<?xml version="1.0" encoding="UTF-8" standalone="yes"?><oembed><version><![CDATA[1.0]]></version><provider_name><![CDATA[kantopia]]></provider_name><provider_url><![CDATA[https://kantopia.wordpress.com]]></provider_url><author_name><![CDATA[xkan]]></author_name><author_url><![CDATA[https://kantopia.wordpress.com/author/xiurkan/]]></author_url><title><![CDATA[Fire Emblem: Blazing Blade Staff Interview [Highlights] (Nintendo Dream May&nbsp;2003)]]></title><type><![CDATA[link]]></type><html><![CDATA[<p style="text-align:center;"><a href="https://kantopia.files.wordpress.com/2017/08/fe7titlecrop.jpg"><img loading="lazy" data-attachment-id="6802" data-permalink="https://kantopia.wordpress.com/2017/08/29/fe7-blazing-blade-localization-ooga-booga-jpn-vs-eng/fe7titlecrop/" data-orig-file="https://kantopia.files.wordpress.com/2017/08/fe7titlecrop.jpg" data-orig-size="914,460" data-comments-opened="1" data-image-meta="{&quot;aperture&quot;:&quot;0&quot;,&quot;credit&quot;:&quot;&quot;,&quot;camera&quot;:&quot;&quot;,&quot;caption&quot;:&quot;&quot;,&quot;created_timestamp&quot;:&quot;0&quot;,&quot;copyright&quot;:&quot;&quot;,&quot;focal_length&quot;:&quot;0&quot;,&quot;iso&quot;:&quot;0&quot;,&quot;shutter_speed&quot;:&quot;0&quot;,&quot;title&quot;:&quot;&quot;,&quot;orientation&quot;:&quot;0&quot;}" data-image-title="FE7TitleCrop" data-image-description="" data-image-caption="" data-medium-file="https://kantopia.files.wordpress.com/2017/08/fe7titlecrop.jpg?w=300" data-large-file="https://kantopia.files.wordpress.com/2017/08/fe7titlecrop.jpg?w=914" class="aligncenter size-full wp-image-6802" src="https://kantopia.files.wordpress.com/2017/08/fe7titlecrop.jpg?w=545&#038;h=274" alt="" width="545" height="274" srcset="https://kantopia.files.wordpress.com/2017/08/fe7titlecrop.jpg?w=545&amp;h=274 545w, https://kantopia.files.wordpress.com/2017/08/fe7titlecrop.jpg?w=150&amp;h=75 150w, https://kantopia.files.wordpress.com/2017/08/fe7titlecrop.jpg?w=300&amp;h=151 300w, https://kantopia.files.wordpress.com/2017/08/fe7titlecrop.jpg?w=768&amp;h=387 768w, https://kantopia.files.wordpress.com/2017/08/fe7titlecrop.jpg 914w" sizes="(max-width: 545px) 100vw, 545px" /></a></p>
<p style="text-align:center;">Today I translated a summary (or highlights) of a developer interview on <em>Fire Emblem: The Blazing Blade </em>from Nintendo Dream&#8217;s May 2003 volume. I could not find this magazine despite my searches for the full interview, so settled on translating <a href="https://god-bird.net/research/feinterview.html#fe9" target="_blank" rel="noopener">a Japanese user&#8217;s summary of highlights</a> instead.</p>
<p>If anyone has this issue, I&#8217;d love to take a look at the interview in full, as highlights may miss some of the fun tidbits!</p>
<p style="text-align:center;">Enjoy!</p>
<p><!--more--></p>
<p><strong>Source: Nintendo Dream</strong> (May 21, 2003)</p>
<p><strong>Staff:</strong></p>
<ul>
<li>Kentaro Nishimura (Nintendo / Supervisor)</li>
<li>Tohru Narihiro (Producer)</li>
</ul>
<p><strong>On the production process:</strong></p>
<ul>
<li>The production period was about one year, but it was planned to be completed in seven months.</li>
<li>&#8220;Before the end of [the development of] <em>The Binding Blade</em>, the plot was already to take place on parts of the same continent and connect [to it].&#8221;</li>
<li>In order to supplement &#8220;Binding&#8221;, and to bring in new players, the setting and system were carried over from the previous installment.</li>
</ul>
<p><strong>On the difficulty:</strong></p>
<ul>
<li>Originally, it was a 2-part concept, with the difficulty level at the beginning being easier than the previous game.</li>
<li>First-timers could clear up to Eliwood&#8217;s story, but then from then on it would be &#8220;difficult&#8221; even for the best of them.</li>
<li>When it comes to a defeated character being eliminated&#8230; “(flatly) There&#8217;s no such thing. Absolutely not! (laughs). I think the current trend with &#8220;Emblem&#8221; is doing the perfect play (clearing without losing a single character), but that is realllllyyyy (emphasized) not supposed to be the case.” &#8211; Narihiro</li>
</ul>
<p><strong>On the new elements of the game:</strong></p>
<ul>
<li>The Tactician was introduced to help the tutorial progression feel more natural. Originally, they were only to appear in Lyn&#8217;s story, but they were kept for the whole story at Mr. Nishimura&#8217;s request. Due to this, completion was postponed to around the end of 2002.</li>
<li>Monks were added to enable the use of light magic from earlier in the game.<strong><br />
</strong></li>
</ul>
<p><strong>On the next game:<br />
</strong></p>
<ul>
<li>We want to release a new game at a pace of about once a year.</li>
<li>We&#8217;re thinking about the GC next. There is no specific word as to whether it will be a remake or not.</li>
</ul>
<p><strong>On the production company:<br />
</strong></p>
<ul>
<li>Intelligent Systems (IS) was originally a company that made development tools for Nintendo game hardware.</li>
<li>At first they were acting as backups, but steadily IS started to develop original projects.</li>
<li>Currently, the development staff is made up of 80 people.</li>
<li>The FE series [games] are planned and proposed by IS, with Nintendo acting as advisors, with the games made based on repeated discussions between them.</li>
<li>Mr. Narihiro joined IS in 1986, and his first work was &#8220;Family Computer Robot Gyro Set&#8221; (NES R.O.B).</li>
</ul>
<hr />
<p>That&#8217;s that!</p>
<p>Please note that I have no way of cross-referencing the accuracy of this summary as I do not have the original magazine. <strong>Please keep a degree of skepticism for this information. </strong>However, the source site does accurately summarize other interviews listed that the respective sources are available for, so I would say it is trustworthy!</p>
<p>Please let me know if you have access to this Nintendo Dream volume, or know someone who does!</p>
<p><a href="https://kantopia.files.wordpress.com/2017/08/lilinacaptiontycu23.png"><img loading="lazy" data-attachment-id="6796" data-permalink="https://kantopia.wordpress.com/2017/08/27/fe-echoes-sov-localization-shut-up-tobin-jpn-vs-eng/lilinacaptiontycu23/" data-orig-file="https://kantopia.files.wordpress.com/2017/08/lilinacaptiontycu23.png" data-orig-size="218,70" data-comments-opened="1" data-image-meta="{&quot;aperture&quot;:&quot;0&quot;,&quot;credit&quot;:&quot;&quot;,&quot;camera&quot;:&quot;&quot;,&quot;caption&quot;:&quot;&quot;,&quot;created_timestamp&quot;:&quot;0&quot;,&quot;copyright&quot;:&quot;&quot;,&quot;focal_length&quot;:&quot;0&quot;,&quot;iso&quot;:&quot;0&quot;,&quot;shutter_speed&quot;:&quot;0&quot;,&quot;title&quot;:&quot;&quot;,&quot;orientation&quot;:&quot;0&quot;}" data-image-title="Thanks for reading!" data-image-description="" data-image-caption="" data-medium-file="https://kantopia.files.wordpress.com/2017/08/lilinacaptiontycu23.png?w=218" data-large-file="https://kantopia.files.wordpress.com/2017/08/lilinacaptiontycu23.png?w=218" class="aligncenter size-full wp-image-6796" src="https://kantopia.files.wordpress.com/2017/08/lilinacaptiontycu23.png?w=218&#038;h=70" alt="" width="218" height="70" srcset="https://kantopia.files.wordpress.com/2017/08/lilinacaptiontycu23.png 218w, https://kantopia.files.wordpress.com/2017/08/lilinacaptiontycu23.png?w=150&amp;h=48 150w" sizes="(max-width: 218px) 100vw, 218px" /></a></p>
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