<?xml version="1.0" encoding="UTF-8" standalone="yes"?><oembed><version><![CDATA[1.0]]></version><provider_name><![CDATA[JCR Comic Arts]]></provider_name><provider_url><![CDATA[https://jcrcomicarts.wordpress.com]]></provider_url><author_name><![CDATA[JCR Comic Arts]]></author_name><author_url><![CDATA[https://jcrcomicarts.wordpress.com/author/jcrcomicarts/]]></author_url><title><![CDATA[Cyberpunk 2077 Update 1.1 Live, Patch Notes&nbsp;Revealed]]></title><type><![CDATA[link]]></type><html><![CDATA[
<p>Cyberpunk 2077 is getting a new update 1.1 is live. The update should address many of the games problems which should allow you to play the game a lot smoother now. Encase you were wondering what those fixes are you can check them out below. </p>



<p><strong>Stability</strong></p>



<p>Various stability improvements including:</p>



<p>* Memory usage improvements in various systems within the game: characters, interactions, navigation, in-game videos (news, tv, etc.), foliage, laser effects, minimap, devices, AI, street traffic, environmental damage system, GPU-related, and more.<br>* Various crash fixes (related to, among others, loading saves, game opening/closing and Point of No Return).</p>



<p><strong>Quests/Open World</strong></p>



<p>* Fixed an issue where calls from Delamain would end immediately and seem like they cannot be picked up in Epistrophy.<br>* Fixed an issue where players would not receive calls from Delamain when approaching relevant vehicles in Epistrophy.<br>* Fixed an issue where the objective could get stuck on &#8220;Answer the call from Mr. Hands&#8221; in M&#8217;ap Tann Pèlen.<br>* Fixed an issue where Judy could teleport underground in Pyramid Song.<br>* Fixed an issue where it would be impossible to talk to Zen Master in Poem of The Atoms.<br>* Fixed an issue where Takemura wouldn&#8217;t call in Down on the Street.<br>* Fixed an issue where Jackie could disappear in The Pickup.<br>* Fixed an issue where it could be impossible to get out of the car in The Beast in Me: The Big Race.<br>* Fixed an issue where players could stop receiving calls and messages after moving too far away from A Day In The Life area.<br>* Fixed an issue where opening the package wouldn&#8217;t update Space Oddity.<br>* Retro-fixed the saves affected by a rare issue where speaking to Judy in Automatic Love would be impossible due to an invisible wall. The underlying issue is under investigation.<br>* Fixed an issue that prevented players from collecting the reward in Gig: Freedom of the Press. The quest will auto-complete for those who could not collect the reward previously, and the reward will be provided automatically.<br>* Fixed an issue where Delamain would remain silent throughout Epistrophy if the player initially refused to help him.</p>



<p><strong>UI</strong><br>* Fixed an issue where prompt for exiting braindance could be missing.<br>* Removed an invalid item from loot.</p>



<p><strong>Visual</strong></p>



<p>* Fixed an issue where a grenade&#8217;s trajectory could be displayed in photo mode.<br>* Fixed particles&#8217; hue appearing pink when viewed close up.<br>* Fixed cars spawning incorrectly in Reported Crime: Welcome to Night City.<br>Achievements<br>* Fixed an issue where completing one of theassaults in progress in Santo Domingo would sometimes not contribute towards progression for The Jungle achievement, preventing its completion.</p>



<p><strong>Miscellaneous</strong></p>



<p>* Addressed the issue responsible for saves getting oversized (related to the modifier indicating if the item is crafted), and trimmed the excess size from already existing saves (note: this won’t fix PC save files corrupted before 1.06 update).<br>* Fixed an issue where input could stop registering upon opening the weapon wheel and performing an action.<br>* Fixed an issue where the &#8220;Continue&#8221; button in the Main Menu could load an end game save.</p>



<p><strong>PlayStation-specific</strong></p>



<p>* Performance optimization of crowds on PlayStation 4 Pro and PlayStation 5.<br>* Various crash fixes on PlayStation 4.</p>



<p><strong>Xbox-specific</strong></p>



<p>* Improved memory usage for character creation, mirrors, scanning, camera remote control, menus (inventory, map) on Xbox One, Xbox One X and Xbox One S.</p>



<p><strong>PC-specific</strong></p>



<p>* It will now be possible to obtain achievements while in Steam offline mode. Note: Offline mode needs to be enabled before starting the game. This change does not work retroactively.<br>* Addressed the game startup crashes related to loading cache on NVIDIA graphics cards.</p>



<p><strong>Stadia-specific</strong></p>



<p>* Concert audio should no longer be inaudible in Never Fade Away.<br>* Fixed corrupted textures on several melee weapons.<br>* Tweaked default deadzone settings to be more responsive. Note: the change will not affect settings unless they’re set to default.</p>



<figure class="wp-block-image"><img src="https://www.dailyesports.gg/wp-content/uploads/2020/12/cyb-9-800x400.jpg" alt="Cyberpunk 2077 1.06 update includes fix for save file size bug" /></figure>



<p>Article:<a href="https://comicbook.com/gaming/news/cyberpunk-2077-update-patch-notes-1-1/">Cyberpunk 2077 Update 1.1 Live, Patch Notes Revealed (comicbook.com)</a></p>



<p>If you like what you see please hit the like and follow buttons. As always this is Jcphotog now Jcrcomicarts saying thank you for reading. </p>
]]></html><thumbnail_url><![CDATA[https://i1.wp.com/www.dailyesports.gg/wp-content/uploads/2020/12/cyb-9-800x400.jpg?fit=440%2C330&ssl=1]]></thumbnail_url><thumbnail_width><![CDATA[440]]></thumbnail_width><thumbnail_height><![CDATA[220]]></thumbnail_height></oembed>