<?xml version="1.0" encoding="UTF-8" standalone="yes"?><oembed><version><![CDATA[1.0]]></version><provider_name><![CDATA[JCR Comic Arts]]></provider_name><provider_url><![CDATA[https://jcrcomicarts.wordpress.com]]></provider_url><author_name><![CDATA[JCR Comic Arts]]></author_name><author_url><![CDATA[https://jcrcomicarts.wordpress.com/author/jcrcomicarts/]]></author_url><title><![CDATA[Bloodstained Ritual Of The Night Gameplay&nbsp;Upgrade]]></title><type><![CDATA[link]]></type><html><![CDATA[<p>We have new info on Bloodstained Ritual Of The Night as a new update has been posted. You can see the info as well as the new video below.  Lets see what Koji has to show us this time.</p>
<p>&#8220;Courtyards are just as important to an IGAvania as castles, right? Maybe not? Well, this time the courtyard is a very important part of the game, and that’s why we’re sharing a look at this area.</p>
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<p>Zangetsu is a samurai character we’ve previously announced. He resents anyone and anything tainted by demonic power. As a result, he’s hostile toward Miriam, whose existence is directly connected to the demon ritual. This is also a new stage we’re introducing for the first time.&#8221;</p>
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<div style="position:relative;height:0;padding-bottom:56.25%;"><span class="embed-youtube" style="text-align:center; display: block;"><iframe class='youtube-player' width='640' height='360' src='https://www.youtube.com/embed/Co-h7zOA8yY?version=3&#038;rel=1&#038;showsearch=0&#038;showinfo=1&#038;iv_load_policy=1&#038;fs=1&#038;hl=en&#038;autohide=2&#038;wmode=transparent' allowfullscreen='true' style='border:0;' sandbox='allow-scripts allow-same-origin allow-popups allow-presentation'></iframe></span></div>
<p>Article:<a href="https://gematsu.com/2017/10/bloodstained-ritual-night-courtyard-zangetsu-battle-gameplay" rel="nofollow">https://gematsu.com/2017/10/bloodstained-ritual-night-courtyard-zangetsu-battle-gameplay</a></p>
<p>As always thank you for reading.</p>
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