<?xml version="1.0" encoding="UTF-8" standalone="yes"?><oembed><version><![CDATA[1.0]]></version><provider_name><![CDATA[JCR Comic Arts]]></provider_name><provider_url><![CDATA[https://jcrcomicarts.wordpress.com]]></provider_url><author_name><![CDATA[JCR Comic Arts]]></author_name><author_url><![CDATA[https://jcrcomicarts.wordpress.com/author/jcrcomicarts/]]></author_url><title><![CDATA[Guilty Gear Xrd Rev 2 Patch&nbsp;Notes]]></title><type><![CDATA[link]]></type><html><![CDATA[<p>Okay the patch notes for Guilty Gear Xrd Rev 2 is out. These patch notes shows what is new in new moves and what has been changed. Take notes as some of you maybe happy as other are left angry as we find out what has been changed with GG fighters. Also location test should begin Friday so please take note as we should have some nice videos to look at soon.</p>
<p><a href="https://jcrcomicarts.files.wordpress.com/2017/01/ggxrdr-pasted-image-0.png"><img loading="lazy" data-attachment-id="25503" data-permalink="https://jcrcomicarts.wordpress.com/2017/01/20/guilty-gear-xrd-rev-2-patch-notes-2/ggxrdr-pasted-image-0/" data-orig-file="https://jcrcomicarts.files.wordpress.com/2017/01/ggxrdr-pasted-image-0.png" data-orig-size="650,428" data-comments-opened="1" data-image-meta="{&quot;aperture&quot;:&quot;0&quot;,&quot;credit&quot;:&quot;&quot;,&quot;camera&quot;:&quot;&quot;,&quot;caption&quot;:&quot;&quot;,&quot;created_timestamp&quot;:&quot;0&quot;,&quot;copyright&quot;:&quot;&quot;,&quot;focal_length&quot;:&quot;0&quot;,&quot;iso&quot;:&quot;0&quot;,&quot;shutter_speed&quot;:&quot;0&quot;,&quot;title&quot;:&quot;&quot;,&quot;orientation&quot;:&quot;0&quot;}" data-image-title="ggxrdr-pasted-image-0" data-image-description="" data-medium-file="https://jcrcomicarts.files.wordpress.com/2017/01/ggxrdr-pasted-image-0.png?w=300" data-large-file="https://jcrcomicarts.files.wordpress.com/2017/01/ggxrdr-pasted-image-0.png?w=650" class="alignnone size-full wp-image-25503" src="https://jcrcomicarts.files.wordpress.com/2017/01/ggxrdr-pasted-image-0.png?w=640&#038;h=421" alt="ggxrdr-pasted-image-0" width="640" height="421" srcset="https://jcrcomicarts.files.wordpress.com/2017/01/ggxrdr-pasted-image-0.png?w=640&amp;h=421 640w, https://jcrcomicarts.files.wordpress.com/2017/01/ggxrdr-pasted-image-0.png?w=150&amp;h=99 150w, https://jcrcomicarts.files.wordpress.com/2017/01/ggxrdr-pasted-image-0.png?w=300&amp;h=198 300w, https://jcrcomicarts.files.wordpress.com/2017/01/ggxrdr-pasted-image-0.png 650w" sizes="(max-width: 640px) 100vw, 640px" /></a></p>
<p style="margin:0;padding:0;text-align:left;color:#000000;line-height:1.15;font-family:'Arial';font-size:11pt;orphans:2;widows:2;"><span style="color:#000000;font-family:'Arial';font-size:11pt;font-style:normal;font-weight:bold;text-decoration:none;vertical-align:baseline;">System</span></p>
<p style="margin:0;padding:0;text-align:left;color:#000000;line-height:1.15;font-family:'Arial';font-size:11pt;orphans:2;widows:2;"><span style="color:#000000;font-family:'Arial';font-size:11pt;font-style:normal;font-weight:bold;text-decoration:none;vertical-align:baseline;">Roman Cancels</span></p>
<p style="margin:0;padding:0;text-align:left;color:#000000;line-height:1.15;font-family:'Arial';font-size:11pt;orphans:2;widows:2;"><span style="color:#000000;font-family:'Arial';font-size:11pt;font-style:normal;font-weight:400;text-decoration:none;vertical-align:baseline;">-Time until PRC comes out has been decreased</span></p>
<p style="margin:0;padding:0;text-align:left;color:#000000;line-height:1.15;font-family:'Arial';font-size:11pt;orphans:2;widows:2;"><span style="color:#000000;font-family:'Arial';font-size:11pt;font-style:normal;font-weight:400;text-decoration:none;vertical-align:baseline;">-Input buffer during RC has been enlarged</span></p>
<p style="margin:0;padding:0;text-align:left;color:#000000;line-height:1.15;font-family:'Arial';font-size:11pt;orphans:2;widows:2;"><span style="color:#000000;font-family:'Arial';font-size:11pt;font-style:normal;font-weight:bold;text-decoration:none;vertical-align:baseline;">Ground and Air Blitz Shield</span></p>
<p style="margin:0;padding:0;text-align:left;color:#000000;line-height:1.15;font-family:'Arial';font-size:11pt;orphans:2;widows:2;"><span style="color:#000000;font-family:'Arial';font-size:11pt;font-style:normal;font-weight:400;text-decoration:none;vertical-align:baseline;">-Ground and Air Blitz Shield is now possible to cancel into from normals.</span></p>
<p style="margin:0;padding:0;text-align:left;color:#000000;line-height:1.15;font-family:'Arial';font-size:11pt;orphans:2;widows:2;"><span style="color:#000000;font-family:'Arial';font-size:11pt;font-style:normal;font-weight:bold;text-decoration:none;vertical-align:baseline;">Charged Blitz Attack</span></p>
<p style="margin:0;padding:0;text-align:left;color:#000000;line-height:1.15;font-family:'Arial';font-size:11pt;orphans:2;widows:2;"><span style="color:#000000;font-family:'Arial';font-size:11pt;font-style:normal;font-weight:400;text-decoration:none;vertical-align:baseline;">-In case of charged blitz attack being canceled into, forced proration will be applied</span></p>
<p style="margin:0;padding:0;text-align:left;color:#000000;line-height:1.15;font-family:'Arial';font-size:11pt;orphans:2;widows:2;"><span style="color:#000000;font-family:'Arial';font-size:11pt;font-style:normal;font-weight:400;text-decoration:none;vertical-align:baseline;">-The first usage in a combo functions like normal. Afterwards, the wallstick property is removed, and replaced with a normal blowback effect which has decreased untech time.</span></p>
<p style="margin:0;padding:0;text-align:left;color:#000000;line-height:1.15;font-family:'Arial';font-size:11pt;orphans:2;widows:2;"><span style="color:#000000;font-family:'Arial';font-size:11pt;font-style:normal;font-weight:bold;text-decoration:none;vertical-align:baseline;">Danger Time</span></p>
<p style="margin:0;padding:0;text-align:left;color:#000000;line-height:1.15;font-family:'Arial';font-size:11pt;orphans:2;widows:2;">-At start of danger time, both players gain an amount of tension.<span style="color:#000000;font-family:'Arial';font-size:11pt;font-style:normal;font-weight:bold;text-decoration:none;vertical-align:baseline;"><br />
Sol Badguy</span></p>
<p style="margin:0;padding:0;text-align:left;color:#000000;line-height:1.15;font-family:'Arial';font-size:11pt;orphans:2;widows:2;"><span style="color:#000000;font-family:'Arial';font-size:11pt;font-style:normal;font-weight:400;text-decoration:none;vertical-align:baseline;">-5K startup slower.</span></p>
<p style="margin:0;padding:0;text-align:left;color:#000000;line-height:1.15;font-family:'Arial';font-size:11pt;orphans:2;widows:2;"><span style="color:#000000;font-family:'Arial';font-size:11pt;font-style:normal;font-weight:400;text-decoration:none;vertical-align:baseline;">-6H no kd on normal grounded hit.</span></p>
<p style="margin:0;padding:0;text-align:left;color:#000000;line-height:1.15;font-family:'Arial';font-size:11pt;orphans:2;widows:2;"><span style="color:#000000;font-family:'Arial';font-size:11pt;font-style:normal;font-weight:400;text-decoration:none;vertical-align:baseline;">-WT does not come out if a 7/8/9 input is included in the command.</span></p>
<p style="margin:0;padding:0;text-align:left;color:#000000;line-height:1.15;font-family:'Arial';font-size:11pt;orphans:2;widows:2;"><span style="color:#000000;font-family:'Arial';font-size:11pt;font-style:normal;font-weight:400;text-decoration:none;vertical-align:baseline;">-GF Feint is now affected by dash momentum.</span></p>
<p style="margin:0;padding:0;text-align:left;color:#000000;line-height:1.15;font-family:'Arial';font-size:11pt;orphans:2;widows:2;"><span style="color:#000000;font-family:'Arial';font-size:11pt;font-style:normal;font-weight:400;text-decoration:none;vertical-align:baseline;">-DI GF is now affected by dash momentum.</span></p>
<p style="margin:0;padding:0;text-align:left;color:#000000;line-height:1.15;font-family:'Arial';font-size:11pt;orphans:2;widows:2;"><span style="color:#000000;font-family:'Arial';font-size:11pt;font-style:normal;font-weight:400;text-decoration:none;vertical-align:baseline;">-DI GV the flames caused by Sol’s travel will always knock the opponent toward Sol.</span></p>
<p style="margin:0;padding:0;text-align:left;color:#000000;line-height:1.15;font-family:'Arial';font-size:11pt;orphans:2;widows:2;"><span style="color:#000000;font-family:'Arial';font-size:11pt;font-style:normal;font-weight:bold;text-decoration:none;vertical-align:baseline;">Ky Kiske</span></p>
<p style="margin:0;padding:0;text-align:left;color:#000000;line-height:1.15;font-family:'Arial';font-size:11pt;orphans:2;widows:2;"><span style="color:#000000;font-family:'Arial';font-size:11pt;font-style:normal;font-weight:400;text-decoration:none;vertical-align:baseline;">-6H changed to a new move.</span></p>
<p style="margin:0;padding:0;text-align:left;color:#000000;line-height:1.15;font-family:'Arial';font-size:11pt;orphans:2;widows:2;"><span style="color:#000000;font-family:'Arial';font-size:11pt;font-style:normal;font-weight:400;text-decoration:none;vertical-align:baseline;">-If 5D is YRC’d before the hitbox manifests, the projectile will still appear.</span></p>
<p style="margin:0;padding:0;text-align:left;color:#000000;line-height:1.15;font-family:'Arial';font-size:11pt;orphans:2;widows:2;"><span style="color:#000000;font-family:'Arial';font-size:11pt;font-style:normal;font-weight:400;text-decoration:none;vertical-align:baseline;">-The stun edge projectile no longer fluctuates in size as it travels.</span></p>
<p style="margin:0;padding:0;text-align:left;color:#000000;line-height:1.15;font-family:'Arial';font-size:11pt;orphans:2;widows:2;"><span style="color:#000000;font-family:'Arial';font-size:11pt;font-style:normal;font-weight:bold;text-decoration:none;vertical-align:baseline;">May</span></p>
<p style="margin:0;padding:0;text-align:left;color:#000000;line-height:1.15;font-family:'Arial';font-size:11pt;orphans:2;widows:2;"><span style="color:#000000;font-family:'Arial';font-size:11pt;font-style:normal;font-weight:400;text-decoration:none;vertical-align:baseline;">-6P retains UBI when charged.</span></p>
<p style="margin:0;padding:0;text-align:left;color:#000000;line-height:1.15;font-family:'Arial';font-size:11pt;orphans:2;widows:2;"><span style="color:#000000;font-family:'Arial';font-size:11pt;font-style:normal;font-weight:400;text-decoration:none;vertical-align:baseline;">-Possible to go airborne after OHK.</span></p>
<p style="margin:0;padding:0;text-align:left;color:#000000;line-height:1.15;font-family:'Arial';font-size:11pt;orphans:2;widows:2;"><span style="color:#000000;font-family:'Arial';font-size:11pt;font-style:normal;font-weight:400;text-decoration:none;vertical-align:baseline;">-Window for canceling dolphin ride into normal has been increased.</span></p>
<p style="margin:0;padding:0;text-align:left;color:#000000;line-height:1.15;font-family:'Arial';font-size:11pt;orphans:2;widows:2;"><span style="color:#000000;font-family:'Arial';font-size:11pt;font-style:normal;font-weight:bold;text-decoration:none;vertical-align:baseline;">Millia Rage</span></p>
<p style="margin:0;padding:0;text-align:left;color:#000000;line-height:1.15;font-family:'Arial';font-size:11pt;orphans:2;widows:2;">-jH changed to a new move.<br />
-Input reception buffer on roll followups increased<br />
-Digitalis startup faster, untech time increased<br />
-S pin motion and untech time changed<br />
-H pin added, motion is j214H<br />
-Bad Moon gains additional properties when done above a certain height<br />
-Secret garden hitbox appears later.<br />
-Chroming roses disappear on hit.</p>
<p style="margin:0;padding:0;text-align:left;color:#000000;line-height:1.15;font-family:'Arial';font-size:11pt;orphans:2;widows:2;"><span style="color:#000000;font-family:'Arial';font-size:11pt;font-style:normal;font-weight:bold;text-decoration:none;vertical-align:baseline;">Zato-1</span></p>
<p style="margin:0;padding:0;text-align:left;color:#000000;line-height:1.15;font-family:'Arial';font-size:11pt;orphans:2;widows:2;"><span style="color:#000000;font-family:'Arial';font-size:11pt;font-style:normal;font-weight:bold;text-decoration:none;vertical-align:baseline;">Potemkin</span></p>
<p style="margin:0;padding:0;text-align:left;color:#000000;line-height:1.15;font-family:'Arial';font-size:11pt;orphans:2;widows:2;"><span style="color:#000000;font-family:'Arial';font-size:11pt;font-style:normal;font-weight:bold;text-decoration:none;vertical-align:baseline;">Chipp Zanuff</span></p>
<p style="margin:0;padding:0;text-align:left;color:#000000;line-height:1.15;font-family:'Arial';font-size:11pt;orphans:2;widows:2;">-Wall cling cancel from special move occurs automatically if button is held after the special move input.<br />
-Opponent flies farther after shinkirou CH.<br />
-Shinkirou now receives dash momentum.<br />
-Ground alpha now receives dash momentum.<br />
-Alpha plus ch effect changed to ground tumble.<br />
-Shuriken damage increased,</p>
<p style="margin:0;padding:0;text-align:left;color:#000000;line-height:1.15;font-family:'Arial';font-size:11pt;orphans:2;widows:2;"><span style="color:#000000;font-family:'Arial';font-size:11pt;font-style:normal;font-weight:bold;text-decoration:none;vertical-align:baseline;">Faust</span></p>
<p style="margin:0;padding:0;text-align:left;color:#000000;line-height:1.15;font-family:'Arial';font-size:11pt;orphans:2;widows:2;"><span style="color:#000000;font-family:'Arial';font-size:11pt;font-style:normal;font-weight:bold;text-decoration:none;vertical-align:baseline;">Axl Low</span></p>
<p style="margin:0;padding:0;text-align:left;color:#000000;line-height:1.15;font-family:'Arial';font-size:11pt;orphans:2;widows:2;"><span style="color:#000000;font-family:'Arial';font-size:11pt;font-style:normal;font-weight:bold;text-decoration:none;vertical-align:baseline;">Venom</span></p>
<p style="margin:0;padding:0;text-align:left;color:#000000;line-height:1.15;font-family:'Arial';font-size:11pt;orphans:2;widows:2;"><span style="color:#000000;font-family:'Arial';font-size:11pt;font-style:normal;font-weight:400;text-decoration:none;vertical-align:baseline;">Stinger Aim will backspin balls if 2 is held after the command. Otherwise, it will topspin.</span></p>
<p style="margin:0;padding:0;text-align:left;color:#000000;line-height:1.15;font-family:'Arial';font-size:11pt;orphans:2;widows:2;"><span style="color:#000000;font-family:'Arial';font-size:11pt;font-style:normal;font-weight:400;text-decoration:none;vertical-align:baseline;">Carcass Raid will backspin balls if 4 is held after the command. Otherwise, it will topspin.<br />
Red Hail faster, arc changed<br />
2HS is completely new</span></p>
<p style="margin:0;padding:0;text-align:left;color:#000000;line-height:1.15;font-family:'Arial';font-size:11pt;orphans:2;widows:2;"><span style="color:#000000;font-family:'Arial';font-size:11pt;font-style:normal;font-weight:bold;text-decoration:none;vertical-align:baseline;">Slayer</span></p>
<p style="margin:0;padding:0;text-align:left;color:#000000;line-height:1.15;font-family:'Arial';font-size:11pt;orphans:2;widows:2;"><span style="color:#000000;font-family:'Arial';font-size:11pt;font-style:normal;font-weight:400;text-decoration:none;vertical-align:baseline;">-Changed the timing of when 2S’s hitbox changes. Hitbox improved during active frames.</span></p>
<p style="margin:0;padding:0;text-align:left;color:#000000;line-height:1.15;font-family:'Arial';font-size:11pt;orphans:2;widows:2;"><span style="color:#000000;font-family:'Arial';font-size:11pt;font-style:normal;font-weight:400;text-decoration:none;vertical-align:baseline;">-The next special move performed for a certain time after landing command grab will always be a counter hit.</span></p>
<p style="margin:0;padding:0;text-align:left;color:#000000;line-height:1.15;font-family:'Arial';font-size:11pt;orphans:2;widows:2;"><span style="color:#000000;font-family:'Arial';font-size:11pt;font-style:normal;font-weight:bold;text-decoration:none;vertical-align:baseline;">I-No</span></p>
<p style="margin:0;padding:0;text-align:left;color:#000000;line-height:1.15;font-family:'Arial';font-size:11pt;orphans:2;widows:2;"><span style="color:#000000;font-family:'Arial';font-size:11pt;font-style:normal;font-weight:400;text-decoration:none;vertical-align:baseline;">-Angled hoverdash (3 during hoverdash) moves on a different angle.</span></p>
<p style="margin:0;padding:0;text-align:left;color:#000000;line-height:1.15;font-family:'Arial';font-size:11pt;orphans:2;widows:2;"><span style="color:#000000;font-family:'Arial';font-size:11pt;font-style:normal;font-weight:400;text-decoration:none;vertical-align:baseline;">-fS can be YRC’d and the hitbox of the chord willl stil manifest.</span></p>
<p style="margin:0;padding:0;text-align:left;color:#000000;line-height:1.15;font-family:'Arial';font-size:11pt;orphans:2;widows:2;"><span style="color:#000000;font-family:'Arial';font-size:11pt;font-style:normal;font-weight:400;text-decoration:none;vertical-align:baseline;">-6H(2) has a vacuum effect on air hit.</span></p>
<p style="margin:0;padding:0;text-align:left;color:#000000;line-height:1.15;font-family:'Arial';font-size:11pt;orphans:2;widows:2;"><span style="color:#000000;font-family:'Arial';font-size:11pt;font-style:normal;font-weight:400;text-decoration:none;vertical-align:baseline;">-5D can be YRC’d and the hitbox of the sound will still manifest. This projectile will not be an overhead.</span></p>
<p style="margin:0;padding:0;text-align:left;color:#000000;line-height:1.15;font-family:'Arial';font-size:11pt;orphans:2;widows:2;"><span style="color:#000000;font-family:'Arial';font-size:11pt;font-style:normal;font-weight:400;text-decoration:none;vertical-align:baseline;">-jH is no longer CH state recovery.</span></p>
<p style="margin:0;padding:0;text-align:left;color:#000000;line-height:1.15;font-family:'Arial';font-size:11pt;orphans:2;widows:2;"><span style="color:#000000;font-family:'Arial';font-size:11pt;font-style:normal;font-weight:400;text-decoration:none;vertical-align:baseline;">-Sterilization Method no longer has a throw hitbox behind Ino.</span></p>
<p style="margin:0;padding:0;text-align:left;color:#000000;line-height:1.15;font-family:'Arial';font-size:11pt;orphans:2;widows:2;"><span style="color:#000000;font-family:'Arial';font-size:11pt;font-style:normal;font-weight:bold;text-decoration:none;vertical-align:baseline;">Bedman</span></p>
<p style="margin:0;padding:0;text-align:left;color:#000000;line-height:1.15;font-family:'Arial';font-size:11pt;orphans:2;widows:2;"><span style="color:#000000;font-family:'Arial';font-size:11pt;font-style:normal;font-weight:bold;text-decoration:none;vertical-align:baseline;">Ramlethal Valentine</span></p>
<p style="margin:0;padding:0;text-align:left;color:#000000;line-height:1.15;font-family:'Arial';font-size:11pt;orphans:2;widows:2;"><span style="color:#000000;font-family:'Arial';font-size:11pt;font-style:normal;font-weight:400;text-decoration:none;vertical-align:baseline;">Martelli &#8211; New move. Command is 236S while S sword is equipped.</span></p>
<p style="margin:0;padding:0;text-align:left;color:#000000;line-height:1.15;font-family:'Arial';font-size:11pt;orphans:2;widows:2;"><span style="color:#000000;font-family:'Arial';font-size:11pt;font-style:normal;font-weight:400;text-decoration:none;vertical-align:baseline;">Forpelli &#8211; New move. Command is 236H while H sword is equipped. Can be done as a followup to Martelli.</span></p>
<p style="margin:0;padding:0;text-align:left;color:#000000;line-height:1.15;font-family:'Arial';font-size:11pt;orphans:2;widows:2;"><span style="color:#000000;font-family:'Arial';font-size:11pt;font-style:normal;font-weight:bold;text-decoration:none;vertical-align:baseline;">Sin Kiske</span></p>
<p style="margin:0;padding:0;text-align:left;color:#000000;line-height:1.15;font-family:'Arial';font-size:11pt;orphans:2;widows:2;"><span style="color:#000000;font-family:'Arial';font-size:11.5pt;font-style:normal;font-weight:400;text-decoration:none;vertical-align:baseline;">Less invul on backstep</span></p>
<p style="margin:0;padding:0;text-align:left;color:#000000;line-height:1.15;font-family:'Arial';font-size:11pt;orphans:2;widows:2;"><span style="color:#000000;font-family:'Arial';font-size:11.5pt;font-style:normal;font-weight:400;text-decoration:none;vertical-align:baseline;">No jump cancel on 6P but increased untech time</span></p>
<p style="margin:0;padding:0;text-align:left;color:#000000;line-height:1.15;font-family:'Arial';font-size:11pt;orphans:2;widows:2;"><span style="color:#000000;font-family:'Arial';font-size:11.5pt;font-style:normal;font-weight:400;text-decoration:none;vertical-align:baseline;">You can regain more calorie gauge from eat by mashing HS</span></p>
<p style="margin:0;padding:0;text-align:left;color:#000000;line-height:1.15;font-family:'Arial';font-size:11pt;orphans:2;widows:2;">Leap can now be canceled into specials while rising</p>
<p style="margin:0;padding:0;text-align:left;color:#000000;line-height:1.15;font-family:'Arial';font-size:11pt;orphans:2;widows:2;"><span style="color:#000000;font-family:'Arial';font-size:11pt;font-style:normal;font-weight:bold;text-decoration:none;vertical-align:baseline;">Elphelt Valentine</span></p>
<p style="margin:0;padding:0;text-align:left;color:#000000;line-height:1.15;font-family:'Arial';font-size:11pt;orphans:2;widows:2;"><span style="color:#000000;font-family:'Arial';font-size:11pt;font-style:normal;font-weight:bold;text-decoration:none;vertical-align:baseline;">Leo Whitefang</span></p>
<p style="margin:0;padding:0;text-align:left;color:#000000;line-height:1.15;font-family:'Arial';font-size:11pt;orphans:2;widows:2;"><span style="color:#000000;font-family:'Arial';font-size:11pt;font-style:normal;font-weight:400;text-decoration:none;vertical-align:baseline;">-6P upper body invul removed.</span></p>
<p style="margin:0;padding:0;text-align:left;color:#000000;line-height:1.15;font-family:'Arial';font-size:11pt;orphans:2;widows:2;"><span style="color:#000000;font-family:'Arial';font-size:11pt;font-style:normal;font-weight:400;text-decoration:none;vertical-align:baseline;">-6P now has mid armor.</span></p>
<p style="margin:0;padding:0;text-align:left;color:#000000;line-height:1.15;font-family:'Arial';font-size:11pt;orphans:2;widows:2;"><span style="color:#000000;font-family:'Arial';font-size:11pt;font-style:normal;font-weight:400;text-decoration:none;vertical-align:baseline;">-All gatling routes to 6P save from 5P and 2P removed.</span></p>
<p style="margin:0;padding:0;text-align:left;color:#000000;line-height:1.15;font-family:'Arial';font-size:11pt;orphans:2;widows:2;"><span style="color:#000000;font-family:'Arial';font-size:11pt;font-style:normal;font-weight:400;text-decoration:none;vertical-align:baseline;">-Blowback effect on hit greatly increased.</span></p>
<p style="margin:0;padding:0;text-align:left;color:#000000;line-height:1.15;font-family:'Arial';font-size:11pt;orphans:2;widows:2;"><span style="color:#000000;font-family:'Arial';font-size:11pt;font-style:normal;font-weight:400;text-decoration:none;vertical-align:baseline;">-Increased hurtbox on 5HS</span></p>
<p style="margin:0;padding:0;text-align:left;color:#000000;line-height:1.15;font-family:'Arial';font-size:11pt;orphans:2;widows:2;"><span style="color:#000000;font-family:'Arial';font-size:11pt;font-style:normal;font-weight:bold;text-decoration:none;vertical-align:baseline;">Johnny</span></p>
<p style="margin:0;padding:0;text-align:left;color:#000000;line-height:1.15;font-family:'Arial';font-size:11pt;orphans:2;widows:2;"><span style="color:#000000;font-family:'Arial';font-size:11pt;font-style:normal;font-weight:400;text-decoration:none;vertical-align:baseline;">Mist Finer during Baccus Sigh does some guaranteed damage even if FD&#8217;d, also no pushback if blocked<br />
Zweihander’s attack level has been reduced</span></p>
<p style="margin:0;padding:0;text-align:left;color:#000000;line-height:1.15;font-family:'Arial';font-size:11pt;orphans:2;widows:2;"><span style="color:#000000;font-family:'Arial';font-size:11pt;font-style:normal;font-weight:bold;text-decoration:none;vertical-align:baseline;">Jack-O’</span></p>
<p style="margin:0;padding:0;text-align:left;color:#000000;line-height:1.15;font-family:'Arial';font-size:11pt;orphans:2;widows:2;"><span style="color:#000000;font-family:'Arial';font-size:11pt;font-style:normal;font-weight:400;text-decoration:none;vertical-align:baseline;">Level 1/2 servants can be killed in one hit</span></p>
<p style="margin:0;padding:0;text-align:left;color:#000000;line-height:1.15;font-family:'Arial';font-size:11pt;orphans:2;widows:2;"><span style="color:#000000;font-family:'Arial';font-size:11pt;font-style:normal;font-weight:400;text-decoration:none;vertical-align:baseline;">Explosion cooldown reduced</span></p>
<p style="margin:0;padding:0;text-align:left;color:#000000;line-height:1.15;font-family:'Arial';font-size:11pt;orphans:2;widows:2;"><span style="color:#000000;font-family:'Arial';font-size:11pt;font-style:normal;font-weight:400;text-decoration:none;vertical-align:baseline;">Servants are invincible during explosion countdown</span></p>
<p style="margin:0;padding:0;text-align:left;color:#000000;line-height:1.15;font-family:'Arial';font-size:11pt;orphans:2;widows:2;"><span style="color:#000000;font-family:'Arial';font-size:11pt;font-style:normal;font-weight:bold;text-decoration:none;vertical-align:baseline;">Jam Kuradoberi</span></p>
<p style="margin:0;padding:0;text-align:left;color:#000000;line-height:1.15;font-family:'Arial';font-size:11pt;orphans:2;widows:2;"><span style="color:#000000;font-family:'Arial';font-size:11pt;font-style:normal;font-weight:400;text-decoration:none;vertical-align:baseline;">-Parry can now cancel into P followup immediately.</span></p>
<p style="margin:0;padding:0;text-align:left;color:#000000;line-height:1.15;font-family:'Arial';font-size:11pt;orphans:2;widows:2;"><span style="color:#000000;font-family:'Arial';font-size:11pt;font-style:normal;font-weight:400;text-decoration:none;vertical-align:baseline;">-Not inputting 6 before the input will make it come out at the normal timing.</span></p>
<p style="margin:0;padding:0;text-align:left;color:#000000;line-height:1.15;font-family:'Arial';font-size:11pt;orphans:2;widows:2;"><span style="color:#000000;font-family:'Arial';font-size:11pt;font-style:normal;font-weight:400;text-decoration:none;vertical-align:baseline;">-Hyapposhinshou blowback effect stronger.</span></p>
<p style="margin:0;padding:0;text-align:left;color:#000000;line-height:1.15;font-family:'Arial';font-size:11pt;orphans:2;widows:2;"><span style="color:#000000;font-family:'Arial';font-size:11pt;font-style:normal;font-weight:400;text-decoration:none;vertical-align:baseline;">-Renhoukyaku (puffball overdrive) has increased throw invul.</span></p>
<p style="margin:0;padding:0;text-align:left;color:#000000;line-height:1.15;font-family:'Arial';font-size:11pt;orphans:2;widows:2;"><span style="color:#000000;font-family:'Arial';font-size:11pt;font-style:normal;font-weight:bold;text-decoration:none;vertical-align:baseline;">Raven</span></p>
<p style="margin:0;padding:0;text-align:left;color:#000000;line-height:1.15;font-family:'Arial';font-size:11pt;orphans:2;widows:2;"><span style="color:#000000;font-family:'Arial';font-size:11pt;font-style:normal;font-weight:400;text-decoration:none;vertical-align:baseline;">6P is no longer jump cancelable</span></p>
<p style="margin:0;padding:0;text-align:left;color:#000000;line-height:1.15;font-family:'Arial';font-size:11pt;orphans:2;widows:2;">236HS now has different # of hits based on excitement<br />
236S has different startup based on excitement level<br />
<span style="color:#000000;font-family:'Arial';font-size:11pt;font-style:normal;font-weight:bold;text-decoration:none;vertical-align:baseline;">Kum Haehyun</span></p>
<p style="margin:0;padding:0;text-align:left;color:#000000;line-height:1.15;font-family:'Arial';font-size:11pt;orphans:2;widows:2;"><span style="color:#000000;font-family:'Arial';font-size:11pt;font-style:normal;font-weight:400;text-decoration:none;vertical-align:baseline;">Reverse 623K now has a more lenient input time; you can wait a little and still get the input</span></p>
<p style="margin:0;padding:0;text-align:left;color:#000000;line-height:1.15;font-family:'Arial';font-size:11pt;orphans:2;widows:2;"><span style="color:#000000;font-family:'Arial';font-size:11pt;font-style:normal;font-weight:400;text-decoration:none;vertical-align:baseline;">More float on overhead Hayabusa</span></p>
<p style="margin:0;padding:0;text-align:left;color:#000000;line-height:1.15;font-family:'Arial';font-size:11pt;orphans:2;widows:2;"><span style="color:#000000;font-family:'Arial';font-size:11pt;font-style:normal;font-weight:bold;text-decoration:none;vertical-align:baseline;">Dizzy</span></p>
<p style="margin:0;padding:0;text-align:left;color:#000000;line-height:1.15;font-family:'Arial';font-size:11pt;orphans:2;widows:2;"><span style="color:#000000;font-family:'Arial';font-size:11pt;font-style:normal;font-weight:400;text-decoration:none;vertical-align:baseline;">Hurtboxes have been reduced in general</span></p>
<p style="margin:0;padding:0;text-align:left;color:#000000;line-height:1.15;font-family:'Arial';font-size:11pt;orphans:2;widows:2;"><span style="color:#000000;font-family:'Arial';font-size:11pt;font-style:normal;font-weight:400;text-decoration:none;vertical-align:baseline;">j.P and j.K now gatling into j.D</span></p>
<p style="margin:0;padding:0;text-align:left;color:#000000;line-height:1.15;font-family:'Arial';font-size:11pt;orphans:2;widows:2;"><span style="color:#000000;font-family:'Arial';font-size:11pt;font-style:normal;font-weight:400;text-decoration:none;vertical-align:baseline;">2s now floats on counterhit</span></p>
<p style="margin:0;padding:0;text-align:left;color:#000000;line-height:1.15;font-family:'Arial';font-size:11pt;orphans:2;widows:2;"><span style="color:#000000;font-family:'Arial';font-size:11pt;font-style:normal;font-weight:400;text-decoration:none;vertical-align:baseline;">2s sends opponents at a different angle</span></p>
<p style="margin:0;padding:0;text-align:left;color:#000000;line-height:1.15;font-family:'Arial';font-size:11pt;orphans:2;widows:2;"><span style="color:#000000;font-family:'Arial';font-size:11pt;font-style:normal;font-weight:400;text-decoration:none;vertical-align:baseline;">Bubbles will now bounce off the boundaries of the stage</span></p>
<p style="margin:0;padding:0;text-align:left;color:#000000;line-height:1.15;font-family:'Arial';font-size:11pt;orphans:2;widows:2;"><span style="color:#000000;font-family:'Arial';font-size:11pt;font-style:normal;font-weight:400;text-decoration:none;vertical-align:baseline;">236S and 236H will not go off screen</span></p>
<p style="margin:0;padding:0;text-align:left;color:#000000;line-height:1.15;font-family:'Arial';font-size:11pt;orphans:2;widows:2;"><span style="color:#000000;font-family:'Arial';font-size:11pt;font-style:normal;font-weight:400;text-decoration:none;vertical-align:baseline;">421S and 421H have changed hitstop</span></p>
<p style="margin:0;padding:0;text-align:left;color:#000000;line-height:1.15;font-family:'Arial';font-size:11pt;orphans:2;widows:2;"><span style="color:#000000;font-family:'Arial';font-size:11pt;font-style:normal;font-weight:400;text-decoration:none;vertical-align:baseline;">421S and 421H have a larger hitbox</span></p>
<p style="margin:0;padding:0;text-align:left;color:#000000;line-height:1.15;font-family:'Arial';font-size:11pt;orphans:2;widows:2;"><span style="color:#000000;font-family:'Arial';font-size:11pt;font-style:normal;font-weight:400;text-decoration:none;vertical-align:baseline;">421S now rises faster after startup</span></p>
<p style="margin:0;padding:0;text-align:left;color:#000000;line-height:1.15;font-family:'Arial';font-size:11pt;orphans:2;widows:2;"><span style="color:#000000;font-family:'Arial';font-size:11pt;font-style:normal;font-weight:400;text-decoration:none;vertical-align:baseline;">421H has a higher attack level for the second spear</span></p>
<p style="margin:0;padding:0;text-align:left;color:#000000;line-height:1.15;font-family:'Arial';font-size:11pt;orphans:2;widows:2;"><span style="color:#000000;font-family:'Arial';font-size:11pt;font-style:normal;font-weight:400;text-decoration:none;vertical-align:baseline;">Air S and H fish are faster</span></p>
<p style="margin:0;padding:0;text-align:left;color:#000000;line-height:1.15;font-family:'Arial';font-size:11pt;orphans:2;widows:2;"><span style="color:#000000;font-family:'Arial';font-size:11pt;font-style:normal;font-weight:400;text-decoration:none;vertical-align:baseline;">D fish will now track the opponent vertically</span></p>
<p style="margin:0;padding:0;text-align:left;color:#000000;line-height:1.15;font-family:'Arial';font-size:11pt;orphans:2;widows:2;"><span style="color:#000000;font-family:'Arial';font-size:11pt;font-style:normal;font-weight:400;text-decoration:none;vertical-align:baseline;">Bugfix where Burst Imperial Ray did not always properly give burst meter</span></p>
<p>As always thank you for reading.</p>
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