<?xml version="1.0" encoding="UTF-8" standalone="yes"?><oembed><version><![CDATA[1.0]]></version><provider_name><![CDATA[K.K.Atlas]]></provider_name><provider_url><![CDATA[https://kkatlas.wordpress.com]]></provider_url><author_name><![CDATA[K.K.Atlas]]></author_name><author_url><![CDATA[https://kkatlas.wordpress.com/author/kkatlas/]]></author_url><title><![CDATA[Game Review &#8211; Jak and Daxter: The Precursor&nbsp;Legacy]]></title><type><![CDATA[link]]></type><html><![CDATA[<p><em>Review copy purchased.</em></p><p><strong style="font-size:20px;background-color:transparent;text-align:inherit;">IN CASE</strong><span style="font-size:20px;font-weight:400;background-color:transparent;text-align:inherit;"> it wasn&#8217;t already apparent, my love for 3D platformers burns like an eternal, console indifferent flame. The only reason I (regrettably) missed out on </span><em style="font-size:20px;font-weight:400;background-color:transparent;text-align:inherit;">Crash</em><span style="font-size:20px;font-weight:400;background-color:transparent;text-align:inherit;">, </span><em style="font-size:20px;font-weight:400;background-color:transparent;text-align:inherit;">Spyro </em><span style="font-size:20px;font-weight:400;background-color:transparent;text-align:inherit;">and </span><em style="font-size:20px;font-weight:400;background-color:transparent;text-align:inherit;">Sly </em><span style="font-size:20px;font-weight:400;background-color:transparent;text-align:inherit;">in the nineties and 2000s is that I grew up with a Nintendo 64 and </span><em style="font-size:20px;font-weight:400;background-color:transparent;text-align:inherit;">not</em><span style="font-size:20px;font-weight:400;background-color:transparent;text-align:inherit;"> a PlayStation, and I admit it &#8211; that beautifully shaped controller (and the Game Boy, if I&#8217;m being completely honest) turned me into a freaking devotee. But just so it&#8217;s clear &#8211; the second a dev unleashes a 3D platformer on Steam, Xbox, or PSVR, I&#8217;m <em>so</em> there. It&#8217;s that specific brand of evergreen eagerness that&#8217;s driven me to start plugging the holes in my collectathon history, starting with </span><em style="font-size:20px;font-weight:400;background-color:transparent;text-align:inherit;">Jak and Daxter: The Precursor Legacy</em><span style="font-size:20px;font-weight:400;background-color:transparent;text-align:inherit;">.</span> As it happens, Naughty Dog&#8217;s zany cash in on the character action game boom was a great choice to get the ball rolling. <em>Jak and Daxter </em>gets the basics right straight away. Platforming is just <em>fun</em>. If there was a recipe for instant 3D platformer greatness, this pretty much nails it. The moveset never expands (ala <em>Kazooie</em>, <em>Tooie </em>or <em>Yooka-Laylee</em>) but the selected assortment of punch, spin, roll and double jump is satisfactory enough to cover the whole adventure. Mario seems to constantly get away with a static repertoire, so I think the take away here is, as long as the controls a) make sense b) feel enjoyable and c) are a good fit with the environments, complicated mechanics aren&#8217;t necessary. Besides, the few minigames <em>Jak and Daxter </em>offers &#8211; catching fish, protecting snacks from a rat infestation &#8211; are evidence that basic controller input does <em>not </em>translate to a dumbed down experience. On the contrary, <em>Jak</em>&#8216;s minigames are both challenging and entertaining, much like the broader missions across the levels. While some tasks, such as rustling up 90 precursor orbs (one of two main courses in the <em>Jak and Daxter </em>collectathon menu) for the hoarders in Rock Village or 120 orbs for the miners in Volcanic Crater are uninspired &#8211; and quite frankly, lazy &#8211; the great majority of errands are well-designed. Connecting eco beams to power a windmill, herding moles into their burrows, and escaping a lost underground city before a rising pool of dark eco swallows you whole are all symptomatic of the crazy puzzle logic that decorated this genre. Call it gimmicky, call it nonsensical, but to me, this is what 3D platforming is all about: the weirdness, the innocence, and the sheer joy in completing duties that would be impossible in the real world. <img loading="lazy" data-attachment-id="6654" data-permalink="https://kkatlas.wordpress.com/2018/10/07/game-review-jak-and-daxter/jak-and-daxter-the-precursor-legacy_20180912205815/" data-orig-file="https://kkatlas.files.wordpress.com/2018/10/jak-and-daxtere284a2_-the-precursor-legacy_20180912205815.jpg" data-orig-size="1920,1080" data-comments-opened="1" data-image-meta="{&quot;aperture&quot;:&quot;0&quot;,&quot;credit&quot;:&quot;&quot;,&quot;camera&quot;:&quot;PlayStation(R)4&quot;,&quot;caption&quot;:&quot;Jak and Daxter\u2122: the Precursor Legacy_20180912205815&quot;,&quot;created_timestamp&quot;:&quot;1536785895&quot;,&quot;copyright&quot;:&quot;&quot;,&quot;focal_length&quot;:&quot;0&quot;,&quot;iso&quot;:&quot;0&quot;,&quot;shutter_speed&quot;:&quot;0&quot;,&quot;title&quot;:&quot;Jak and Daxter\u2122: the Precursor Legacy_20180912205815&quot;,&quot;orientation&quot;:&quot;1&quot;}" data-image-title="Jak and Daxter™: the Precursor Legacy_20180912205815" data-image-description="" data-medium-file="https://kkatlas.files.wordpress.com/2018/10/jak-and-daxtere284a2_-the-precursor-legacy_20180912205815.jpg?w=300" data-large-file="https://kkatlas.files.wordpress.com/2018/10/jak-and-daxtere284a2_-the-precursor-legacy_20180912205815.jpg?w=1024" class=" wp-image-6654 aligncenter" src="https://kkatlas.files.wordpress.com/2018/10/jak-and-daxtere284a2_-the-precursor-legacy_20180912205815.jpg" alt="" width="706" height="397" srcset="https://kkatlas.files.wordpress.com/2018/10/jak-and-daxtere284a2_-the-precursor-legacy_20180912205815.jpg?w=706&amp;h=397 706w, https://kkatlas.files.wordpress.com/2018/10/jak-and-daxtere284a2_-the-precursor-legacy_20180912205815.jpg?w=1412&amp;h=794 1412w, https://kkatlas.files.wordpress.com/2018/10/jak-and-daxtere284a2_-the-precursor-legacy_20180912205815.jpg?w=150&amp;h=84 150w, https://kkatlas.files.wordpress.com/2018/10/jak-and-daxtere284a2_-the-precursor-legacy_20180912205815.jpg?w=300&amp;h=169 300w, https://kkatlas.files.wordpress.com/2018/10/jak-and-daxtere284a2_-the-precursor-legacy_20180912205815.jpg?w=768&amp;h=432 768w, https://kkatlas.files.wordpress.com/2018/10/jak-and-daxtere284a2_-the-precursor-legacy_20180912205815.jpg?w=1024&amp;h=576 1024w" sizes="(max-width: 706px) 100vw, 706px" /> Each level is structured in a very fetching way. And by &#8216;fetching&#8217;, I mean evoking player curiosity with colourful spashes of activity that hint a power cell (<em>Jak and Daxter</em>&#8216;s jiggy/paigie equivalent) might be on the horizon. What I&#8217;d really like to stress is that while <em>Jak and</em> <em>Daxter</em>&#8216;s level design does indeed stray into chaotic territory at times, there are almost always visual cues to guarantee you won&#8217;t get lost. Things are <em>clear</em>. This was one of my <em>biggest</em> gripes with <em>Yooka-Laylee.</em> Its lack of distinguishing landmarks/objects in spaces of considerable size (think back to Tribalstack Tropics, Glitterglaze Glacier and <em>especially</em> Moodymaze Marsh) is bad player communication because it is <em>vague</em>. I had no trouble remembering locations in <em>Jak and Daxter </em>because the game was effective at teaching me to commit areas to memory, and the teleport gates definitely had a role. Compare that with the inclusion of numbered signposts added to <em>Yooka-Laylee </em>in a post-release patch indicating which world was nearby. There is a <em>reason </em>older games didn&#8217;t need to spell out the obvious. What <em>Jak and Daxter </em>misses in this department is an &#8216;exit to hub&#8217; option, particularly since saving the game in what might be a tricky area means you&#8217;ll have to beat said area when you load up your game file. <em>Multiple</em> times if you die. On the bright side, this does save you a lot of backtracking &#8211; who could forget being redirected to Jinjo Village each time <em>Tooie </em>booted up on the &#8217;64? Good times. <em>Jak</em>&#8216;s music is decent, by the way. Nothing like the Kirkhopian masterpieces we all took for granted, those effortless earworms you could still hum after 20 years. I would have killed for a few more tracks like the <a href="https://www.youtube.com/watch?v=wpWcT6hDRoY">Mountain Pass theme</a> &#8211; a tribally influenced ditty that thoroughly pulsates with iconic energy. Though I suppose Daxter&#8217;s fabulously sassy voice acting (and hilariously vexing commentary when you die) kind of makes up for it, along with <em>Jak&#8217;s </em>potent collect-&#8217;em-up appeal.  After feeling deprived of that <em>Somewhere Only We Know</em> magic in <em>Yooka-Laylee</em>, it was so freaking good to relive it in a PlayStation 2 classic. Geez, Naughty Dog could have included scout bugs and I&#8217;d have gone off questing for <em>another</em> 112 of them, no questions asked. <img loading="lazy" data-attachment-id="6655" data-permalink="https://kkatlas.wordpress.com/2018/10/07/game-review-jak-and-daxter/jak-and-daxter-the-precursor-legacy_20180912214632/" data-orig-file="https://kkatlas.files.wordpress.com/2018/10/jak-and-daxtere284a2_-the-precursor-legacy_20180912214632.jpg" data-orig-size="1920,1080" data-comments-opened="1" data-image-meta="{&quot;aperture&quot;:&quot;0&quot;,&quot;credit&quot;:&quot;&quot;,&quot;camera&quot;:&quot;PlayStation(R)4&quot;,&quot;caption&quot;:&quot;Jak and Daxter\u2122: the Precursor Legacy_20180912214632&quot;,&quot;created_timestamp&quot;:&quot;1536788792&quot;,&quot;copyright&quot;:&quot;&quot;,&quot;focal_length&quot;:&quot;0&quot;,&quot;iso&quot;:&quot;0&quot;,&quot;shutter_speed&quot;:&quot;0&quot;,&quot;title&quot;:&quot;Jak and Daxter\u2122: the Precursor Legacy_20180912214632&quot;,&quot;orientation&quot;:&quot;1&quot;}" data-image-title="Jak and Daxter™: the Precursor Legacy_20180912214632" data-image-description="" data-medium-file="https://kkatlas.files.wordpress.com/2018/10/jak-and-daxtere284a2_-the-precursor-legacy_20180912214632.jpg?w=300" data-large-file="https://kkatlas.files.wordpress.com/2018/10/jak-and-daxtere284a2_-the-precursor-legacy_20180912214632.jpg?w=1024" class=" wp-image-6655 aligncenter" src="https://kkatlas.files.wordpress.com/2018/10/jak-and-daxtere284a2_-the-precursor-legacy_20180912214632.jpg" alt="" width="707" height="398" srcset="https://kkatlas.files.wordpress.com/2018/10/jak-and-daxtere284a2_-the-precursor-legacy_20180912214632.jpg?w=707&amp;h=398 707w, https://kkatlas.files.wordpress.com/2018/10/jak-and-daxtere284a2_-the-precursor-legacy_20180912214632.jpg?w=1414&amp;h=796 1414w, https://kkatlas.files.wordpress.com/2018/10/jak-and-daxtere284a2_-the-precursor-legacy_20180912214632.jpg?w=150&amp;h=84 150w, https://kkatlas.files.wordpress.com/2018/10/jak-and-daxtere284a2_-the-precursor-legacy_20180912214632.jpg?w=300&amp;h=169 300w, https://kkatlas.files.wordpress.com/2018/10/jak-and-daxtere284a2_-the-precursor-legacy_20180912214632.jpg?w=768&amp;h=432 768w, https://kkatlas.files.wordpress.com/2018/10/jak-and-daxtere284a2_-the-precursor-legacy_20180912214632.jpg?w=1024&amp;h=576 1024w" sizes="(max-width: 707px) 100vw, 707px" /></p>

<p>So I&#8217;m pleased to report <em>Jak and Daxter</em> is generally ablaze with charm, despite its tendency to punish you (very regularly) if you&#8217;re slighly off in your platforming. For that reason, I wouldn&#8217;t describe it as easy. Take the transport challenge that&#8217;s necessary in order to access new areas, for example. It often involves some kind of time-limit, a restraint which immediately sets a fast-paced tone. It&#8217;s exhilaratingly fun, don&#8217;t get me wrong, but after a slew of intense challenges in the main levels, I would have preferred a more relaxing path en-route to the next area. If I had played this as a kid instead of <em>Banjo-Kazooie </em>I would have given up in frustration, guaranteed. But once you&#8217;ve practised a few runs, you do begin to appreciate the utter wackiness behind it &#8211; it&#8217;s essentially a rollercoaster ride that gives <em>you </em>all the agency, and now I&#8217;m just sad Naughty Dog didn&#8217;t include any loop-de-loops like the <em>Sonic</em> games. If I had to pick on something genuinely frustrating, however, the answer probably won&#8217;t surprise anyone intimately acquainted with 3D platformers. Yes, I&#8217;m talking about camera angst. In <em>Jak and Daxter</em>, you have an awkward, unwieldy camera that feels like it&#8217;s under a stranglehold. Sometimes it responds, other times it just doesn&#8217;t, period. Considering this is a 3D platformer, a shoddy camera has massive impact on the game, and I felt this more ugly side on a regular basis &#8211; especially the inconsistencies with standard versus inverted controls, which seemed to flip without explanation. It&#8217;s understandable that for an older game, developers hadn&#8217;t considered the possibility not all players are hard-wired the same way, and thank the heavens aiming wasn&#8217;t a heavily featured mechanic. Something I absolutely couldn&#8217;t stand during my playthrough was the depth perception. I&#8217;ve never experienced this with other 3D platformers, but I constantly found myself inaccurately judging my jump distances, and after much thought I understood precisely why. <em>Jak and Daxter </em>doesn&#8217;t have genuine y axis controls. In other words, players don&#8217;t have the ability to tilt the screen on the vertical frame and get a better look at their surroundings &#8211; <em>crucial</em> in environments that are not two dimensional. Instead, we&#8217;re given a faux y axis focus option that zooms in and out behind the two characters. I&#8217;ll be blunt. Without a separate button dedicated to different zoom distances (think <em>Banjo-Kazooie </em>or <em>A Hat in Time</em>), this not only makes it frustrating to navigate complicated platforming obstacles, but also incredibly easy to miss precursor orbs that are floating high up in space, such as those in the Spider Caves for instance. <img loading="lazy" data-attachment-id="6656" data-permalink="https://kkatlas.wordpress.com/2018/10/07/game-review-jak-and-daxter/jak-and-daxter-the-precursor-legacy_20180914155918/" data-orig-file="https://kkatlas.files.wordpress.com/2018/10/jak-and-daxtere284a2_-the-precursor-legacy_20180914155918.jpg" data-orig-size="1920,1080" data-comments-opened="1" data-image-meta="{&quot;aperture&quot;:&quot;0&quot;,&quot;credit&quot;:&quot;&quot;,&quot;camera&quot;:&quot;PlayStation(R)4&quot;,&quot;caption&quot;:&quot;Jak and Daxter\u2122: the Precursor Legacy_20180914155918&quot;,&quot;created_timestamp&quot;:&quot;1536940758&quot;,&quot;copyright&quot;:&quot;&quot;,&quot;focal_length&quot;:&quot;0&quot;,&quot;iso&quot;:&quot;0&quot;,&quot;shutter_speed&quot;:&quot;0&quot;,&quot;title&quot;:&quot;Jak and Daxter\u2122: the Precursor Legacy_20180914155918&quot;,&quot;orientation&quot;:&quot;1&quot;}" data-image-title="Jak and Daxter™: the Precursor Legacy_20180914155918" data-image-description="" data-medium-file="https://kkatlas.files.wordpress.com/2018/10/jak-and-daxtere284a2_-the-precursor-legacy_20180914155918.jpg?w=300" data-large-file="https://kkatlas.files.wordpress.com/2018/10/jak-and-daxtere284a2_-the-precursor-legacy_20180914155918.jpg?w=1024" class=" wp-image-6656 aligncenter" src="https://kkatlas.files.wordpress.com/2018/10/jak-and-daxtere284a2_-the-precursor-legacy_20180914155918.jpg" alt="" width="707" height="398" srcset="https://kkatlas.files.wordpress.com/2018/10/jak-and-daxtere284a2_-the-precursor-legacy_20180914155918.jpg?w=707&amp;h=398 707w, https://kkatlas.files.wordpress.com/2018/10/jak-and-daxtere284a2_-the-precursor-legacy_20180914155918.jpg?w=1414&amp;h=796 1414w, https://kkatlas.files.wordpress.com/2018/10/jak-and-daxtere284a2_-the-precursor-legacy_20180914155918.jpg?w=150&amp;h=84 150w, https://kkatlas.files.wordpress.com/2018/10/jak-and-daxtere284a2_-the-precursor-legacy_20180914155918.jpg?w=300&amp;h=169 300w, https://kkatlas.files.wordpress.com/2018/10/jak-and-daxtere284a2_-the-precursor-legacy_20180914155918.jpg?w=768&amp;h=432 768w, https://kkatlas.files.wordpress.com/2018/10/jak-and-daxtere284a2_-the-precursor-legacy_20180914155918.jpg?w=1024&amp;h=576 1024w" sizes="(max-width: 707px) 100vw, 707px" /> Slightly less grief-inducing issues include attacks that simply don&#8217;t register (even after multiple presses) and an excruciatingly fast enemy respawn rate. I&#8217;m well aware the levels would be barren without any foes present, but that&#8217;s not what I&#8217;m suggesting at all. I&#8217;d much rather AI that regenerated after a couple of minutes instead of a couple of seconds &#8211; Snowy Mountain&#8217;s yeti will no doubt continue to haunt me for months, and remind me how much I missed the <em>Banjo-Tooie </em>yetis &#8211; now <em>there&#8217;s</em> a line I never thought I&#8217;d write. So beyond occasional crashes on startup (there weren&#8217;t any mid-game, thank the stars) and the aforementioned critiques, <em>Naughty Dog </em>got a whole lot right in its second 3D platforming venture.</p>







<p>After collecting all there was to collect, I can say with confidence this is a title that is generally a blast to play, issues notwithstanding. <em>Jak and Daxter</em> takes goofy antics and dials them up to maxiumum with demanding challenges, generally solid platforming, and a pervasive spirit of fun. What I&#8217;d love to see from here is a remaster as per <em>Ratchet &amp; Clank</em> &#8211; a fluid, magnificently rebuilt title with a savvy checkpoint system that practically oozes joy in whatever it&#8217;s doing. Perhaps after Naughty Dog&#8217;s finished up with <em>The Last of Us 2</em>? You never know. &#8211; K.K.Atlas <img loading="lazy" data-attachment-id="6657" data-permalink="https://kkatlas.wordpress.com/2018/10/07/game-review-jak-and-daxter/jak-and-daxter-the-precursor-legacy_20181006181929/" data-orig-file="https://kkatlas.files.wordpress.com/2018/10/jak-and-daxtere284a2_-the-precursor-legacy_20181006181929.jpg" data-orig-size="1920,1080" data-comments-opened="1" data-image-meta="{&quot;aperture&quot;:&quot;0&quot;,&quot;credit&quot;:&quot;&quot;,&quot;camera&quot;:&quot;PlayStation(R)4&quot;,&quot;caption&quot;:&quot;Jak and Daxter\u2122: the Precursor Legacy_20181006181929&quot;,&quot;created_timestamp&quot;:&quot;1538849969&quot;,&quot;copyright&quot;:&quot;&quot;,&quot;focal_length&quot;:&quot;0&quot;,&quot;iso&quot;:&quot;0&quot;,&quot;shutter_speed&quot;:&quot;0&quot;,&quot;title&quot;:&quot;Jak and Daxter\u2122: the Precursor Legacy_20181006181929&quot;,&quot;orientation&quot;:&quot;1&quot;}" data-image-title="Jak and Daxter™: the Precursor Legacy_20181006181929" data-image-description="" data-medium-file="https://kkatlas.files.wordpress.com/2018/10/jak-and-daxtere284a2_-the-precursor-legacy_20181006181929.jpg?w=300" data-large-file="https://kkatlas.files.wordpress.com/2018/10/jak-and-daxtere284a2_-the-precursor-legacy_20181006181929.jpg?w=1024" class=" wp-image-6657 aligncenter" src="https://kkatlas.files.wordpress.com/2018/10/jak-and-daxtere284a2_-the-precursor-legacy_20181006181929.jpg" alt="" width="704" height="396" srcset="https://kkatlas.files.wordpress.com/2018/10/jak-and-daxtere284a2_-the-precursor-legacy_20181006181929.jpg?w=704&amp;h=396 704w, https://kkatlas.files.wordpress.com/2018/10/jak-and-daxtere284a2_-the-precursor-legacy_20181006181929.jpg?w=1408&amp;h=792 1408w, https://kkatlas.files.wordpress.com/2018/10/jak-and-daxtere284a2_-the-precursor-legacy_20181006181929.jpg?w=150&amp;h=84 150w, https://kkatlas.files.wordpress.com/2018/10/jak-and-daxtere284a2_-the-precursor-legacy_20181006181929.jpg?w=300&amp;h=169 300w, https://kkatlas.files.wordpress.com/2018/10/jak-and-daxtere284a2_-the-precursor-legacy_20181006181929.jpg?w=768&amp;h=432 768w, https://kkatlas.files.wordpress.com/2018/10/jak-and-daxtere284a2_-the-precursor-legacy_20181006181929.jpg?w=1024&amp;h=576 1024w" sizes="(max-width: 704px) 100vw, 704px" /></p><h3>GAMEPLAY: ★★★<img style="font-family:'PT Serif', Georgia, Times, serif;font-size:20px;font-style:inherit;font-weight:300;" src="https://kkatlas.files.wordpress.com/2018/02/hsta.png?w=1180" alt="hsta" />☆</h3><h3>GRAPHICS: ★★★★☆</h3><h3>SOUND: ★★★☆☆</h3><h3>REPLAYABILITY:★★★☆☆</h3><hr /><h1>OVERALL: ★★★★☆</h1><h1>80/100</h1>

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