, shine a beam of light, and find treasure. The other use is to open up hidden tracks by playing a duet with a Lokomo, which are minions of Satan. Er, not really. They are on our side, I think, but sure make Link work hard for their help.</p>
<p>Anyways, each time you meet a Lokomo, the songs get harder and more complex. You can practice all you want, but there&#8217;s no thumbs up/thumbs down to let you know you&#8217;re even close to playing it correctly. Do I hold this note longer than the previous one? Is it okay to accidentally hit another colored note? When should I start playing, when the notes light up or after the Lokomo stops? It&#8217;s a guessing game in the end.</p>
<p>So, after the eighteenth time of unsuccessfully jamming along with Rael, I had to put <strong>Spirit Tracks</strong> down and look up a video on YouTube, something I hate to do. Evidently, based on this vid, I was playing the song <em>too well.</em> You need to mess up a bit to get it right, not hold every note, just sputter a bit here, miss a beat there. Ugh.</p>
<p>I really pray that this was the last duet song of the game. My mind and lungs just can&#8217;t take any more&#8230;</p>
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