<?xml version="1.0" encoding="UTF-8" standalone="yes"?><oembed><version><![CDATA[1.0]]></version><provider_name><![CDATA[JCR Comic Arts]]></provider_name><provider_url><![CDATA[https://jcrcomicarts.wordpress.com]]></provider_url><author_name><![CDATA[JCR Comic Arts]]></author_name><author_url><![CDATA[https://jcrcomicarts.wordpress.com/author/jcrcomicarts/]]></author_url><title><![CDATA[Scale Bound Working As&nbsp;Partners]]></title><type><![CDATA[link]]></type><html><![CDATA[<p>Scalebound is the new Xbox One exclusive from Platinum Studios. We got some info about the game E3 when it took to the stage and were shown some action. The things we still want to know more about the next big dragon game so at the Fanfest in Tokyo Dualshockers caught with  Director Hideki Kamiya and Creative Producer Jean Pierre Kellams  to discuss about the game and the partnership between Platinum Studios and Microsoft.</p>
<span class="embed-youtube" style="text-align:center; display: block;"><iframe class='youtube-player' width='560' height='315' src='https://www.youtube.com/embed/ueU5ayfjz0k?version=3&#038;rel=1&#038;showsearch=0&#038;showinfo=1&#038;iv_load_policy=1&#038;fs=1&#038;hl=en&#038;autohide=2&#038;wmode=transparent' allowfullscreen='true' style='border:0;' sandbox='allow-scripts allow-same-origin allow-popups allow-presentation'></iframe></span>
<p>Article:<a href="http://www.dualshockers.com/2015/09/29/xbox-one-exclusive-scalebound-hideki-kamiya-talks-on-how-to-make-an-epic-dragon-game-and-more/" rel="nofollow">http://www.dualshockers.com/2015/09/29/xbox-one-exclusive-scalebound-hideki-kamiya-talks-on-how-to-make-an-epic-dragon-game-and-more/</a></p>
<p>As always thank you for reading.</p>
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