<?xml version="1.0" encoding="UTF-8" standalone="yes"?><oembed><version><![CDATA[1.0]]></version><provider_name><![CDATA[Grinding Down]]></provider_name><provider_url><![CDATA[https://grindingdown.wordpress.com]]></provider_url><author_name><![CDATA[Paul]]></author_name><author_url><![CDATA[https://grindingdown.wordpress.com/author/mylifecomics/]]></author_url><title><![CDATA[The slow death of videogame&nbsp;manuals]]></title><type><![CDATA[link]]></type><html><![CDATA[<p><img loading="lazy" data-attachment-id="901" data-permalink="https://grindingdown.wordpress.com/2010/05/06/the-slow-death-of-videogame-manuals/reading/" data-orig-file="https://grindingdown.files.wordpress.com/2010/05/reading.jpg" data-orig-size="502,377" data-comments-opened="1" data-image-meta="{&quot;aperture&quot;:&quot;0&quot;,&quot;credit&quot;:&quot;&quot;,&quot;camera&quot;:&quot;&quot;,&quot;caption&quot;:&quot;&quot;,&quot;created_timestamp&quot;:&quot;0&quot;,&quot;copyright&quot;:&quot;&quot;,&quot;focal_length&quot;:&quot;0&quot;,&quot;iso&quot;:&quot;0&quot;,&quot;shutter_speed&quot;:&quot;0&quot;,&quot;title&quot;:&quot;&quot;}" data-image-title="reading" data-image-description="" data-medium-file="https://grindingdown.files.wordpress.com/2010/05/reading.jpg?w=300" data-large-file="https://grindingdown.files.wordpress.com/2010/05/reading.jpg?w=502" class="aligncenter size-full wp-image-901" title="reading" src="https://grindingdown.files.wordpress.com/2010/05/reading.jpg?w=500&#038;h=375" alt="" width="500" height="375" srcset="https://grindingdown.files.wordpress.com/2010/05/reading.jpg?w=500&amp;h=375 500w, https://grindingdown.files.wordpress.com/2010/05/reading.jpg?w=150&amp;h=113 150w, https://grindingdown.files.wordpress.com/2010/05/reading.jpg?w=300&amp;h=225 300w, https://grindingdown.files.wordpress.com/2010/05/reading.jpg 502w" sizes="(max-width: 500px) 100vw, 500px" /></p>
<p>At the end of April 2010, Ubisoft announced it was no longer printing videogame manuals as part of a green initiative to save paper and reduce the publisher&#8217;s carbon footprint. Good for them! Boo for us that actually like manuals (in other words, me) and not just for nostalgia&#8217;s sake. This is a first for the industry, with no other publisher following suit just yet, but while I can see the pros and cons in this action, I also know that, ultimately, videogame manuals are going <a href="https://grindingdown.files.wordpress.com/2010/05/dinosextinct.jpg">the way of the dinosaur.</a></p>
<p>Thankfully, <a href="http://www.replacementdocs.com/news.php">there&#8217;s a site called <strong>Replacement Docs</strong>,</a> which allows you to download manuals of many, many games, some bereft and others not. The archive is well worth scouring. Do check it out.</p>
<p>Right. So I like videogame manuals. I like them<em> a lot.</em> Some nostalgia points slip into this factoring in that, during both the middle school and high school days, I used to get dropped off at the mall, buy an SNES or PS1 game with allowance money/job money, and then sit in a predetermined meeting area until my mother came to pick me up. I&#8217;d use this time wisely by devouring the game&#8217;s manual page by page, word by word, image by image. Some times I even read the manual more than once. <a href="https://grindingdown.wordpress.com/2009/08/07/games-i-regret-parting-with-trap-gunner/"><strong>Trap Gunner</strong></a> comes to mind instantly, and after reading about the game for 20 minutes, I just couldn&#8217;t wait to get home and play. At that point, I felt like, thanks to the manual, I was more than prepared for whatever the game was going to throw at me.</p>
<p>And even though nowadays we have extensive previews and reviews online, on-screen button prompts, and in-game opening tutorials, the straightforwardness of &#8220;training&#8221; yourself page after page feels much more natural. You usually see a picture of the control scheme, some plot background details, learning the menus, maybe some pages devoted to key characters, and so on. Also, some tips and tricks are only mentioned <em>in</em> the manual, like how to crouch in <strong>Maximo</strong>, a game I bought used and without a manual, leading me down a dark and destined-for-failure path until the Internet told me what I was doing wrong. Thanks, Internet, you big manual yourself.</p>
<p>Also, brand new manuals smell, and you know it. Sure, it&#8217;s an acquired taste much like a new car or a really old bookstore, but I tell you this, and I tell you this in all seriousness&#8230;<em>it&#8217;s a smell I&#8217;m going to miss.</em> Ripping off the plastic sealing and stickers to crack open the case and give the game manual its first breath into this world is truly a great feeling. So is taking it out and fanning yourself with it during the summer months. I kid on that front, but I love videogame manuals so much that when I bought <strong>Fallout 3: Game of the Year </strong>edition back in November 2009, I still read the manual front to end before popping the game disc into my Xbox 360 despite waiting over 12 months to get the game. I think that says something.</p>
<p>Will have to look through my collection later for some examples of great and not-so-great videogame manuals. Cause some are truly a waste of paper, but others&#8230;well, they&#8217;ve got personality. And do more than just tell us how to play the game; they show us what it&#8217;s all about.</p>
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