<?xml version="1.0" encoding="UTF-8" standalone="yes"?><oembed><version><![CDATA[1.0]]></version><provider_name><![CDATA[Grinding Down]]></provider_name><provider_url><![CDATA[https://grindingdown.wordpress.com]]></provider_url><author_name><![CDATA[Paul]]></author_name><author_url><![CDATA[https://grindingdown.wordpress.com/author/mylifecomics/]]></author_url><title><![CDATA[REVIEW &#8211; GameSpite Quarterly 8, the PlayStation&nbsp;Era]]></title><type><![CDATA[link]]></type><html><![CDATA[<p><img loading="lazy" data-attachment-id="2127" data-permalink="https://grindingdown.wordpress.com/2011/05/04/review-gamespite-quarterly-8-the-playstation-era/gsq-8-review/" data-orig-file="https://grindingdown.files.wordpress.com/2011/05/gsq-8-review.jpg" data-orig-size="640,480" data-comments-opened="1" data-image-meta="{&quot;aperture&quot;:&quot;0&quot;,&quot;credit&quot;:&quot;&quot;,&quot;camera&quot;:&quot;&quot;,&quot;caption&quot;:&quot;&quot;,&quot;created_timestamp&quot;:&quot;0&quot;,&quot;copyright&quot;:&quot;&quot;,&quot;focal_length&quot;:&quot;0&quot;,&quot;iso&quot;:&quot;0&quot;,&quot;shutter_speed&quot;:&quot;0&quot;,&quot;title&quot;:&quot;&quot;}" data-image-title="GSQ 8 review" data-image-description="" data-medium-file="https://grindingdown.files.wordpress.com/2011/05/gsq-8-review.jpg?w=300" data-large-file="https://grindingdown.files.wordpress.com/2011/05/gsq-8-review.jpg?w=640" class="aligncenter size-full wp-image-2127" title="GSQ 8 review" src="https://grindingdown.files.wordpress.com/2011/05/gsq-8-review.jpg?w=500&#038;h=375" alt="" width="500" height="375" srcset="https://grindingdown.files.wordpress.com/2011/05/gsq-8-review.jpg?w=500&amp;h=375 500w, https://grindingdown.files.wordpress.com/2011/05/gsq-8-review.jpg?w=150&amp;h=113 150w, https://grindingdown.files.wordpress.com/2011/05/gsq-8-review.jpg?w=300&amp;h=225 300w, https://grindingdown.files.wordpress.com/2011/05/gsq-8-review.jpg 640w" sizes="(max-width: 500px) 100vw, 500px" /></p>
<p>The Sony PlayStation was a system that got me through high school and carried its weight during the early college years; it was a system that seemed to be everything anyone could need, with a library certainly bigger than anticipated, and the power to steal hours upon hours away from my life. Many of my favorite titles call home to the 32-bit console that could: <strong>Suikoden, Suikoden II, <a href="https://grindingdown.wordpress.com/2009/12/11/games-i-regret-parting-with-jumping-flash/">Jumping Flash!,</a> Blood Omen: Legacy of Kain,</strong> and so on. It holds a special part of my soul beneath its silver lid, and that&#8217;s me being as honest as possible via a blog post. The dang thing means a lot to my growing up, my dealing with problems and friends and loneliness, and it was also a ton of fun to play, to invest in. I even decked it out with special stickers that came with early issues of <em>PSM</em>, <a href="http://mylifecomics.wordpress.com/2007/08/01/162-psm-magazine/">a magazine that I subscribed to for a super long time</a> because I enjoyed reading about my new toy and what it might be handling in the future. It&#8217;s been some time since I&#8217;ve read anything PlayStation-related in print form, too, which is my way of transitioning to the next paragraph.</p>
<p><a href="http://www.gamespite.net/toastywiki/index.php/Site/GSQ8TableOfContents">The latest issue of <em>GameSpite Quarterly</em>,</a> a simultaneous print and online zine by <a href="http://twitter.com/#!/gamespite">Jeremy Parish</a> and pals, is all about the PlayStation, making it an instant buy for me, and I&#8217;m all the happier for it. The book arrived, and I at first couldn&#8217;t tell if I&#8217;d ordered, y&#8217;know, a <em>book</em> or&#8230;a brick. At around 435 pages, this is actually a tome, and there&#8217;s plenty of content to absorb, which is what I did over several days. It&#8217;s got that potpourri feel to it thanks to numerous authors writing varying articles about strikingly different titles and subjects. In the span of a few pages, <em>GS8</em> goes from talking about how &#8220;mature&#8221; Sony got with its advertising to coverage of retro games like <strong>The Raiden Project</strong> and <strong>Final Fantasy Anthology</strong>. Content flows in a loose chronological order by game release dates, but at times feels a bit of a mish-mash effort; I&#8217;d have preferred a section devoted to game reviews and another to musings and features, but that&#8217;s just little ol&#8217; me and my need for everything to be ordered and grouped and properly connected.</p>
<p>As previously mentioned, <a href="http://en.wikipedia.org/wiki/Chronology_of_PlayStation_games">the library for the Sony PlayStation is huge,</a> and it&#8217;s no surprise that not every game gets covered in <em>GS8</em>. I&#8217;m sure many frog fans are going to be saddened to learn that there are zero words devoted to <strong>Frogger 3D</strong> and <strong>Frogger II: Swampy&#8217;s Revenge</strong>. And some titles that I actually wanted to read about deeply, such as <strong>Star Ocean: The Second Story</strong>, <strong>Metal Gear Solid</strong>, and <strong>Chrono Cross</strong>, were only given a single paragraph of love. Disappointing, sure. Blockbusters like <strong>Final Fantasy VII</strong> and <strong>Tomb Raider</strong> get the expected amount of coverage, and I particularly found myself immersed in Tomm Hulett&#8217;s &#8220;The 7 Deadly Sins of <strong>Xenogears</strong>,&#8221; a religiously in-depth analytical look at a game I never got to play. For the most part, the majority of the games covered get a small amount of text to go along with a huge, pixelated screenshot. Sometimes this works, and sometimes it doesn&#8217;t (<strong>Baby Universe</strong>).</p>
<p>Not surprisingly, Parish&#8217;s love for quirky and less-loved titles takes the limelight here, with games like <strong>The Misadventures of Tron Bonne</strong> receiving eight pages of praise. Missed out on that game way-back-when, but it sounds pretty neat and has me only more excited for the forthcoming <strong>Mega Man Legends 3</strong>. My only other complaints are minor, but a second round of copyediting would have done wonders; as I read, I spotted a number of typos, as well as a lot of inconsistencies (if you&#8217;re devoting an entire issue to the PlayStation, you should stick to one spelling of it only). Otherwise, <em>GS8</em> is so full of content and pages to flip through that the good outweighs the disappointing, and even though the entire book will make its way online over at <a href="http://www.gamespite.net/verbalspew2/">GameSpite</a> <em>eventually</em>, the printed form is still worth pursuing. Seeing that much content bundled and bound is impressive, and if you were at all a fan of the PlayStation it&#8217;s a no-brainer buy. Cracking <em>GS8</em>&#8216;s spine is the easiest way to time-travel back to the good ol&#8217; days of 3D polygons, memory cards, and games built around FMVs.</p>
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