<?xml version="1.0" encoding="UTF-8" standalone="yes"?><oembed><version><![CDATA[1.0]]></version><provider_name><![CDATA[JCR Comic Arts]]></provider_name><provider_url><![CDATA[https://jcrcomicarts.wordpress.com]]></provider_url><author_name><![CDATA[JCR Comic Arts]]></author_name><author_url><![CDATA[https://jcrcomicarts.wordpress.com/author/jcrcomicarts/]]></author_url><title><![CDATA[Guilty Gear Xrd Revelator 1.04 Patch&nbsp;Balance]]></title><type><![CDATA[link]]></type><html><![CDATA[<p>Guilty Gear XRD Revelator last update in characters brought us Dizzy  and the little model mode where you can make the scene you want. Well it seems we are not done as a list of balance changes is coming. To see what has been changed just check out list to see what Arc System Works means by balance.  Changes are mostly for Dizzy ( no surprise) Sin, Potemkin, Johnny and Jam.</p>
<div><b> </b></div>
<div><b>Air Blitz Shield</b></div>
<div>Hurtbox that triggers the blitz rejection has been expanded lower.</div>
<div>Active frames have been changed:</div>
<div>     Before: 1-8f</div>
<div>     Now: 1-12f</div>
<div></div>
<div><b>Character Changes</b></div>
<div></div>
<div><b>The following characters have no changes</b></div>
<div>Sol, Ky, May, Zato, Chipp, Faust, I-no, Jack-o, Kum Haehyun</div>
<div></div>
<div><b>Millia</b></div>
<div>6K: Feet hurtbox added from 1-4f</div>
<div></div>
<div><b>Potemkin</b></div>
<div>2P: Hitbox and hurtbox are taller</div>
<div>j.K: Damage changed from 22 to 24</div>
<div>j.S: Damage changed from 32 to 36</div>
<div>j.H: Damage changed from 40 to 45</div>
<div>j.D Damage changed from 45 to 50. Ground bounces on counter hit.</div>
<div>Ground throw: Fixed a bug where he would not gain meter</div>
<div></div>
<div><b>Axl</b></div>
<div>c.S: Gatling route to 3P added</div>
<div>Rashousen: Fixed a bug where the opponent would not be able to control their character</div>
<div></div>
<div><b>Venom</b></div>
<div>Wall splat: Crumple animation after sliding down the wall has been made taller</div>
<div></div>
<div><b>Slayer</b></div>
<div>6K: Recovery reduced from 5f to 4f</div>
<div>Helter Skelter: 1f before landing is now throw invul</div>
<div></div>
<div><b>Bedman</b></div>
<div>2K: Proration changed from 80% to 70%</div>
<div>Special movement 2 (air movement): Bedman can no longer air throw during and after his airdash</div>
<div></div>
<div><b>Ramlethal Valentine</b></div>
<div>3K: Early hurtbox has been made shorter</div>
<div>f.S (without sword): Gatling route into 2H (with sword) added</div>
<div>2S (with sword): Damage changed from 60 to 70</div>
<div></div>
<div><b>Sin Kiske</b></div>
<div>2K: Proration changed from 80% to 70%</div>
<div>Crouch block: Hurtbox made shorter</div>
<div>Beak driver: 2nd hit&#8217;s active time changed from 6f to 8f. Recovery changed from 10f to 8f.</div>
<div></div>
<div><b>Elphelt Valentine</b></div>
<div>Shotgun D (command grab): Proration changed from 70% to 60%</div>
<div></div>
<div><b>Leo Whitefang</b></div>
<div>f.S~P: Total duration changed from 62f to 52f, guard point frames has not been affected. Guard point when P is held has been extended 10f, total duration has not been affected.</div>
<div>5H~P: Total duration changed from 61f to 51f, guard point frames has not been affected. Guard point when P is held has been extended 10f, total duration has not been affected.</div>
<div></div>
<div><b>Johnny</b></div>
<div>2K: Proration changed from 75% to 70%</div>
<div>f.S: Hurtbox during startup has been extended downwards</div>
<div>2S: Startup changed from 9f to 10f. Active frames and total duration remain unchanged (<i>one less recovery frame presumably</i>). Hurtbox extended forward</div>
<div>6H: Hurtbox extended forward</div>
<div>Crouch block: Hurtbox made shorter</div>
<div>Mist finer &#8211; low (lvl 1): If an opponent stand blocks while bacchus sigh is on them, they are hit normally instead of being staggered</div>
<div>Treasure hunt: Fixed a bug where Johnny would get no coin icon when hitting Xrd Sign costume Elphelt</div>
<div></div>
<div><b>Jam Kuradoberi</b></div>
<div>Charged ryuujin: Proration changed from 75% to 80%</div>
<div>Max charged ryuujin: Proration changed from 70% to 80%</div>
<div>Air max charged ryuujin: Strike invul changed from &#8220;1f to end of recovery&#8221; to &#8220;1f to end of startup&#8221; (<i>was it actually invul entirely or am I reading it wrong?)</i></div>
<div>Followup max charged ryuujin:  Strike invul changed from &#8220;1f to end of recovery&#8221; to &#8220;1f to end of startup&#8221;. Stun damage changed from 100 to 80 (<i>Stun damage, not actual damage</i>)</div>
<div></div>
<div><b>Raven</b></div>
<div>Airdash: Hurtbox extended downwards</div>
<div>2K: Proration changed from 90% to 80%</div>
<div>f.S: Hurtbox extended forward</div>
<div>j.P: 90% proration added</div>
<div></div>
<div><b>Dizzy</b></div>
<div>2P: Proration changed from 70% to 80%</div>
<div>f.S: Cancel window increased by 9f</div>
<div>5H: Cancel window increased by 5f</div>
<div>2H: Attack level increased from 2 to 4</div>
<div>Blitz Shield Charge Attack: Counter hit state changed to after active frames until the end of the move</div>
<div>236S (Ice spike): Hurtbox made shorter</div>
<div>236H (Fire spike): Hurtbox made shorter</div>
<div>412S (Ice spear): Tension gain changed from 200 to 250</div>
<div>412H (Fire spear): Tension gain changed from 200 to 250</div>
<div>236P (Ice scythe): Tension gain changed from 150 to 200</div>
<div>214P/K (Ice fish, ground version): Tension gain changed from 50 to 100</div>
<div>j.214P/K (Ice fish, air version): Tension gain changed from 50 to 100. Total duration changed from 52f to 45f. Landing recovery removed</div>
<div>214S/H/D (Fire fish, ground version): Tension gain changed from 50 to 100. Total duration changed from 42f to 36f</div>
<div>j.214S/H/D (Fire fish, air version): Tension gain changed from 50 to 100. Total duration changed from 52f to 45f. Landing recovery removed</div>
<div>j.236P (Ice bubble): Explosion hitbox is larger</div>
<div>j.236K (Fire bubble): Explosion hitbox is larger. Vertical movement is faster. Total duration changed from 30f to 29f</div>
<div>632146D (Burst imperial ray): Damage changed from 33 to 43</div>
<p>Forum:<a href="http://www.dustloop.com/forums/index.php?/forums/topic/10056-xrd-news-gameplay-discussion-2-console-is-out/&#038;page=270" rel="nofollow">http://www.dustloop.com/forums/index.php?/forums/topic/10056-xrd-news-gameplay-discussion-2-console-is-out/&#038;page=270</a></p>
<p>As always thank you for reading.</p>
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