<?xml version="1.0" encoding="UTF-8" standalone="yes"?><oembed><version><![CDATA[1.0]]></version><provider_name><![CDATA[Grinding Down]]></provider_name><provider_url><![CDATA[https://grindingdown.wordpress.com]]></provider_url><author_name><![CDATA[Paul]]></author_name><author_url><![CDATA[https://grindingdown.wordpress.com/author/mylifecomics/]]></author_url><title><![CDATA[GAMES I REGRET PARTING WITH: Wild&nbsp;9]]></title><type><![CDATA[link]]></type><html><![CDATA[<p><img loading="lazy" data-attachment-id="2528" data-permalink="https://grindingdown.wordpress.com/2011/08/15/games-i-regret-parting-with-wild-9/games-i-regret-wild-9/" data-orig-file="https://grindingdown.files.wordpress.com/2011/08/games-i-regret-wild-9.jpg" data-orig-size="800,544" data-comments-opened="1" data-image-meta="{&quot;aperture&quot;:&quot;0&quot;,&quot;credit&quot;:&quot;&quot;,&quot;camera&quot;:&quot;&quot;,&quot;caption&quot;:&quot;&quot;,&quot;created_timestamp&quot;:&quot;0&quot;,&quot;copyright&quot;:&quot;&quot;,&quot;focal_length&quot;:&quot;0&quot;,&quot;iso&quot;:&quot;0&quot;,&quot;shutter_speed&quot;:&quot;0&quot;,&quot;title&quot;:&quot;&quot;}" data-image-title="games I regret &#8211; wild 9" data-image-description="" data-medium-file="https://grindingdown.files.wordpress.com/2011/08/games-i-regret-wild-9.jpg?w=300" data-large-file="https://grindingdown.files.wordpress.com/2011/08/games-i-regret-wild-9.jpg?w=800" class="aligncenter size-full wp-image-2528" title="games I regret - wild 9" src="https://grindingdown.files.wordpress.com/2011/08/games-i-regret-wild-9.jpg?w=500&#038;h=340" alt="" width="500" height="340" srcset="https://grindingdown.files.wordpress.com/2011/08/games-i-regret-wild-9.jpg?w=500&amp;h=340 500w, https://grindingdown.files.wordpress.com/2011/08/games-i-regret-wild-9.jpg?w=150&amp;h=102 150w, https://grindingdown.files.wordpress.com/2011/08/games-i-regret-wild-9.jpg?w=300&amp;h=204 300w, https://grindingdown.files.wordpress.com/2011/08/games-i-regret-wild-9.jpg?w=768&amp;h=522 768w, https://grindingdown.files.wordpress.com/2011/08/games-i-regret-wild-9.jpg 800w" sizes="(max-width: 500px) 100vw, 500px" /></p>
<p>Wex Major is out for revenge. Makes sense. His team of ragtag teenage freedom-fighters, known as the Wild 9, was attacked by Lord Karn&#8217;s Elite Shock-troopers. Some heavy damage was done, and six members of the crew were captured to be experimented on. Now it&#8217;s up to Wex (and his cohorts B&#8217;Angus and Pilfer) to save them, as well as kill as many of Lord Karn&#8217;s goons as cruelly as possible. Thank goodness he has the RIG, a high-tech weapon that shoots out an energy beam, which Wex can use in multiple ways: grabbing enemies and throwing them into deathtraps, picking up objects, using it as a grapple-swing-thing, and so on.</p>
<p><strong>Wild 9</strong> was an impulse buy. That much I remember. I was looking for something to play, and here was something to play. And from the makers of <strong>Earthworm Jim</strong>, too. Platformers don&#8217;t get kookier than that one. I assumed that their latest offering would be much of the same. I don&#8217;t recall getting very far in <strong>Wild 9</strong> though. I think the torture aspect lost me, much like it put me off in <strong>Bulletstorm</strong>. When the RIG hits enemies, they moan and scream loudly, clearly in pain. Not my thing. I don&#8217;t want &#8220;bonus points&#8221; for dangling an enemy over spikes before finally dropping him to his death. I want to save Wex&#8217;s friends, and that means killing efficiently, progressing left to right, our destination always ahead. I might&#8217;ve stopped playing after the first boss chase sequence.</p>
<p>But <strong>Wild 9</strong> has <em>personality</em>, and that&#8217;s the main reason it has remained lodged in my brain all these years. Loading screens contained some original artwork of the Wild 9 crew in amusing moments, and the art style and animation is clearly taken from the very same pages of <strong>Earthworm Jim</strong>. That&#8217;s not a bad thing, as they nailed something there and knew it. There&#8217;s some decent animation work too, in that Wex reacts to what you&#8217;re doing. Use the RIG to grab a crate, but accidentally drop it on your foot? Yup, he&#8217;ll hop about in pain. Really evokes that sensation of the Sega Genesis and SNES days where game characters were that&#8211;<em>characters. </em>However, his walking animation is trollish and clunky, but don&#8217;t tell him I said that.</p>
<p>Like <strong>Klonoa</strong> and <strong>Viewtiful Joe</strong>, <strong>Wild 9</strong> helped usher us into a new form of platforming, that which is known as 2.5D. Yup. 3D graphics (as in polygonal), but still a side-scrolling action title. The camera angles could get a little jarring at times yet it was still a neat effect, especially when some levels have Wex is way up high with a gorgeous backdrop that seems miles away in the distance. Games like <strong>Shadow Complex</strong> will use this look to great success many years later.</p>
<p>The above text might seem contradictory&#8211;I love the style and personality of the game, but actually did not enjoy playing it. So, why would I regret trading in <strong>Wild 9</strong>? for some measly space credits that I don&#8217;t even remember spending? Well, I&#8217;d like to try again. As a youth, I did not have the attention span or devotion that I do now, and if a game didn&#8217;t interest me, it was off the list and over to the next. I feel like I gave <strong>Wild 9</strong> a small amount of time and moved on to something else, eventually forgetting about it until the day came where I needed to trade in some games, and there it went. I&#8217;d just like to give it one more shot, to see if it will always be more unique than fun.</p>
<p>—</p>
<p><em>GAMES I REGRET PARTING WITH is a regular feature here at Grinding Down where I reminisce about videogames I either sold or traded in when I was young and dumb. To read up on other games I parted with, <a href="https://grindingdown.wordpress.com/category/games-i-regret/">follow the tag.</a></em></p>
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