<?xml version="1.0" encoding="UTF-8" standalone="yes"?><oembed><version><![CDATA[1.0]]></version><provider_name><![CDATA[JCR Comic Arts]]></provider_name><provider_url><![CDATA[https://jcrcomicarts.wordpress.com]]></provider_url><author_name><![CDATA[JCR Comic Arts]]></author_name><author_url><![CDATA[https://jcrcomicarts.wordpress.com/author/jcrcomicarts/]]></author_url><title><![CDATA[Final Fantasy XV Memory of Demo &amp;&nbsp;Game]]></title><type><![CDATA[link]]></type><html><![CDATA[<p>We are hearing more about the progress about Final Fantasy XV. Lastly we heard the pre beta was almost done being close to final product values. Today we are hearing about the development of the demo and game moving at different paces duo to memory. The memory for the game development is limited which is why they have to chose what to implement into the game. Another reason we hade two versions of the demo. I said development memory so that people do not get it confused with saving gaming memory.  Given that Kitade says those restriction that existed in the demo don&#8217;t for the final game as it sits right now as they us PC to optimize the game for console use first.</p>
<p><a href="https://jcrcomicarts.files.wordpress.com/2015/11/ffxv-9.png" rel="attachment wp-att-14827"><img loading="lazy" data-attachment-id="14827" data-permalink="https://jcrcomicarts.wordpress.com/2015/11/28/final-fantasy-xv-at-family-game-forum/ffxv-9/" data-orig-file="https://jcrcomicarts.files.wordpress.com/2015/11/ffxv-9.png" data-orig-size="826,526" data-comments-opened="1" data-image-meta="{&quot;aperture&quot;:&quot;0&quot;,&quot;credit&quot;:&quot;&quot;,&quot;camera&quot;:&quot;&quot;,&quot;caption&quot;:&quot;&quot;,&quot;created_timestamp&quot;:&quot;0&quot;,&quot;copyright&quot;:&quot;&quot;,&quot;focal_length&quot;:&quot;0&quot;,&quot;iso&quot;:&quot;0&quot;,&quot;shutter_speed&quot;:&quot;0&quot;,&quot;title&quot;:&quot;&quot;,&quot;orientation&quot;:&quot;0&quot;}" data-image-title="FFXV-9" data-image-description="" data-medium-file="https://jcrcomicarts.files.wordpress.com/2015/11/ffxv-9.png?w=300" 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https://jcrcomicarts.files.wordpress.com/2015/11/ffxv-2.png?w=150&amp;h=84 150w" sizes="(max-width: 300px) 100vw, 300px" /></a> <a href="https://jcrcomicarts.files.wordpress.com/2015/12/ffxv-final-fantasy-xv-episode-duscae_20150609201942-670x377.jpg" rel="attachment wp-att-15118"><img loading="lazy" class="alignnone size-medium wp-image-15118" src="https://jcrcomicarts.files.wordpress.com/2015/12/ffxv-final-fantasy-xv-episode-duscae_20150609201942-670x377.jpg?w=300&#038;h=169" alt="FFXV FINAL-FANTASY-XV-EPISODE-DUSCAE_20150609201942-670x377" width="300" height="169" /></a> <a href="https://jcrcomicarts.files.wordpress.com/2015/12/ffxv-finalfantasyxv-larger.jpg" rel="attachment wp-att-15119"><img loading="lazy" data-attachment-id="15119" data-permalink="https://jcrcomicarts.wordpress.com/2015/12/11/final-fantasy-xv-festival-huds-cars/ffxv-finalfantasyxv-larger/" data-orig-file="https://jcrcomicarts.files.wordpress.com/2015/12/ffxv-finalfantasyxv-larger.jpg" data-orig-size="670,363" 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srcset="https://jcrcomicarts.files.wordpress.com/2015/12/ffxv-finalfantasyxv-larger.jpg?w=300&amp;h=163 300w, https://jcrcomicarts.files.wordpress.com/2015/12/ffxv-finalfantasyxv-larger.jpg?w=600&amp;h=326 600w, https://jcrcomicarts.files.wordpress.com/2015/12/ffxv-finalfantasyxv-larger.jpg?w=150&amp;h=81 150w" sizes="(max-width: 300px) 100vw, 300px" /></a></p>
<p>Article:<a href="http://www.dualshockers.com/2015/12/12/final-fantasy-xv-pre-beta-already-running-on-pc-and-ps4-dev-talks-about-memory-constaints/" rel="nofollow">http://www.dualshockers.com/2015/12/12/final-fantasy-xv-pre-beta-already-running-on-pc-and-ps4-dev-talks-about-memory-constaints/</a></p>
<p>As always thank you for reading.</p>
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