<?xml version="1.0" encoding="UTF-8" standalone="yes"?><oembed><version><![CDATA[1.0]]></version><provider_name><![CDATA[JCR Comic Arts]]></provider_name><provider_url><![CDATA[https://jcrcomicarts.wordpress.com]]></provider_url><author_name><![CDATA[JCR Comic Arts]]></author_name><author_url><![CDATA[https://jcrcomicarts.wordpress.com/author/jcrcomicarts/]]></author_url><title><![CDATA[Dragon Ball FighterZ Super Baby 2 Patch&nbsp;Notes]]></title><type><![CDATA[link]]></type><html><![CDATA[
<p>Dragon Ball FighterZ is getting Super Baby 2 January 15th. But the new villain will also bring with him changes to the game in the form of patches. To see what is getting changed check out the patch notes below. </p>



<h1>Base Form Vegeta</h1>



<p>• Energy Cutter &#8211; Energy Cutter no longer hits the same opponent multiple times under certain conditions.</p>



<figure class="wp-block-image"><img src="https://media.eventhubs.com/images/characters/dragon-ball-fighterz/cell.png" alt="" /></figure>



<h1>Cell</h1>



<p>• Super Attack &#8211; Fixed an issue in which it was difficult to perform a Super Attack after standing light attack: follow-up 2.</p>



<figure class="wp-block-image"><img src="https://media.eventhubs.com/images/characters/dragon-ball-fighterz/piccolo.png" alt="" /></figure>



<h1>Piccolo</h1>



<p>• Quality of Life &#8211; Fixed an issue in which it was difficult to land a standing unique attack against some characters while they are in the air.</p>



<figure class="wp-block-image"><img src="https://media.eventhubs.com/images/characters/dragon-ball-fighterz/master-roshi.png" alt="" /></figure>



<h1>Master Roshi</h1>



<p>• Lullaby Fist &#8211; Fixed an issue in which the opponent would lock up when Master Roshi cancels their attack with Lullaby Fist.<br>• Evil Containment Wave &#8211; Fixed an issue in which the K.O. animation for Evil Containment Wave would not play out correctly under certain conditions.<br>• Turtle Hermit Extraordinaire &#8211; Made it easier to perform an Ultimate Z Change from Turtle Hermit Extraordinaire.<br>• Martial Spirit &#8211; Reduced invincibility time for Martial Spirit and Z Assist (B Type).<br>• Z Assist (B Type) &#8211; Lengthened the start up of the second hit of the Z Assist (B Type) when the attack does not hit the opponent&#8217;s main character.<br>• Z Assist (B Type) &#8211; Start up for Z Assist (B Type) no longer speeds up Master Roshi is hit by the opponent&#8217;s attack before start up.</p>



<figure class="wp-block-image"><img src="https://media.eventhubs.com/images/characters/dragon-ball-fighterz/hit.png" alt="" /></figure>



<h1>Hit</h1>



<p>• Direct Hit &#8211; Fixed an issue in which Direct Hit would not land against some characters are in a wall bounce.</p>



<figure class="wp-block-image"><img src="https://media.eventhubs.com/images/characters/dragon-ball-fighterz/ultra-instinct-goku.png" alt="" /></figure>



<h1>Ultra Instinct Goku</h1>



<p>• Unpolished Instinct &#8211; Fixed an issue in which some characters would freeze under certain conditions during an Ultimate Z Change involving Unpolished Instinct.</p>



<figure class="wp-block-image"><img src="https://media.eventhubs.com/images/characters/dragon-ball-fighterz/captain-ginyu.png" alt="" /></figure>



<h1>Captain Ginyu</h1>



<p>• Z Assist (B Type) &#8211; Fixed an issue in which the Ki gauge would increase from Z Assist (B Type).</p>



<figure class="wp-block-image"><img src="https://media.eventhubs.com/images/characters/dragon-ball-fighterz/android-21.png" alt="" /></figure>



<h1>Android 21</h1>



<p>• Hors D&#8217;oeuvre Stab &#8211; Fixed an issue in which heavy Hors D&#8217;oeuvre Stab could not be performed with half a Ki gauge bar when it links from some absorbed special moves.</p>



<figure class="wp-block-image"><img src="https://media.eventhubs.com/images/characters/dragon-ball-fighterz/bardock.png" alt="" /></figure>



<h1>Bardock</h1>



<p>• Saiyan Spirit &#8211; Fixed an issue in which the time at which an Ultimate Z Change is no longer possible during the mid-air version of Saiyan Spirit differed from the grounded version.</p>



<figure class="wp-block-image"><img src="https://media.eventhubs.com/images/characters/dragon-ball-fighterz/goku-ssb.png" alt="" /></figure>



<h1>Super Saiyan Blue Goku</h1>



<p>• Super God Shock Flash &#8211; Fixed an issue in which the Ki gauge would increase from Super God Shock Flash (heavy).</p>



<figure class="wp-block-image"><img src="https://media.eventhubs.com/images/2021/01/10_baby-patch-notes01.jpg" alt="Dragon Ball FighterZ Baby patch notes 1 out of 4 image gallery" /></figure>



<figure class="wp-block-image"><img src="https://media.eventhubs.com/images/2021/01/10_baby-patch-notes02.jpg" alt="Dragon Ball FighterZ Baby patch notes 2 out of 4 image gallery" /></figure>



<figure class="wp-block-image"><img src="https://media.eventhubs.com/images/2021/01/10_baby-patch-notes03.jpg" alt="Dragon Ball FighterZ Baby patch notes 3 out of 4 image gallery" /></figure>



<figure class="wp-block-image"><img src="https://media.eventhubs.com/images/2021/01/10_baby-patch-notes04.jpg" alt="Dragon Ball FighterZ Baby patch notes 4 out of 4 image gallery" /></figure>



<p>Article:<a href="https://www.eventhubs.com/news/2021/jan/10/baby-patch-notes-dbfz/">Here are the upcoming Dragon Ball FighterZ patch notes for the Super Baby 2 DLC release (eventhubs.com)</a></p>



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