<?xml version="1.0" encoding="UTF-8" standalone="yes"?><oembed><version><![CDATA[1.0]]></version><provider_name><![CDATA[iwakura productions]]></provider_name><provider_url><![CDATA[https://iwakuraproductions.wordpress.com]]></provider_url><author_name><![CDATA[cj_iwakura]]></author_name><author_url><![CDATA[https://iwakuraproductions.wordpress.com/author/cjiwakura/]]></author_url><title><![CDATA[Suda 51 Interview: thoughts on Killer7 spinoffs, NMH3, and a TSC&nbsp;localization?]]></title><type><![CDATA[link]]></type><html><![CDATA[<p>Felt the need to share this interview from Gamereactor, at a game development convention in Barcelona.</p>
<p><a href="http://www.gamereactor.es/noticias/242804/Una+hora+de+fan-service+y+dise%F1o+de+videojuegos+con+Suda51/" rel="nofollow">http://www.gamereactor.es/noticias/242804/Una+hora+de+fan-service+y+dise%F1o+de+videojuegos+con+Suda51/</a></p>
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<p>Thanks to CaVaYeRo from NeoGAF for the time stamps. My thoughts after.</p>
<p>• 00:00 &#8211; Brief introduction, Suda means &#8220;you sweat&#8221; in Spanish.<br />
• 03:32 &#8211; Killer 7 memories: Development freedom with Mikami-san, art style and complex, layered story.<br />
• 06:45 &#8211; Flower, Sun and Rain: The unique loop-day structure and the tour guide book clues as fresh mechanics. PSOne vs PS2 development and non-action games. Lost (TV series) and Uchikosi-san (Virtue&#8217;s Last Reward) vibes.<br />
• 12:56 &#8211; No More Heroes 3: What&#8217;s left to do and when.<br />
• 15:06 &#8211; How to create GhM&#8217;s strong and unique characters. Indie creative freedom and publisher tastes. The NMH switch from PS3/Xbox 360 original shooter concept to Wii-focused final design.<br />
• 19:43 &#8211; Suda-san as one of the last &#8220;Japanese dev stars&#8221;, &#8220;no more heroes&#8221; in game development? Hotline Miami devs as heroes and chemical brothers.<br />
• 24:15 &#8211; Shadows of the Damned: Collaboration with Mikami-san and anecdotes, the funniest trip to EA. Mexican and Spanish influences, Latin passion, Suda-san &#8220;Spanish blood&#8221; and Barcelona inspiration.<br />
• 31:50 &#8211; Lollipop Chainsaw: The zombi genre in a unique, B-class fun way. The US school comedy. The pitch trailer.<br />
• 36:48 &#8211; The James Gunn involvement &amp; commitment. Collaborating with filmakers, Suda as &#8220;the Robert Rodríguez of videogames&#8221;.<br />
• 40:21 &#8211; Importance of art in GhM, &#8220;Art of Grasshopper Manufacture&#8221; album personal meaning, how to choose/hire an artist for the studio, team play like in FC Barcelona.<br />
• 46:00 &#8211; GhM before and nowadays: grass-hopping from punk/indie style to business and GungHo owned studio, yet gaining creativity.<br />
• 49:22 &#8211; Let it Die and concepts to share with young developers as inspiration and advice. Making games you&#8217;d like to play, nigh time creative mood, connection with people.<br />
• 54:55 &#8211; Q&amp;A from audience and readers:<br />
&#8211; Killer 7 prequel or sequel chances.<br />
&#8211; Marvel vs. Capcom and DC vs. Grasshopper Manufacture<br />
&#8211; 58:20 &#8211; Times at Human Entertaiment wearing suit.<br />
&#8211; 60:16 &#8211; The Silver Case remake chances.<br />
&#8211; 61:50 &#8211; Opinion on indie games, innovative ideas and big publishers.<br />
&#8211; 65:53 &#8211; Suda51 last advice for young developers. Three bullet points for game development: passion, finding your own form, finding your own rhythm.</p>
<p>Now, takeaways.</p>
<ul>
<li>Suda has no real plans for a Killer7 spinoff or sequel, but wouldn&#8217;t mind seeing a fan service game like &#8220;DC VS Grasshopper&#8221;. No real surprise, it&#8217;s no secret he prefers to do new things, i.e. &#8216;Kill The Past&#8217;. This is a constant subject in the interview.</li>
<li>FSR&#8217;s time loop was the result of him wanting to do something different besides all the constant action games of the PS2 era. He&#8217;s glad he thought up the idea before Lost and Kotaro Uchikoshi(VLR/999).</li>
<li>He&#8217;s very much aware of the desire for a TSC port, and wants people to play GHM&#8217;s first game.</li>
<li>No mention of Lily Bergamo being changed to Let It Die whatsoever. I bet the topic is taboo. I&#8217;m sure he&#8217;s as unhappy as everyone else.</li>
<li>Human made him wear a suit to work, so it seemed fitting that a &#8216;weird&#8217; company like GHM came about as a result.</li>
</ul>
<p>Personally? I feel he&#8217;s hamstrung by GungHo and  it is very unlikely, but with the interest he mentioned in the GHM book(being approached by Spanish companies to localize TSC), I hope it&#8217;s possible.</p>
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