<?xml version="1.0" encoding="UTF-8" standalone="yes"?><oembed><version><![CDATA[1.0]]></version><provider_name><![CDATA[Grinding Down]]></provider_name><provider_url><![CDATA[https://grindingdown.wordpress.com]]></provider_url><author_name><![CDATA[Paul]]></author_name><author_url><![CDATA[https://grindingdown.wordpress.com/author/mylifecomics/]]></author_url><title><![CDATA[Let&#8217;s give it up for extreme violence at E3&nbsp;2012]]></title><type><![CDATA[link]]></type><html><![CDATA[<p><img loading="lazy" data-attachment-id="3668" data-permalink="https://grindingdown.wordpress.com/2012/06/06/lets-give-it-up-for-extreme-violence-at-e3-2012/violence-at-e3-2012/" data-orig-file="https://grindingdown.files.wordpress.com/2012/06/violence-at-e3-2012.jpg" data-orig-size="500,330" data-comments-opened="1" data-image-meta="{&quot;aperture&quot;:&quot;0&quot;,&quot;credit&quot;:&quot;&quot;,&quot;camera&quot;:&quot;&quot;,&quot;caption&quot;:&quot;&quot;,&quot;created_timestamp&quot;:&quot;0&quot;,&quot;copyright&quot;:&quot;&quot;,&quot;focal_length&quot;:&quot;0&quot;,&quot;iso&quot;:&quot;0&quot;,&quot;shutter_speed&quot;:&quot;0&quot;,&quot;title&quot;:&quot;&quot;}" data-image-title="violence at E3 2012" data-image-description="" data-medium-file="https://grindingdown.files.wordpress.com/2012/06/violence-at-e3-2012.jpg?w=300" data-large-file="https://grindingdown.files.wordpress.com/2012/06/violence-at-e3-2012.jpg?w=500" class="aligncenter size-full wp-image-3668" title="violence at E3 2012" src="https://grindingdown.files.wordpress.com/2012/06/violence-at-e3-2012.jpg?w=500&#038;h=330" alt="" width="500" height="330" srcset="https://grindingdown.files.wordpress.com/2012/06/violence-at-e3-2012.jpg 500w, https://grindingdown.files.wordpress.com/2012/06/violence-at-e3-2012.jpg?w=150&amp;h=99 150w, https://grindingdown.files.wordpress.com/2012/06/violence-at-e3-2012.jpg?w=300&amp;h=198 300w" sizes="(max-width: 500px) 100vw, 500px" /></p>
<p>First, a true fact: I am not at the physical E3, set at the Los Angeles Convention center, but I can still hear the clapping.</p>
<p>Clapping, in general, is a standard at a convention or event where someone talks and then pauses in anticipation. It&#8217;s also pretty much expected when shown something exciting, such as a new game trailer or even just a teensy weensy teaser to get the blood a-pumping and the heartrate up. It&#8217;s a reaction, and it is, more or less, a confirmation that what was shown was appreciated or desired or looked upon favorably. Golf claps and sarcastic, slow-building claps that are found only in cinematic talkies are different beasts. However, from what I witnessed via live-streams of E3 2012 press conferences, there are two instances of clapping that struck me as&#8230;woefully odd. Disappointing, too.</p>
<p>One happened during a live demo of <strong>The Last of Us</strong>, and the other during a live demo of <strong>God of War: Ascension</strong>, and both are sad reminders of why the media portrays gamers as violent-minded folk. When you clap for extreme violence, you are clapping with genuine excitement. You clap because you care.</p>
<p>In <strong>God of War: Ascension</strong>, during a boss fight, Kratos does his QTE thing and rips out a monster&#8217;s brain and then slices it in half, as if the ripping out the brain didn&#8217;t already do the needful. This got a rousing reaction from the crowd, with applause to back it up. In <strong>The Last of Us</strong>, Joel takes the head of a man attacking him and slams it repeatedly into a small dresser until the side of it&#8211;the dresser, that is&#8211;is covered in blood and the man is unmoving. The audience at the conference <em>really</em> liked this moment and decided to let the world know by starting giving it a round of applause.</p>
<p>Both of these moments immediately made me uncomfortable. I myself felt no need to clap; granted, I was watching from the other side of the United States, first in an office and then second in bed in my pajamas with a kitty cat by my feet. I spent most of the <strong>God of War: Ascension</strong> live demo reading the comments over at <strong>GiantBomb</strong> and laughing along, but I did watch the live demo for <strong>The Last of Us</strong> with genuine interest. I loved when Joel got shot and kind of stumbled back, but brushed it off due to the intense scenario he and that Ellen Page girl were in. I loved how crazy fast everything was happening, and I loved why Joel had to do that horrible thing to that man&#8211;to survive, to keep going. I don&#8217;t love the moment itself, but the push behind it. That kind of violence really shows the grittiness of the game and that it is in fact <strong>The Road</strong> and all post-apocalyptic tropes and themes, and that to keep on truckin&#8217; one has to do what one has to do. By no means should these actions be applauded&#8211;but they should be understood. The audience members clapping like little kids on Christmas morning clearly did not understand what was happening on that big screen in front of them.</p>
<p>I&#8217;ll end with this polar opposite scenario then. In <strong>LEGO City Undercover</strong>&#8211;a debut videogame I now desperately want, but only on the Nintendo 3DS as I&#8217;m still not convinced a Wii U is worth acquiring&#8211;police detective Chase McCain races down a criminal, tackles him in broad daylight on a populated city street, and the evildoer <em>explodes</em> into LEGO bits and studs. No one clapped.</p>
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