<?xml version="1.0" encoding="UTF-8" standalone="yes"?><oembed><version><![CDATA[1.0]]></version><provider_name><![CDATA[]]></provider_name><provider_url><![CDATA[https://itsthexstream.wordpress.com]]></provider_url><author_name><![CDATA[It's The X-Stream]]></author_name><author_url><![CDATA[https://itsthexstream.wordpress.com/author/itsthexstream/]]></author_url><title><![CDATA[Speedrunning]]></title><type><![CDATA[link]]></type><html><![CDATA[<p>Have you ever taken a walk on a road, that you may have walked hundreds of times, in reverse? Or have you ever walked that same road while facing backwards? Probably moreso the former, I&#8217;d assume unless you&#8217;re incredibly confident.<br />
Now, what the hell am I talking about? Well, strangely enough, I&#8217;m talking speed running video games&#8230; follow me on this one.<br />
I&#8217;ve played MegaMan X probably dozens of times, I may even consider it a tradition to play it once a month. But it wasn&#8217;t always this way. Speed running redefined how I can pay games. I&#8217;ve always stuck to the engrained rules of the game, never deviating. And that&#8217;s fine, for 1 or 2 playthroughs. But what if I want to reengage with an older game in a new way, one that makes the experience fresh again without paying $60 for something that&#8217;s close but not enough? Guess I&#8217;m screwed right? Wrong.<br />
Speed runners self imposed rules change the dynamic. From disallowing certain items, to restricting whole gameplay strategies, speed runners make old games fresh again. Try playing MegaMan X again, only this time you can only use the not upgraded mega buster. Now we&#8217;re talking. The whole game is different but you&#8217;re still on the same game you know and love; just like that old path you may have walked hundreds of times before.<br />
So like I&#8217;d mentioned in the beginning, if you&#8217;re feeling bored with a game you used to love, try walking that path again&#8230; backwards.</p>
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