<?xml version="1.0" encoding="UTF-8" standalone="yes"?><oembed><version><![CDATA[1.0]]></version><provider_name><![CDATA[JCR Comic Arts]]></provider_name><provider_url><![CDATA[https://jcrcomicarts.wordpress.com]]></provider_url><author_name><![CDATA[JCR Comic Arts]]></author_name><author_url><![CDATA[https://jcrcomicarts.wordpress.com/author/jcrcomicarts/]]></author_url><title><![CDATA[Kinko Nasu Talks Fate/ Grand Order &amp; More But Not&nbsp;Tsukihime]]></title><type><![CDATA[link]]></type><html><![CDATA[<p>Kinko Nasu of Type Moon sat to dicusses Fate/ Grand Order as well as other games such as Granblue and Demon Souls. He doesn&#8217;t say anything about Tsukihime or Tsukihime Remake.  Maybe because this is all Fate/ Grand Order focused Take a look and see what Nasu says as we look at what got him into FGO.</p>
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<ul>
<li>There’s been a decrease in users who read my tweets that are over 140 characters, so that means if it’s under 140 then they’ll actually read it. I’ve recently become aware of this.”</li>
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<p>&nbsp;</p>
<ul>
<li>“What made me want to get into into writing video game scenarios was a <em>Famitsu </em>Cross Review for <em>ONE: Kagayaku Kisetsu e</em>. After reading that review, I just went all-in on it.”</li>
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<p>&nbsp;</p>
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<li>“The decision to add online elements into <em>Fate/Grand Order </em>was an influence from <em>Demon’s Souls</em>. The way we look at online has changed. I had heated discussions with Tomonoji-san, saying stuff like ‘What is this godly game?!’ It made me realize how fun it was to connect with other players.”</li>
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<p>&nbsp;</p>
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<li>“When I was feeling uneasy during the service launch of <em>Fate/Grand Order</em>, I strongly believed ‘We mustn’t betray these people’ about those who believed in us.”</li>
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<p>&nbsp;</p>
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<li>“I check social media reactions. It wouldn’t be good to not look at it, even if it means occasionally seeing opinions that may feel like a stab to my heart, but either way these are opinions that come from playing <em>Fate/Grand Order</em>, so they’ll always mean something to me.”</li>
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<p>&nbsp;</p>
<ul>
<li>“In <em>Fate/Grand Order</em>, as far as scenario supervision rates, for the main scenario it’s something like 3:7 (Kinoko Nasu:writer in charge) and for events it is 2:8 (Nasu:writer in charge). Based on my calculations, we need to write about 500KB (about 250,000 Japanese characters) per month to keep <em>Fate/Grand Order’</em>s main story running.”</li>
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<p>&nbsp;</p>
<ul>
<li>“I want a little break [laughs]. I’ve been working out monthly with <em>Fitness Boxing </em>on Switch. Muscles solve everything.”</li>
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<p>&nbsp;</p>
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<li>“I made a rule that basically says they (characters) can get the OK for swimsuits a year after they’ve been introduced.”</li>
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<p>&nbsp;</p>
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<li>“<em>Granblue Fantasy </em>is amazing. Its service has been going on for five years and they’re not taking their foot off the pedal.”</li>
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<p>&nbsp;</p>
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<li>“It’s difficult to do collaborations with other titles such as <em>Granblue Fantasy</em>. Even if it were a one-time exception, people may think  ‘Oh, so it’s the kind of world where those from other titles can visit,’ so we can’t allow that.”</li>
</ul>
<p>&nbsp;</p>
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<li>On dream collaborations: “I’d definitely like to do one with <em>Dark Souls, Bloodborne, </em>or <em>Sekiro</em>. Actually, how about dreaming of a collaboration with FromSoftware as a whole? For shame, Kinoko!”</li>
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<p><img src="https://www.siliconera.com/wordpress/wp-content/uploads/2019/08/FateGrandOrder3.jpg" align="center" /></p>
<p>Article:<a href="https://www.siliconera.com/2019/08/07/fate-grand-orders-kinoko-nasu-talks-granblue-demons-souls-inspiration-dream-collaborations/" rel="nofollow">https://www.siliconera.com/2019/08/07/fate-grand-orders-kinoko-nasu-talks-granblue-demons-souls-inspiration-dream-collaborations/</a></p>
<p>If you like what you see please like and follow. As always thank you for reading.</p>
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