<?xml version="1.0" encoding="UTF-8" standalone="yes"?><oembed><version><![CDATA[1.0]]></version><provider_name><![CDATA[Grinding Down]]></provider_name><provider_url><![CDATA[https://grindingdown.wordpress.com]]></provider_url><author_name><![CDATA[Paul]]></author_name><author_url><![CDATA[https://grindingdown.wordpress.com/author/mylifecomics/]]></author_url><title><![CDATA[It&#8217;s all about déjà vu for Dead Rising&nbsp;2]]></title><type><![CDATA[link]]></type><html><![CDATA[<p><img loading="lazy" data-attachment-id="4619" data-permalink="https://grindingdown.wordpress.com/2013/09/12/its-all-about-deja-vu-for-dead-rising-2/dead_rising_2_screenshots_06/" data-orig-file="https://grindingdown.files.wordpress.com/2013/09/dead_rising_2_screenshots_06.jpg" data-orig-size="500,330" data-comments-opened="1" data-image-meta="{&quot;aperture&quot;:&quot;0&quot;,&quot;credit&quot;:&quot;&quot;,&quot;camera&quot;:&quot;&quot;,&quot;caption&quot;:&quot;&quot;,&quot;created_timestamp&quot;:&quot;0&quot;,&quot;copyright&quot;:&quot;&quot;,&quot;focal_length&quot;:&quot;0&quot;,&quot;iso&quot;:&quot;0&quot;,&quot;shutter_speed&quot;:&quot;0&quot;,&quot;title&quot;:&quot;&quot;}" data-image-title="dead_rising_2_screenshots_06" data-image-description="" data-medium-file="https://grindingdown.files.wordpress.com/2013/09/dead_rising_2_screenshots_06.jpg?w=300" data-large-file="https://grindingdown.files.wordpress.com/2013/09/dead_rising_2_screenshots_06.jpg?w=500" class="aligncenter size-full wp-image-4619" alt="dead_rising_2_screenshots_06" src="https://grindingdown.files.wordpress.com/2013/09/dead_rising_2_screenshots_06.jpg?w=500&#038;h=330" width="500" height="330" srcset="https://grindingdown.files.wordpress.com/2013/09/dead_rising_2_screenshots_06.jpg 500w, https://grindingdown.files.wordpress.com/2013/09/dead_rising_2_screenshots_06.jpg?w=150&amp;h=99 150w, https://grindingdown.files.wordpress.com/2013/09/dead_rising_2_screenshots_06.jpg?w=300&amp;h=198 300w" sizes="(max-width: 500px) 100vw, 500px" /></p>
<p>I&#8217;ve started <strong>Dead Rising 2</strong> over <em>twice</em> now and am currently playing through the opening story bits for a third time, wondering why I&#8217;m doing this to myself. Certainly not because I love the sound zombies make when you bop them on the head with a spiked bat. The problem is that I keep running into boss fights that are wiping the floor with me, and I&#8217;m unsure if it is due to my lackluster fighting skills or if Chuck Greene is not high enough in levels&#8211;which increases health, inventory slots, speed, damage, and so on&#8211;to deal with these psychopaths. The latest progression roadblock happens in Case 4 involving two sword-wielding women, if you&#8217;re curious.</p>
<p>Clearly, someone at Capcom <em>loves</em> starting over. This seemingly masochistic mechanic is also a key element in the company&#8217;s <strong>Breath of Fire: Dragon Quarter</strong>, an RPG from the PlayStation 2 era that more or less demands you die and begin again to better learn how to survive some fights. I will eventually go back and try to grok <strong>Dragon Quarter</strong> because, <em>man&#8230;</em>I need to know. Maybe that&#8217;ll be on my &#8220;Games to Beat in 2014&#8221; list. Unfortunately, at the rate I&#8217;m playing, a few from <a title="Here are the videogames I want to beat in 2013" href="https://grindingdown.wordpress.com/2013/01/04/here-are-the-videogames-i-want-to-beat-in-2013/">my 2013 list</a> will most likely be there too. In case it&#8217;s not clear, I&#8217;m not talking about the main character dying and reviving at some checkpoint&#8211;you literally must start <strong>Dead Rising 2</strong> over again, from the very beginning, cutscenes and all. The twist is that you retain Chuck&#8217;s level, money, upgrades, and a few key items, so you&#8217;re only growing stronger with each and every playthrough.</p>
<p>But some games are not fun to play over and over, especially when the playing part is fueled by frustration. A few I find I keep coming back to and enjoying include <strong>Borderlands 2</strong>, <strong>Fallout: New Vegas</strong>, and <strong>Saints Row: The Third</strong>. Those kinds of gaming experience offer you choices and variations on how to play. You can go down an evil path or focuses on heavy weapons or whatever.</p>
<p>I think <strong>Dead Rising 2</strong> is a prime example of a game you should only play <em>once,</em> all the way through; just like the zombies you hack and slash out of your way, this game moves at a shambling, almost idiotic pace. You can skip the cutscenes, but still have to endure the loading screens, and the missions do not play out any differently a second and third time through. Sure, you can get through them faster now that you know what they entail and have a better grip on what makes an effective zombie-killing weapon, but it&#8217;s more or less mindless grinding for the sake of&#8230;what? Some designer&#8217;s guilty pleasure? Also, stick suck at saving survivors unless they are standing a few feet away from the safehouse. Every playthrough is an uphill climb, each less than the previous, but still&#8211;completely unnecessary.</p>
<p>I think the most fun I&#8217;ve had so far with <strong>Dead Rising 2</strong> is when I hit a zombie with a painting, stuck a goofy mask on its head, attached an IED to its back, and shot it from a safe distance after it meandered over to some friends, racking up a sickeningly rewarding amount of PP in one heck of a zomplosion. That said, I really hope I don&#8217;t have to start the game over for a third time.</p>
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