<?xml version="1.0" encoding="UTF-8" standalone="yes"?><oembed><version><![CDATA[1.0]]></version><provider_name><![CDATA[kantopia]]></provider_name><provider_url><![CDATA[https://kantopia.wordpress.com]]></provider_url><author_name><![CDATA[xkan]]></author_name><author_url><![CDATA[https://kantopia.wordpress.com/author/xiurkan/]]></author_url><title><![CDATA[Fire Emblem Fates (Birthright &amp; Conquest) Famitsu Review&nbsp;Translated]]></title><type><![CDATA[link]]></type><html><![CDATA[<p><a href="https://kantopia.files.wordpress.com/2015/06/feiflogo.jpg"><img loading="lazy" data-attachment-id="2366" data-permalink="https://kantopia.wordpress.com/2015/06/02/fire-emblem-if-famitsu-character-profile-leaks-translated-64/feiflogo/" data-orig-file="https://kantopia.files.wordpress.com/2015/06/feiflogo.jpg" data-orig-size="400,240" data-comments-opened="1" data-image-meta="{&quot;aperture&quot;:&quot;0&quot;,&quot;credit&quot;:&quot;&quot;,&quot;camera&quot;:&quot;Nintendo 3DS&quot;,&quot;caption&quot;:&quot;&quot;,&quot;created_timestamp&quot;:&quot;1433299073&quot;,&quot;copyright&quot;:&quot;&quot;,&quot;focal_length&quot;:&quot;0&quot;,&quot;iso&quot;:&quot;0&quot;,&quot;shutter_speed&quot;:&quot;0&quot;,&quot;title&quot;:&quot;&quot;,&quot;orientation&quot;:&quot;0&quot;}" data-image-title="FEIFLogo" data-image-description="" data-image-caption="" data-medium-file="https://kantopia.files.wordpress.com/2015/06/feiflogo.jpg?w=300" data-large-file="https://kantopia.files.wordpress.com/2015/06/feiflogo.jpg?w=400" class="aligncenter size-full wp-image-2366" src="https://kantopia.files.wordpress.com/2015/06/feiflogo.jpg?w=400&#038;h=240" alt="FEIFLogo" width="400" height="240" srcset="https://kantopia.files.wordpress.com/2015/06/feiflogo.jpg 400w, https://kantopia.files.wordpress.com/2015/06/feiflogo.jpg?w=150&amp;h=90 150w, https://kantopia.files.wordpress.com/2015/06/feiflogo.jpg?w=300&amp;h=180 300w" sizes="(max-width: 400px) 100vw, 400px" /></a></p>
<p style="text-align:center;"><span style="color:#ff0000;">I translated the entire Famitsu review for <em>Fire Emblem Fates</em> (<em>if</em> in Japan). It received an overall 36/40 rating from four reviewers. The break down was 9/9/9/9. I post the transcript, original Japanese text, and finally an image I made based on the scan. It is from the 6/18/15 issue of Famitsu.</span></p>
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<p style="text-align:left;"><strong><span style="color:#ff00ff;">Being inducted into the Platinum Hall of Fame</span></strong></p>
<p><em><span style="color:#ff00ff;">Fire Emblem: Fates (Birthright &amp; Conquest)</span></em></p>
<p><span style="color:#ff00ff;">Nintendo 3DS</span><br />
<span style="color:#ff00ff;">Nintendo</span><br />
<span style="color:#ff00ff;">Release Date: June 25th</span><br />
<span style="color:#ff00ff;">Price: 4700 Yen (Without Tax) / 5076 (Includes Tax)</span><br />
<span style="color:#ff00ff;">Genre: Simulation RPG</span></p>
<p><strong><span style="color:#ff00ff;">For Ages 15+</span></strong></p>
<p><span style="color:#ff00ff;">Takes place in a world where the two Kingdoms of Hoshido and Nohr are at war. </span><span style="color:#ff00ff;">Command your allies and form bonds while engaging in grand battles. Supports </span><span style="color:#ff00ff;">local wireless and amiibo support.</span></p>
<p><strong><span style="color:#ff00ff;">Manufacturer Survey</span></strong><br />
<strong><span style="color:#ff00ff;">[Target Story]</span></strong><br />
<span style="color:#ff00ff;">-For people who like Strategic Simulation</span><br />
<span style="color:#ff00ff;">-For fans who play the &#8220;Fire Emblem Series&#8221;</span><br />
<strong><span style="color:#ff00ff;">[Average Game Time]</span></strong><br />
<span style="color:#ff00ff;">-Depends on the Player</span></p>
<p><span style="color:#00ffff;">As a Simulation RPG, it gets full points for great quality! The two versions not only differ in story and recruitable characters after the branching path, but also in many other ways. Examples are how &#8220;Hoshido&#8221; has plenty of opportunities to earn experience points, while &#8220;Nohr&#8221; has limitations and is better suited for those going through quicker. It is an interesting experiment regarding different tastes. With the ability to freely lower the difficulty, it will attract all sorts of players. The new functions of &#8220;Dragon Vein&#8221; and &#8220;Attack/Guard Stance&#8221; added good spice to the game. （吉田）</span></p>
<p><span style="color:#00ccff;">There were plenty of good things here. Aside from the &#8220;Attack&#8221; and &#8220;Defense&#8221; stances, there were weapon abilities, forming relationships with units, and the drastic map-changing &#8220;Dragon Vein&#8221; ability that all worked into one&#8217;s strategy. Playing was pleasant as due to the simple layout and execution of managing menus and moving the cursor. The story was enticing from the beginning, and I could not help but form strong bonds with my allies. （芦田）</span></p>
<p><span style="color:#ff00ff;">The epic expectations I held for this game were not betrayed by the end of the game. While playing, In addition to the nice system and drama sections, I felt the importance of the characters and their lives weighing upon me one by one as I proceeded. From &#8220;Attack Stance&#8221; in battle to &#8220;My Room&#8221; and with a touch pen, forming bonds in this game is more prominent than the previous games. Though the new feature of &#8220;My Castle&#8221; that my comrades and I built felt rather incomplete at first, as I advanced through the game it melted away to fit in with the rest of this huge game. 　（ナム子）</span></p>
<p><span style="color:#ff0000;">The information on classes (units), weapon abilities, traits, character affinities, traversing the Field Map, and the status screen were all very well done and easy to understand. The charm of the game is that there are plenty of options to customize, and characters you&#8217;re partial to (couples) become a central part of your strategy. The character relations between the two versions are rather complicated. In the end, if you do not play both versions, you will be left feeling unsatisfied. So please be wary (?) of the story. 　（戸塚）</span></p>
<p style="text-align:left;"><span style="color:#ff0000;">Original Japanese Text:</span></p>
<div><span style="color:#ff0000;">殿堂入り</span></div>
<div><span style="color:#ff0000;">プラチナ</span></div>
<div><span style="color:#ff0000;"> </span></div>
<div><span style="color:#ff0000;">ファイアーエムブレムif</span></div>
<div><span style="color:#ff0000;">白夜王国/暗夜王国</span></div>
<div><span style="color:#ff0000;"> </span></div>
<div><span style="color:#ff0000;">ニンテンド－3DS</span></div>
<div><span style="color:#ff0000;">任天堂</span></div>
<div><span style="color:#ff0000;">6月25日発売予定</span></div>
<div><span style="color:#ff0000;">各4700円[税別]（各5076円[税込]）</span></div>
<div><span style="color:#ff0000;">シミュレーション・RPG</span></div>
<div><span style="color:#ff0000;"> </span></div>
<div><span style="color:#ff0000;">15歳以上対象</span></div>
<div><span style="color:#ff0000;"> </span></div>
<div><span style="color:#ff0000;">&#8220;白夜王国&#8221;と&#8221;暗夜王国&#8221;というふたつの国が対立する世界</span></div>
<div><span style="color:#ff0000;">を舞台に、仲間との絆を育みつつ、彼らを指揮して過酷な</span></div>
<div><span style="color:#ff0000;">戦いをくり広げる。ローカル通信プレイやamiiboに対応。</span></div>
<div><span style="color:#ff0000;"> </span></div>
<div><span style="color:#ff0000;">メーカーアンケート</span></div>
<div><span style="color:#ff0000;">[ターゲット層]</span></div>
<div><span style="color:#ff0000;">▻戦略シミュレーションが好きな方</span></div>
<div><span style="color:#ff0000;">▻「ファイアーエムブレム」シリーズを遊んだことのある方</span></div>
<div><span style="color:#ff0000;">[平均プレイ時間]</span></div>
<div><span style="color:#ff0000;">▻プレイスタイルにより異なります</span></div>
<div><span style="color:#ff0000;"> </span></div>
<div><span style="color:#ff0000;">シミュレーションRPGとして、あらゆる点でクオ</span></div>
<div><span style="color:#ff0000;">リティーが非常に高い！　序盤で2ルートに分岐</span></div>
<div><span style="color:#ff0000;">する展開は、単に物語や仲間になるキャラが異な</span></div>
<div><span style="color:#ff0000;">るだけでなく、経験値稼ぎができる「白夜王国」に、</span></div>
<div><span style="color:#ff0000;">制限のある中でのやり込みが楽しめる「暗夜王国」</span></div>
<div><span style="color:#ff0000;">と、テイストが異なるのはおもしろい試み。難度</span></div>
<div><span style="color:#ff0000;">を自由に下げられるので、幅広いユーザ</span></div>
<div><span style="color:#ff0000;">ーが遊べるのも。新要素の”竜脈”や”攻</span></div>
<div><span style="color:#ff0000;">陣・防陣”もいいスパイスです。　（吉田）</span></div>
<div><span style="color:#ff0000;"> </span></div>
<div><span style="color:#ff0000;">”攻陣”や”防陣”の効果を活かして戦うほか、武器</span></div>
<div><span style="color:#ff0000;">の相性やユニットどうしの友好関係など、多彩な</span></div>
<div><span style="color:#ff0000;">要素が戦略に絡むのがおもしろく、地形を変化さ</span></div>
<div><span style="color:#ff0000;">せる”竜脈”で状況を大きく変えられるのもグッド。</span></div>
<div><span style="color:#ff0000;">メニューを開かなくても、カーソルを動かした先</span></div>
<div><span style="color:#ff0000;">に応じた行動が選ばれるなど、操作に余分な手間</span></div>
<div><span style="color:#ff0000;">がなく、プレイは快適。ストーリーも、序</span></div>
<div><span style="color:#ff0000;">盤から興味を惹きつけられ、仲間を得て</span></div>
<div><span style="color:#ff0000;">絆を強めていくのは楽しめる。（芦田）</span></div>
<div><span style="color:#ff0000;"> </span></div>
<div><span style="color:#ff0000;">大作への期待を裏切らない仕上がり。システム面</span></div>
<div><span style="color:#ff0000;">もドラマ部分も、キャラひとりひとりの命の重み</span></div>
<div><span style="color:#ff0000;">が感じられるターン制バトルは、遊び応えあり。</span></div>
<div><span style="color:#ff0000;">バトルでの”攻陣”や、”マイルーム”でのタッチイ</span></div>
<div><span style="color:#ff0000;">ベントなどで、シリーズの特徴であるキャラどう</span></div>
<div><span style="color:#ff0000;">しの絆がより際立ちました。自分と仲間の城を築</span></div>
<div><span style="color:#ff0000;">く新要素”マイキャッスル”は、未完成に</span></div>
<div><span style="color:#ff0000;">感じる部分もあるものの、進行に溶け込</span></div>
<div><span style="color:#ff0000;">んで遊びの幅を広げています。　（ナム子）</span></div>
<div><span style="color:#ff0000;"> </span></div>
<div><span style="color:#ff0000;">兵種（ユニット）や武器の性能、特徴、相性などの</span></div>
<div><span style="color:#ff0000;">情報が、フィールドマップ上やステータス画面で</span></div>
<div><span style="color:#ff0000;">わかりやすく表示されるのがいいですね。カスタ</span></div>
<div><span style="color:#ff0000;">マイズの選択肢が豊富で、ひいきのキャラ（カップ</span></div>
<div><span style="color:#ff0000;">ル）中心の戦略を立てられるのも魅力です。人間関</span></div>
<div><span style="color:#ff0000;">係的にややこしい形で絡んでいるふたつのバージ</span></div>
<div><span style="color:#ff0000;">ョンは。けっきょくのところ、両方とも</span></div>
<div><span style="color:#ff0000;">プレイしないと気が済まなくなるので、</span></div>
<div><span style="color:#ff0000;">ストーリー重視派はご注意（？）を。　（戸塚）</span></div>
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